/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { public class AvatarFactoryModule : IAvatarFactory, IRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene = null; private static readonly AvatarAppearance def = new AvatarAppearance(); public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) { AvatarData avatar = m_scene.AvatarService.GetAvatar(avatarId); //if ((profile != null) && (profile.RootFolder != null)) if (avatar != null) { appearance = avatar.ToAvatarAppearance(); return true; } m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId); appearance = CreateDefault(avatarId); return false; } private AvatarAppearance CreateDefault(UUID avatarId) { AvatarAppearance appearance = null; AvatarWearable[] wearables; byte[] visualParams; GetDefaultAvatarAppearance(out wearables, out visualParams); appearance = new AvatarAppearance(avatarId, wearables, visualParams); return appearance; } public void Initialise(Scene scene, IConfigSource source) { scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += NewClient; if (m_scene == null) { m_scene = scene; } } public void PostInitialise() { } public void Close() { } public string Name { get { return "Default Avatar Factory"; } } public bool IsSharedModule { get { return false; } } public void NewClient(IClientAPI client) { client.OnAvatarNowWearing += AvatarIsWearing; } public void RemoveClient(IClientAPI client) { // client.OnAvatarNowWearing -= AvatarIsWearing; } public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) { IInventoryService invService = m_scene.InventoryService; if (invService.GetRootFolder(userID) != null) { for (int i = 0; i < 13; i++) { if (appearance.Wearables[i].ItemID == UUID.Zero) { appearance.Wearables[i].AssetID = UUID.Zero; } else { InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); baseItem = invService.GetItem(baseItem); if (baseItem != null) { appearance.Wearables[i].AssetID = baseItem.AssetID; } else { m_log.ErrorFormat("[APPEARANCE]: Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID); appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; } } } } else { m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID); } } /// /// Update what the avatar is wearing using an item from their inventory. /// /// /// public void AvatarIsWearing(Object sender, AvatarWearingArgs e) { IClientAPI clientView = (IClientAPI)sender; ScenePresence sp = m_scene.GetScenePresence(clientView.AgentId); if (sp == null) { m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event"); return; } AvatarAppearance avatAppearance = null; if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) { m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence"); avatAppearance = sp.Appearance; } //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) { if (wear.Type < 13) { avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; } } SetAppearanceAssets(sp.UUID, ref avatAppearance); AvatarData adata = new AvatarData(avatAppearance); m_scene.AvatarService.SetAvatar(clientView.AgentId, adata); sp.Appearance = avatAppearance; } public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) { visualParams = GetDefaultVisualParams(); wearables = AvatarWearable.DefaultWearables; } public void UpdateDatabase(UUID user, AvatarAppearance appearance) { AvatarData adata = new AvatarData(appearance); m_scene.AvatarService.SetAvatar(user, adata); } private static byte[] GetDefaultVisualParams() { byte[] visualParams; visualParams = new byte[218]; for (int i = 0; i < 218; i++) { visualParams[i] = 100; } return visualParams; } } }