/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; using System.Threading; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Serialization; using OpenSim.Framework.Serialization.External; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Osp; using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Setup; namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests { [TestFixture] public class InventoryArchiverTests { private void SaveCompleted( bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException) { lock (this) { Monitor.PulseAll(this); } } /// /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). /// [Test] public void TestSaveIarV0_1() { TestHelper.InMethod(); log4net.Config.XmlConfigurator.Configure(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); Scene scene = SceneSetupHelpers.SetupScene(false); SceneSetupHelpers.SetupSceneModules(scene, archiverModule); CommunicationsManager cm = scene.CommsManager; // Create user string userFirstName = "Jock"; string userLastName = "Stirrup"; UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId); CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId); userInfo.FetchInventory(); // Create asset SceneObjectGroup object1; SceneObjectPart part1; { string partName = "My Little Dog Object"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); } UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = new AssetBase(); asset1.FullID = asset1Id; asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); scene.AssetService.Store(asset1); // Create item UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = "My Little Dog"; item1.AssetID = asset1.FullID; item1.ID = item1Id; item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID; scene.AddInventoryItem(userId, item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; lock (this) { archiverModule.ArchiveInventory(userFirstName, userLastName, "Objects", archiveWriteStream); Monitor.Wait(this, 60000); } byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); InventoryFolderImpl objectsFolder = userInfo.RootFolder.FindFolderByPath("Objects"); //bool gotControlFile = false; bool gotObject1File = false; //bool gotObject2File = false; string expectedObject1FilePath = string.Format( "{0}{1}/{2}_{3}.xml", ArchiveConstants.INVENTORY_PATH, string.Format( "Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID), item1.Name, item1Id); // string expectedObject2FileName = string.Format( // "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", // part2.Name, // Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z), // part2.UUID); string filePath; TarArchiveReader.TarEntryType tarEntryType; Console.WriteLine("Reading archive"); while (tar.ReadEntry(out filePath, out tarEntryType) != null) { Console.WriteLine("Got {0}", filePath); // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) // { // gotControlFile = true; // } if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) { // string fileName = filePath.Remove(0, "Objects/".Length); // // if (fileName.StartsWith(part1.Name)) // { Assert.That(filePath, Is.EqualTo(expectedObject1FilePath)); gotObject1File = true; // } // else if (fileName.StartsWith(part2.Name)) // { // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); // gotObject2File = true; // } } } // Assert.That(gotControlFile, Is.True, "No control file in archive"); Assert.That(gotObject1File, Is.True, "No item1 file in archive"); // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // TODO: Test presence of more files and contents of files. } /// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// an account exists with the creator name. /// [Test] public void TestLoadIarV0_1ExistingUsers() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); string userFirstName = "Mr"; string userLastName = "Tiddles"; UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555"); string user2FirstName = "Lord"; string user2LastName = "Lucan"; UUID user2Uuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); string itemName = "b.lsl"; string archiveItemName = string.Format("{0}{1}{2}", itemName, "_", UUID.Random()); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = UUID.Random(); item1.GroupID = UUID.Random(); item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName); //item1.CreatorId = userUuid.ToString(); //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; item1.Owner = UUID.Zero; string item1FileName = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene(); IUserAdminService userAdminService = scene.CommsManager.UserAdminService; SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); userAdminService.AddUser( userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); userAdminService.AddUser( user2FirstName, user2LastName, "hampshire", String.Empty, 1000, 1000, user2Uuid); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); Assert.That(foundItem.CreatorIdAsUuid, Is.EqualTo(user2Uuid)); Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); } /// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// no account exists with the creator name /// [Test] public void TestLoadIarV0_1TempProfiles() { TestHelper.InMethod(); log4net.Config.XmlConfigurator.Configure(); string userFirstName = "Dennis"; string userLastName = "Menace"; UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa"); string user2FirstName = "Walter"; string user2LastName = "Mitty"; string itemName = "b.lsl"; string archiveItemName = string.Format("{0}{1}{2}", itemName, "_", UUID.Random()); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = UUID.Random(); item1.GroupID = UUID.Random(); item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName); item1.Owner = UUID.Zero; string item1FileName = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene(); IUserAdminService userAdminService = scene.CommsManager.UserAdminService; SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); userAdminService.AddUser( userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); // Check that a suitable temporary user profile has been created. UserProfileData user2Profile = scene.CommsManager.UserService.GetUserProfile( OspResolver.HashName(user2FirstName + " " + user2LastName)); Assert.That(user2Profile, Is.Not.Null); Assert.That(user2Profile.FirstName == user2FirstName); Assert.That(user2Profile.SurName == user2LastName); CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); Assert.That( foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName))); Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod()); } /// /// Test replication of an archive path to the user's inventory. /// [Test] public void TestReplicateArchivePathToUserInventory() { TestHelper.InMethod(); CommunicationsManager commsManager = new TestCommunicationsManager(); CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager); Dictionary foldersCreated = new Dictionary(); List nodesLoaded = new List(); string folder1Name = "a"; string folder2Name = "b"; string itemName = "c.lsl"; string folder1ArchiveName = string.Format( "{0}{1}{2}", folder1Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random()); string folder2ArchiveName = string.Format( "{0}{1}{2}", folder2Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random()); string itemArchivePath = string.Format( "{0}{1}/{2}/{3}", ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName); new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); Assert.That(folder1, Is.Not.Null, "Could not find folder a"); InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); Assert.That(folder2, Is.Not.Null, "Could not find folder b"); } } }