/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Specialized; using System.Reflection; using System.IO; using System.Web; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps { #region Stream Handler public delegate byte[] StreamHandlerCallback(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse); public class StreamHandler : BaseStreamHandler { StreamHandlerCallback m_callback; public StreamHandler(string httpMethod, string path, StreamHandlerCallback callback) : base(httpMethod, path) { m_callback = callback; } public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { return m_callback(path, request, httpRequest, httpResponse); } } #endregion Stream Handler public class GetTextureModule : IRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private IAssetService m_assetService; #region IRegionModule Members public void Initialise(Scene pScene, IConfigSource pSource) { m_scene = pScene; } public void PostInitialise() { m_assetService = m_scene.RequestModuleInterface(); m_scene.EventManager.OnRegisterCaps += RegisterCaps; } public void Close() { } public string Name { get { return "GetTextureModule"; } } public bool IsSharedModule { get { return false; } } public void RegisterCaps(UUID agentID, Caps caps) { UUID capID = UUID.Random(); m_log.Info("[GETTEXTURE]: /CAPS/" + capID); caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); } #endregion private byte[] ProcessGetTexture(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { // TODO: Change this to a config option const string REDIRECT_URL = null; // Try to parse the texture ID from the request URL NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); string textureStr = query.GetOne("texture_id"); if (m_assetService == null) { m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; return null; } UUID textureID; if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID)) { //m_log.DebugFormat("[GETTEXTURE]: {0}", textureID); AssetBase texture; if (!String.IsNullOrEmpty(REDIRECT_URL)) { // Only try to fetch locally cached textures. Misses are redirected texture = m_assetService.GetCached(textureID.ToString()); if (texture != null) { if (texture.Type != (sbyte)AssetType.Texture) { httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; httpResponse.Send(); return null; } SendTexture(httpRequest, httpResponse, texture); } else { string textureUrl = REDIRECT_URL + textureID.ToString(); m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl); httpResponse.RedirectLocation = textureUrl; } } else { // Fetch locally or remotely. Misses return a 404 texture = m_assetService.Get(textureID.ToString()); if (texture != null) { if (texture.Type != (sbyte)AssetType.Texture) { httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; httpResponse.Send(); return null; } SendTexture(httpRequest, httpResponse, texture); } else { m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; } } } else { m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); } httpResponse.Send(); return null; } private void SendTexture(OSHttpRequest request, OSHttpResponse response, AssetBase texture) { string range = request.Headers.GetOne("Range"); //m_log.DebugFormat("[GETTEXTURE]: Range {0}", range); if (!String.IsNullOrEmpty(range)) { // Range request int start, end; if (TryParseRange(range, out start, out end)) { end = Utils.Clamp(end, 1, texture.Data.Length); start = Utils.Clamp(start, 0, end - 1); //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); if (end - start < texture.Data.Length) response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; response.ContentLength = end - start; response.ContentType = texture.Metadata.ContentType; response.Body.Write(texture.Data, start, end - start); } else { m_log.Warn("Malformed Range header: " + range); response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; } } else { // Full content request response.ContentLength = texture.Data.Length; response.ContentType = texture.Metadata.ContentType; response.Body.Write(texture.Data, 0, texture.Data.Length); } } private bool TryParseRange(string header, out int start, out int end) { if (header.StartsWith("bytes=")) { string[] rangeValues = header.Substring(6).Split('-'); if (rangeValues.Length == 2) { if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end)) return true; } } start = end = 0; return false; } } }