/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class InventoryArchiverTests
{
private void SaveCompleted(
bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException)
{
lock (this)
{
Monitor.PulseAll(this);
}
}
///
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
///
[Test]
public void TestSaveIarV0p1()
{
//log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene(false);
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
userInfo.FetchInventory();
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "My Little Dog Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase();
asset1.FullID = asset1Id;
asset1.Data = Encoding.ASCII.GetBytes(object1.ToXmlString2());
cm.AssetCache.AddAsset(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = "My Little Dog";
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID;
scene.AddInventoryItem(userId, item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
lock (this)
{
archiverModule.ArchiveInventory(userFirstName, userLastName, "Objects", archiveWriteStream);
AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
while (assetServer.HasWaitingRequests())
assetServer.ProcessNextRequest();
Monitor.Wait(this, 60000);
}
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
InventoryFolderImpl objectsFolder = userInfo.RootFolder.FindFolderByPath("Objects");
//bool gotControlFile = false;
bool gotObject1File = false;
//bool gotObject2File = false;
string expectedObject1FilePath = string.Format(
"{0}{1}/{2}_{3}.xml",
ArchiveConstants.INVENTORY_PATH,
string.Format(
"Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID),
item1.Name,
item1Id);
/*
string expectedObject2FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part2.Name,
Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
part2.UUID);
*/
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
Console.WriteLine("Got {0}", filePath);
/*
if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
{
gotControlFile = true;
}
*/
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
{
//string fileName = filePath.Remove(0, "Objects/".Length);
//if (fileName.StartsWith(part1.Name))
//{
Assert.That(filePath, Is.EqualTo(expectedObject1FilePath));
gotObject1File = true;
//}
//else if (fileName.StartsWith(part2.Name))
//{
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
// gotObject2File = true;
//}
}
}
//Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// TODO: Test presence of more files and contents of files.
}
///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
///
[Test]
public void TestLoadIarV0p1()
{
Console.WriteLine("Started TestLoadIarV0p1()");
log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Mr";
string userLastName = "Tiddles";
string folderName = "a";
string archiveFolderName
= string.Format("{0}{1}{2}", folderName, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
string itemName = "b.lsl";
string archiveItemName
= string.Format("{0}{1}{2}", itemName, "_", UUID.Random());
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.AssetID = UUID.Random();
item1.GroupID = UUID.Random();
string item1FileName
= string.Format("{0}{1}/{2}", ArchiveConstants.INVENTORY_PATH, archiveFolderName, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
scene.CommsManager.UserAdminService.AddUser(userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000);
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
InventoryFolderImpl foundFolder = userInfo.RootFolder.FindFolderByPath(folderName);
Assert.That(foundFolder, Is.Not.Null, string.Format("Folder {0} not found on load", folderName));
InventoryItemBase foundItem = foundFolder.FindItemByPath(itemName);
Assert.That(foundItem, Is.Not.Null, string.Format("Item {0} not found on load", itemName));
Console.WriteLine("Finished TestLoadIarV0p1()");
}
///
/// Test replication of an archive path to the user's inventory.
///
[Test]
public void TestReplicateArchivePathToUserInventory()
{
CommunicationsManager commsManager = new TestCommunicationsManager();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
Dictionary foldersCreated = new Dictionary();
List nodesLoaded = new List();
string folder1Name = "a";
string folder2Name = "b";
string itemName = "c.lsl";
string folder1ArchiveName
= string.Format(
"{0}{1}{2}", folder1Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
string folder2ArchiveName
= string.Format(
"{0}{1}{2}", folder2Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
string itemArchivePath
= string.Format(
"{0}{1}/{2}/{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName);
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null)
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
}
}
}