/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Avatar.Gestures { public class GesturesModule : IRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Scene m_scene; public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; m_scene.EventManager.OnNewClient += OnNewClient; } public void PostInitialise() {} public void Close() {} public string Name { get { return "Gestures Module"; } } public bool IsSharedModule { get { return false; } } private void OnNewClient(IClientAPI client) { client.OnActivateGesture += ActivateGesture; client.OnDeactivateGesture += DeactivateGesture; } public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) { CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); if (userInfo != null) { InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); if (item != null) { item.Flags = 1; userInfo.UpdateItem(item); } else m_log.ErrorFormat( "[GESTURES]: Unable to find gesture to activate {0} for {1}", gestureId, client.Name); } else m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name); } public virtual void DeactivateGesture(IClientAPI client, UUID gestureId) { CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); if (userInfo != null) { InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); if (item != null) { item.Flags = 0; userInfo.UpdateItem(item); } else m_log.ErrorFormat( "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name); } else m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name); } } }