/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading; using log4net.Config; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.Asset.Tests { /// /// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness. /// [TestFixture] public class FlotsamAssetCacheTests : OpenSimTestCase { protected TestScene m_scene; protected FlotsamAssetCache m_cache; [SetUp] public override void SetUp() { base.SetUp(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache"); config.AddConfig("AssetCache"); config.Configs["AssetCache"].Set("FileCacheEnabled", "false"); config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); m_cache = new FlotsamAssetCache(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, config, m_cache); } [Test] public void TestCacheAsset() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); AssetBase asset = AssetHelpers.CreateNotecardAsset(); asset.ID = TestHelpers.ParseTail(0x1).ToString(); // Check we don't get anything before the asset is put in the cache AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString()); Assert.That(retrievedAsset, Is.Null); m_cache.Store(asset); // Check that asset is now in cache retrievedAsset = m_cache.Get(asset.ID.ToString()); Assert.That(retrievedAsset, Is.Not.Null); Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID)); } [Test] public void TestExpireAsset() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); AssetBase asset = AssetHelpers.CreateNotecardAsset(); asset.ID = TestHelpers.ParseTail(0x2).ToString(); m_cache.Store(asset); m_cache.Expire(asset.ID); AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString()); Assert.That(retrievedAsset, Is.Null); } [Test] public void TestClearCache() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); AssetBase asset = AssetHelpers.CreateNotecardAsset(); asset.ID = TestHelpers.ParseTail(0x2).ToString(); m_cache.Store(asset); m_cache.Clear(); AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString()); Assert.That(retrievedAsset, Is.Null); } } }