/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Xml; using System.Reflection; using log4net; using Nini.Config; using Nwc.XmlRpc; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using OpenSim.Server.Base; using OpenSim.Framework.Servers.HttpServer; using log4net; using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; namespace OpenSim.Region.CoreModules.Avatar.Friends { public class FriendsModule : BaseStreamHandler, ISharedRegionModule, IFriendsModule { protected class UserFriendData { public UUID PrincipalID; public FriendInfo[] Friends; public int Refcount; public UUID RegionID; } private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected int m_Port = 0; protected List m_Scenes = new List(); protected IPresenceService m_PresenceService = null; protected IFriendsService m_FriendsService = null; protected Dictionary m_Friends = new Dictionary(); protected IPresenceService PresenceService { get { if (m_PresenceService == null) { if (m_Scenes.Count > 0) m_PresenceService = m_Scenes[0].RequestModuleInterface(); } return m_PresenceService; } } public FriendsModule() : base("POST", "/friends") { } public void Initialise(IConfigSource config) { IConfig friendsConfig = config.Configs["Friends"]; if (friendsConfig != null) { m_Port = friendsConfig.GetInt("Port", m_Port); string connector = friendsConfig.GetString("Connector", String.Empty); Object[] args = new Object[] { config }; m_FriendsService = ServerUtils.LoadPlugin(connector, args); } if (m_FriendsService == null) { m_log.Error("[FRIENDS]: No Connector defined in section Friends, or filed to load, cannot continue"); throw new Exception("Connector load error"); } IHttpServer server = MainServer.GetHttpServer((uint)m_Port); server.AddStreamHandler(this); } public void PostInitialise() { } public void Close() { } public void AddRegion(Scene scene) { m_Scenes.Add(scene); scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnClientClosed += OnClientClosed; scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; scene.EventManager.OnMakeChildAgent += OnMakeChildAgent; } public void RegionLoaded(Scene scene) { } public void RemoveRegion(Scene scene) { m_Scenes.Remove(scene); } public override byte[] Handle(string path, Stream requestData, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { StreamReader sr = new StreamReader(requestData); string body = sr.ReadToEnd(); sr.Close(); body = body.Trim(); m_log.DebugFormat("[XXX]: query String: {0}", body); try { Dictionary request = ServerUtils.ParseQueryString(body); if (!request.ContainsKey("METHOD")) return FailureResult(); string method = request["METHOD"].ToString(); request.Remove("METHOD"); switch (method) { case "TEST": break; } } catch (Exception e) { m_log.Debug("[FRIENDS]: Exception {0}" + e.ToString()); } return FailureResult(); } public string Name { get { return "FriendsModule"; } } public Type ReplaceableInterface { get { return null; } } public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage) { } public uint GetFriendPerms(UUID principalID, UUID friendID) { if (!m_Friends.ContainsKey(principalID)) return 0; UserFriendData data = m_Friends[principalID]; foreach (FriendInfo fi in data.Friends) { if (fi.Friend == friendID.ToString()) return (uint)fi.TheirFlags; } return 0; } private byte[] FailureResult() { return BoolResult(false); } private byte[] SuccessResult() { return BoolResult(true); } private byte[] BoolResult(bool value) { XmlDocument doc = new XmlDocument(); XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration, "", ""); doc.AppendChild(xmlnode); XmlElement rootElement = doc.CreateElement("", "ServerResponse", ""); doc.AppendChild(rootElement); XmlElement result = doc.CreateElement("", "RESULT", ""); result.AppendChild(doc.CreateTextNode(value.ToString())); rootElement.AppendChild(result); return DocToBytes(doc); } private byte[] DocToBytes(XmlDocument doc) { MemoryStream ms = new MemoryStream(); XmlTextWriter xw = new XmlTextWriter(ms, null); xw.Formatting = Formatting.Indented; doc.WriteTo(xw); xw.Flush(); return ms.ToArray(); } private void OnNewClient(IClientAPI client) { client.OnLogout += OnLogout; client.OnEconomyDataRequest += SendPresence; if (m_Friends.ContainsKey(client.AgentId)) { m_Friends[client.AgentId].Refcount++; return; } UserFriendData newFriends = new UserFriendData(); newFriends.PrincipalID = client.AgentId; newFriends.Friends = m_FriendsService.GetFriends(client.AgentId); newFriends.Refcount = 1; newFriends.RegionID = UUID.Zero; m_Friends.Add(client.AgentId, newFriends); } private void OnClientClosed(UUID agentID, Scene scene) { if (m_Friends.ContainsKey(agentID)) { if (m_Friends[agentID].Refcount == 1) m_Friends.Remove(agentID); else m_Friends[agentID].Refcount--; } } private void OnLogout(IClientAPI client) { m_Friends.Remove(client.AgentId); } private void OnMakeRootAgent(ScenePresence sp) { UUID agentID = sp.ControllingClient.AgentId; if (m_Friends.ContainsKey(agentID)) { if (m_Friends[agentID].RegionID == UUID.Zero) { m_Friends[agentID].Friends = m_FriendsService.GetFriends(agentID); } m_Friends[agentID].RegionID = sp.ControllingClient.Scene.RegionInfo.RegionID; } } private void OnMakeChildAgent(ScenePresence sp) { UUID agentID = sp.ControllingClient.AgentId; if (m_Friends.ContainsKey(agentID)) { if (m_Friends[agentID].RegionID == sp.ControllingClient.Scene.RegionInfo.RegionID) m_Friends[agentID].RegionID = UUID.Zero; } } private void SendPresence(UUID agentID) { if (!m_Friends.ContainsKey(agentID)) return; IClientAPI client = LocateClientObject(agentID); if (client == null) return; List friendList = new List(); foreach (FriendInfo fi in m_Friends[agentID].Friends) friendList.Add(fi.Friend); PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray()); List online = new List(); foreach (PresenceInfo pi in presence) { if (pi.Online) online.Add(new UUID(pi.UserID)); } client.SendAgentOnline(online.ToArray()); } // // Find the client for a ID // private IClientAPI LocateClientObject(UUID agentID) { Scene scene=GetClientScene(agentID); if(scene == null) return null; ScenePresence presence=scene.GetScenePresence(agentID); if(presence == null) return null; return presence.ControllingClient; } // // Find the scene for an agent // private Scene GetClientScene(UUID agentId) { lock (m_Scenes) { foreach (Scene scene in m_Scenes) { ScenePresence presence = scene.GetScenePresence(agentId); if (presence != null) { if (!presence.IsChildAgent) return scene; } } } return null; } } }