/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using Nini.Config; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule { public class CombatModule : IRegionModule { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Region UUIDS indexed by AgentID /// //private Dictionary m_rootAgents = new Dictionary(); /// /// Scenes by Region Handle /// private Dictionary m_scenel = new Dictionary(); /// /// Startup /// /// /// public void Initialise(Scene scene, IConfigSource config) { lock (m_scenel) { if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle)) { m_scenel[scene.RegionInfo.RegionHandle] = scene; } else { m_scenel.Add(scene.RegionInfo.RegionHandle, scene); } } scene.EventManager.OnAvatarKilled += KillAvatar; } public void PostInitialise() { } public void Close() { } public string Name { get { return "CombatModule"; } } public bool IsSharedModule { get { return true; } } private void KillAvatar(uint killerObjectLocalID, ScenePresence DeadAvatar) { if (killerObjectLocalID == 0) DeadAvatar.ControllingClient.SendAgentAlertMessage("You committed suicide!", true); else { bool foundResult = false; string resultstring = ""; List allav = DeadAvatar.Scene.GetScenePresences(); try { foreach (ScenePresence av in allav) { if (av.LocalId == killerObjectLocalID) { av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); resultstring = av.Firstname + " " + av.Lastname; foundResult = true; } } } catch (InvalidOperationException) { } if (!foundResult) { SceneObjectPart part = DeadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID); if (part != null) { ScenePresence av = DeadAvatar.Scene.GetScenePresence(part.OwnerID); if (av != null) { av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); resultstring = av.Firstname + " " + av.Lastname; DeadAvatar.ControllingClient.SendAgentAlertMessage("You got killed by " + resultstring + "!", true); } else { string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID); DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true); } //DeadAvatar.Scene. part.ObjectOwner } else { DeadAvatar.ControllingClient.SendAgentAlertMessage("You died!", true); } } } DeadAvatar.Health = 100; DeadAvatar.Scene.TeleportClientHome(DeadAvatar.UUID, DeadAvatar.ControllingClient); } } }