/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Avatar.Dialog { public class DialogModule : IRegionModule, IDialogModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Scene m_scene; public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; m_scene.RegisterModuleInterface(this); m_scene.AddCommand( this, "alert", "alert ", "Send an alert to a user", HandleAlertConsoleCommand); m_scene.AddCommand( this, "alert general", "alert general ", "Send an alert to everyone", HandleAlertConsoleCommand); } public void PostInitialise() {} public void Close() {} public string Name { get { return "Dialog Module"; } } public bool IsSharedModule { get { return false; } } public void SendAlertToUser(IClientAPI client, string message) { SendAlertToUser(client, message, false); } public void SendAlertToUser(IClientAPI client, string message, bool modal) { client.SendAgentAlertMessage(message, modal); } public void SendAlertToUser(UUID agentID, string message) { SendAlertToUser(agentID, message, false); } public void SendAlertToUser(UUID agentID, string message, bool modal) { ScenePresence sp = m_scene.GetScenePresence(agentID); if (sp != null) sp.ControllingClient.SendAgentAlertMessage(message, modal); } public void SendAlertToUser(string firstName, string lastName, string message, bool modal) { List presenceList = m_scene.GetScenePresences(); foreach (ScenePresence presence in presenceList) { if (presence.Firstname == firstName && presence.Lastname == lastName) { presence.ControllingClient.SendAgentAlertMessage(message, modal); break; } } } public void SendGeneralAlert(string message) { List presenceList = m_scene.GetScenePresences(); foreach (ScenePresence presence in presenceList) { if (!presence.IsChildAgent) presence.ControllingClient.SendAlertMessage(message); } } public void SendDialogToUser( UUID avatarID, string objectName, UUID objectID, UUID ownerID, string message, UUID textureID, int ch, string[] buttonlabels) { CachedUserInfo info = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(ownerID); string ownerFirstName, ownerLastName; if (info != null) { ownerFirstName = info.UserProfile.FirstName; ownerLastName = info.UserProfile.SurName; } else { ownerFirstName = "(unknown"; ownerLastName = "user)"; } ScenePresence sp = m_scene.GetScenePresence(avatarID); if (sp != null) sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels); } public void SendUrlToUser( UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url) { ScenePresence sp = m_scene.GetScenePresence(avatarID); if (sp != null) sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url); } public void SendNotificationToUsersInEstate( UUID fromAvatarID, string fromAvatarName, string message) { // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same // region as the sending avatar. SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message); } public void SendNotificationToUsersInRegion( UUID fromAvatarID, string fromAvatarName, string message) { List presenceList = m_scene.GetScenePresences(); foreach (ScenePresence presence in presenceList) { if (!presence.IsChildAgent) presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); } } /// /// Handle an alert command from the console. /// /// /// public void HandleAlertConsoleCommand(string module, string[] cmdparams) { if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) return; if (cmdparams[1] == "general") { string message = CombineParams(cmdparams, 2); m_log.InfoFormat( "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message); SendGeneralAlert(message); } else { string firstName = cmdparams[1]; string lastName = cmdparams[2]; string message = CombineParams(cmdparams, 3); m_log.InfoFormat( "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", m_scene.RegionInfo.RegionName, firstName, lastName, message); SendAlertToUser(firstName, lastName, message, false); } } private string CombineParams(string[] commandParams, int pos) { string result = string.Empty; for (int i = pos; i < commandParams.Length; i++) { result += commandParams[i] + " "; } return result; } } }