/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Osp;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class InventoryArchiverTests
{
protected ManualResetEvent mre = new ManualResetEvent(false);
private void SaveCompleted(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
mre.Set();
}
///
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
///
// Commenting for now! The mock inventory service needs more beef, at least for
// GetFolderForType
// REFACTORING PROBLEM. This needs to be rewritten.
[Test]
public void TestSaveIarV0_1()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "My Little Dog Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = "My Little Dog";
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
//bool gotControlFile = false;
bool gotObject1File = false;
//bool gotObject2File = false;
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
string expectedObject1FilePath = string.Format(
"{0}{1}{2}",
ArchiveConstants.INVENTORY_PATH,
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
expectedObject1FileName);
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
// Console.WriteLine("Reading archive");
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
Console.WriteLine("Got {0}", filePath);
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
// {
// gotControlFile = true;
// }
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
{
// string fileName = filePath.Remove(0, "Objects/".Length);
//
// if (fileName.StartsWith(part1.Name))
// {
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
gotObject1File = true;
// }
// else if (fileName.StartsWith(part2.Name))
// {
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
// gotObject2File = true;
// }
}
}
// Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// TODO: Test presence of more files and contents of files.
}
///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the creator name.
///
///
/// This test also does some deeper probing of loading into nested inventory structures
[Test]
public void TestLoadIarV0_1ExistingUsers()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Mr";
string userLastName = "Tiddles";
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
string userItemCreatorFirstName = "Lord";
string userItemCreatorLastName = "Lucan";
UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
string item1Name = "b.lsl";
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = item1Name;
item1.AssetID = UUID.Random();
item1.GroupID = UUID.Random();
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
//item1.CreatorId = userUuid.ToString();
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
item1.Owner = UUID.Zero;
string item1FileName
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(
scene, userFirstName, userLastName, userUuid, "meowfood");
UserProfileTestUtils.CreateUserWithInventory(
scene, userItemCreatorFirstName, userItemCreatorLastName, userItemCreatorUuid, "hampshire");
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
// "Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
"Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
"Loaded item owner doesn't match inventory reciever");
// Now try loading to a root child folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xA");
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
InventoryItemBase foundItem2
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xA/" + item1Name);
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
// Now try loading to a more deeply nested folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xB/xC");
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
InventoryItemBase foundItem3
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xB/xC/" + item1Name);
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
[Test]
public void TestIarV0_1WithEscapedChars()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
string itemName = "You & you are a mean/man/";
string humanEscapedItemName = @"You & you are a mean\/man\/";
string userPassword = "meowfood";
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "part name";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
// LOAD ITEM
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(userUuid),
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.Name, Is.EqualTo(itemName),
"Loaded item name doesn't match saved name");
}
///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// embedded creators do not exist in the system
///
///
/// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature
/// (as tested in the a later commented out test)
/// This test is currently disabled
[Test]
public void TestLoadIarV0_1AbsentUsers()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Charlie";
string userLastName = "Chan";
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
string userItemCreatorFirstName = "Bat";
string userItemCreatorLastName = "Man";
//UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
string itemName = "b.lsl";
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.AssetID = UUID.Random();
item1.GroupID = UUID.Random();
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
//item1.CreatorId = userUuid.ToString();
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
item1.Owner = UUID.Zero;
string item1FileName
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(userUuid),
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
"Loaded item uuid creator doesn't match that of the loading user");
}
///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// no account exists with the creator name
///
/// Disabled since temporary profiles have not yet been implemented.
///
//[Test]
//public void TestLoadIarV0_1TempProfiles()
//{
// TestHelper.InMethod();
// //log4net.Config.XmlConfigurator.Configure();
// string userFirstName = "Dennis";
// string userLastName = "Menace";
// UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
// string user2FirstName = "Walter";
// string user2LastName = "Mitty";
// string itemName = "b.lsl";
// string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
// MemoryStream archiveWriteStream = new MemoryStream();
// TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
// InventoryItemBase item1 = new InventoryItemBase();
// item1.Name = itemName;
// item1.AssetID = UUID.Random();
// item1.GroupID = UUID.Random();
// item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
// item1.Owner = UUID.Zero;
// string item1FileName
// = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
// tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
// tar.Close();
// MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
// SerialiserModule serialiserModule = new SerialiserModule();
// InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
// // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
// Scene scene = SceneSetupHelpers.SetupScene();
// IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
// userAdminService.AddUser(
// userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
// archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
// // Check that a suitable temporary user profile has been created.
// UserProfileData user2Profile
// = scene.CommsManager.UserService.GetUserProfile(
// OspResolver.HashName(user2FirstName + " " + user2LastName));
// Assert.That(user2Profile, Is.Not.Null);
// Assert.That(user2Profile.FirstName == user2FirstName);
// Assert.That(user2Profile.SurName == user2LastName);
// CachedUserInfo userInfo
// = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
// userInfo.OnInventoryReceived += InventoryReceived;
// lock (this)
// {
// userInfo.FetchInventory();
// Monitor.Wait(this, 60000);
// }
// InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
// Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
// Assert.That(
// foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
// Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
// Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
//}
///
/// Test replication of an archive path to the user's inventory.
///
[Test]
public void TestNewIarPath()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
Dictionary foldersCreated = new Dictionary();
List nodesLoaded = new List();
string folder1Name = "a";
string folder2Name = "b";
string itemName = "c.lsl";
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
string itemArchivePath
= string.Format(
"{0}{1}{2}{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
foldersCreated, nodesLoaded);
InventoryFolderBase folder1
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a")[0];
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b")[0];
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
}
///
/// Test replication of a partly existing archive path to the user's inventory.
///
[Test]
public void TestPartExistingIarPath()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
string folder2Name = "b";
string itemName = "c.lsl";
InventoryFolderBase folder1
= UserInventoryTestUtils.CreateInventoryFolder(
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
string itemArchivePath
= string.Format(
"{0}{1}{2}{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary(), new List());
InventoryFolderBase folder1Post
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName)[0];
Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
/*
InventoryFolderBase folder2
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
Assert.That(folder2, Is.Not.Null);
InventoryItemBase item = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, folder2, itemName);
Assert.That(item, Is.Not.Null);
*/
}
}
}