/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Reflection; using System.Xml; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.CoreModules.World.Archiver; namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver { public class InventoryArchiveWriteRequest { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected TarArchiveWriter archive = new TarArchiveWriter(); protected CommunicationsManager commsManager; protected Dictionary assetUuids = new Dictionary(); private CachedUserInfo m_userInfo; private string m_invPath; /// /// The stream to which the inventory archive will be saved. /// private Stream m_saveStream; /// /// Constructor /// public InventoryArchiveWriteRequest( CachedUserInfo userInfo, string invPath, string savePath, CommunicationsManager commsManager) : this( userInfo, invPath, new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress), commsManager) { } /// /// Constructor /// public InventoryArchiveWriteRequest( CachedUserInfo userInfo, string invPath, Stream saveStream, CommunicationsManager commsManager) { m_userInfo = userInfo; m_invPath = invPath; m_saveStream = saveStream; this.commsManager = commsManager; } protected void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids) { AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound); assetsArchiver.Archive(archive); archive.WriteTar(m_saveStream); } protected void saveInvItem(InventoryItemBase inventoryItem, string path) { string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID); StringWriter sw = new StringWriter(); XmlTextWriter writer = new XmlTextWriter(sw); writer.WriteStartElement("InventoryObject"); writer.WriteStartElement("Name"); writer.WriteString(inventoryItem.Name); writer.WriteEndElement(); writer.WriteStartElement("ID"); writer.WriteString(inventoryItem.ID.ToString()); writer.WriteEndElement(); writer.WriteStartElement("InvType"); writer.WriteString(inventoryItem.InvType.ToString()); writer.WriteEndElement(); writer.WriteStartElement("CreatorUUID"); writer.WriteString(inventoryItem.Creator.ToString()); writer.WriteEndElement(); writer.WriteStartElement("CreationDate"); writer.WriteString(inventoryItem.CreationDate.ToString()); writer.WriteEndElement(); writer.WriteStartElement("Owner"); writer.WriteString(inventoryItem.Owner.ToString()); writer.WriteEndElement(); writer.WriteStartElement("Description"); if (inventoryItem.Description.Length > 0) writer.WriteString(inventoryItem.Description); else writer.WriteString("No Description"); writer.WriteEndElement(); writer.WriteStartElement("AssetType"); writer.WriteString(inventoryItem.AssetType.ToString()); writer.WriteEndElement(); writer.WriteStartElement("AssetID"); writer.WriteString(inventoryItem.AssetID.ToString()); writer.WriteEndElement(); writer.WriteStartElement("SaleType"); writer.WriteString(inventoryItem.SaleType.ToString()); writer.WriteEndElement(); writer.WriteStartElement("SalePrice"); writer.WriteString(inventoryItem.SalePrice.ToString()); writer.WriteEndElement(); writer.WriteStartElement("BasePermissions"); writer.WriteString(inventoryItem.BasePermissions.ToString()); writer.WriteEndElement(); writer.WriteStartElement("CurrentPermissions"); writer.WriteString(inventoryItem.CurrentPermissions.ToString()); writer.WriteEndElement(); writer.WriteStartElement("EveryOnePermssions"); writer.WriteString(inventoryItem.EveryOnePermissions.ToString()); writer.WriteEndElement(); writer.WriteStartElement("NextPermissions"); writer.WriteString(inventoryItem.NextPermissions.ToString()); writer.WriteEndElement(); writer.WriteStartElement("Flags"); writer.WriteString(inventoryItem.Flags.ToString()); writer.WriteEndElement(); writer.WriteStartElement("GroupID"); writer.WriteString(inventoryItem.GroupID.ToString()); writer.WriteEndElement(); writer.WriteStartElement("GroupOwned"); writer.WriteString(inventoryItem.GroupOwned.ToString()); writer.WriteEndElement(); writer.WriteStartElement("ParentFolderID"); writer.WriteString(inventoryItem.Folder.ToString()); writer.WriteEndElement(); writer.WriteEndElement(); archive.AddFile(filename, sw.ToString()); assetUuids[inventoryItem.AssetID] = 1; } protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path) { List inventories = inventoryFolder.RequestListOfFolderImpls(); List items = inventoryFolder.RequestListOfItems(); string newPath = path + inventoryFolder.Name + InventoryFolderImpl.PATH_DELIMITER; archive.AddDir(newPath); foreach (InventoryFolderImpl folder in inventories) { saveInvDir(folder, newPath); } foreach (InventoryItemBase item in items) { saveInvItem(item, newPath); } } public void Execute() { InventoryFolderImpl inventoryFolder = null; InventoryItemBase inventoryItem = null; if (m_userInfo.HasReceivedInventory) { // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl // itself (possibly at a small loss in efficiency). string[] components = m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); m_invPath = String.Empty; foreach (string c in components) { m_invPath += c + InventoryFolderImpl.PATH_DELIMITER; } // Annoyingly Split actually returns the original string if the input string consists only of delimiters // Therefore if we still start with a / after the split, then we need the root folder if (m_invPath.Length == 0) { inventoryFolder = m_userInfo.RootFolder; } else { m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); } // The path may point to an item instead if (inventoryFolder == null) { inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath); } } else { m_log.ErrorFormat( "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID); return; } if (null == inventoryFolder) { if (null == inventoryItem) { m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not find inventory entry at path {0}", m_invPath); return; } else { m_log.InfoFormat( "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID, m_invPath); //get and export item info saveInvItem(inventoryItem, m_invPath); } } else { m_log.InfoFormat( "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID, m_invPath); //recurse through all dirs getting dirs and files saveInvDir(inventoryFolder, ""); } new AssetsRequest(assetUuids.Keys, commsManager.AssetCache, ReceivedAllAssets).Execute(); } } }