/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using log4net; using Nini.Config; using Nwc.XmlRpc; using Mono.Addins; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using OpenSim.Services.Interfaces; using OpenSim.Services.Connectors.InstantMessage; using OpenSim.Services.Connectors.Hypergrid; using OpenSim.Server.Handlers.Hypergrid; namespace OpenSim.Region.CoreModules.Avatar.InstantMessage { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGMessageTransferModule")] public class HGMessageTransferModule : ISharedRegionModule, IMessageTransferModule, IInstantMessageSimConnector { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected bool m_Enabled = false; protected List m_Scenes = new List(); protected IInstantMessage m_IMService; protected Dictionary m_UserLocationMap = new Dictionary(); public event UndeliveredMessage OnUndeliveredMessage; IUserManagement m_uMan; IUserManagement UserManagementModule { get { if (m_uMan == null) m_uMan = m_Scenes[0].RequestModuleInterface(); return m_uMan; } } public virtual void Initialise(IConfigSource config) { IConfig cnf = config.Configs["Messaging"]; if (cnf != null && cnf.GetString( "MessageTransferModule", "MessageTransferModule") != Name) { m_log.Debug("[HG MESSAGE TRANSFER]: Disabled by configuration"); return; } InstantMessageServerConnector imServer = new InstantMessageServerConnector(config, MainServer.Instance, this); m_IMService = imServer.GetService(); m_Enabled = true; } public virtual void AddRegion(Scene scene) { if (!m_Enabled) return; lock (m_Scenes) { m_log.DebugFormat("[HG MESSAGE TRANSFER]: Message transfer module {0} active", Name); scene.RegisterModuleInterface(this); m_Scenes.Add(scene); } } public virtual void PostInitialise() { if (!m_Enabled) return; } public virtual void RegionLoaded(Scene scene) { } public virtual void RemoveRegion(Scene scene) { if (!m_Enabled) return; lock (m_Scenes) { m_Scenes.Remove(scene); } } public virtual void Close() { } public virtual string Name { get { return "HGMessageTransferModule"; } } public virtual Type ReplaceableInterface { get { return null; } } public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result) { UUID toAgentID = new UUID(im.toAgentID); // Try root avatar only first foreach (Scene scene in m_Scenes) { // m_log.DebugFormat( // "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}", // toAgentID.ToString(), scene.RegionInfo.RegionName); ScenePresence sp = scene.GetScenePresence(toAgentID); if (sp != null && !sp.IsChildAgent && !sp.IsDeleted) { // Local message // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); sp.ControllingClient.SendInstantMessage(im); // Message sent result(true); return; } } // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); // Is the user a local user? string url = string.Empty; bool foreigner = false; if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(toAgentID)) // foreign user { url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI"); foreigner = true; } Util.FireAndForget(delegate { bool success = false; if (foreigner && url == string.Empty) // we don't know about this user { string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID); m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI); if (recipientUUI != string.Empty) { UUID id; string u = string.Empty, first = string.Empty, last = string.Empty, secret = string.Empty; if (Util.ParseUniversalUserIdentifier(recipientUUI, out id, out u, out first, out last, out secret)) { success = m_IMService.OutgoingInstantMessage(im, u, true); if (success) UserManagementModule.AddUser(toAgentID, u + ";" + first + " " + last); } } } else success = m_IMService.OutgoingInstantMessage(im, url, foreigner); if (!success && !foreigner) HandleUndeliverableMessage(im, result); else result(success); }, null, "HGMessageTransferModule.SendInstantMessage"); return; } protected bool SendIMToScene(GridInstantMessage gim, UUID toAgentID) { bool successful = false; foreach (Scene scene in m_Scenes) { ScenePresence sp = scene.GetScenePresence(toAgentID); if(sp != null && !sp.IsChildAgent && !sp.IsDeleted) { scene.EventManager.TriggerIncomingInstantMessage(gim); successful = true; } } if (!successful) { // If the message can't be delivered to an agent, it // is likely to be a group IM. On a group IM, the // imSessionID = toAgentID = group id. Raise the // unhandled IM event to give the groups module // a chance to pick it up. We raise that in a random // scene, since the groups module is shared. // m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim); } return successful; } public void HandleUndeliverableMessage(GridInstantMessage im, MessageResultNotification result) { UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; // If this event has handlers, then an IM from an agent will be // considered delivered. This will suppress the error message. // if (handlerUndeliveredMessage != null) { handlerUndeliveredMessage(im); if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) result(true); else result(false); return; } //m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable"); result(false); } private string TryGetRecipientUUI(UUID fromAgent, UUID toAgent) { // Let's call back the fromAgent's user agent service // Maybe that service knows about the toAgent IClientAPI client = LocateClientObject(fromAgent); if (client != null) { AgentCircuitData circuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.AgentId); if (circuit != null) { if (circuit.ServiceURLs.ContainsKey("HomeURI")) { string uasURL = circuit.ServiceURLs["HomeURI"].ToString(); m_log.DebugFormat("[HG MESSAGE TRANSFER]: getting UUI of user {0} from {1}", toAgent, uasURL); UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uasURL); string agentUUI = string.Empty; try { agentUUI = uasConn.GetUUI(fromAgent, toAgent); } catch (Exception e) { m_log.Debug("[HG MESSAGE TRANSFER]: GetUUI call failed ", e); } return agentUUI; } } } return string.Empty; } /// /// Find the root client for a ID /// public IClientAPI LocateClientObject(UUID agentID) { lock (m_Scenes) { foreach (Scene scene in m_Scenes) { ScenePresence presence = scene.GetScenePresence(agentID); if (presence != null && !presence.IsChildAgent && !presence.IsDeleted) return presence.ControllingClient; } } return null; } #region IInstantMessageSimConnector public bool SendInstantMessage(GridInstantMessage im) { //m_log.DebugFormat("[XXX] Hook SendInstantMessage {0}", im.message); UUID agentID = new UUID(im.toAgentID); return SendIMToScene(im, agentID); } #endregion } }