/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Connectors.Hypergrid; using OpenSim.Services.Interfaces; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using OpenMetaverse; using log4net; using Nini.Config; namespace OpenSim.Region.CoreModules.Framework.EntityTransfer { public class HGEntityTransferModule : EntityTransferModule, ISharedRegionModule, IEntityTransferModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled = false; private IHypergridService m_HypergridService; private IHypergridService HyperGridService { get { if (m_HypergridService == null) m_HypergridService = m_aScene.RequestModuleInterface(); return m_HypergridService; } } private GatekeeperServiceConnector m_GatekeeperConnector; #region ISharedRegionModule public override string Name { get { return "HGEntityTransferModule"; } } public override void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("EntityTransferModule", ""); if (name == Name) { m_agentsInTransit = new List(); m_GatekeeperConnector = new GatekeeperServiceConnector(); m_Enabled = true; m_log.InfoFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); } } } public override void PostInitialise() { } public override void AddRegion(Scene scene) { if (!m_Enabled) return; if (m_aScene == null) m_aScene = scene; scene.RegisterModuleInterface(this); } public override void Close() { if (!m_Enabled) return; } public override void RemoveRegion(Scene scene) { if (!m_Enabled) return; if (scene == m_aScene) m_aScene = null; } public override void RegionLoaded(Scene scene) { if (!m_Enabled) return; } #endregion #region HG overrides protected override GridRegion GetFinalDestination(GridRegion region) { return HyperGridService.GetHyperlinkRegion(region, region.RegionID); } protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) { return true; } protected override bool CreateAgent(GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) { reason = string.Empty; if (reg.RegionLocX != finalDestination.RegionLocX && reg.RegionLocY != finalDestination.RegionLocY) { // this user is going to another grid reg.RegionName = finalDestination.RegionName; return m_GatekeeperConnector.CreateAgent(reg, agentCircuit, teleportFlags, out reason); } return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); } protected override bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) { if (reg.RegionLocX != finalDestination.RegionLocX && reg.RegionLocY != finalDestination.RegionLocY) { // this user is going to another grid return m_GatekeeperConnector.UpdateAgent(reg, agent); } return m_aScene.SimulationService.UpdateAgent(reg, agent); } #endregion } }