/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Statistics; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.UDP.Linden { /// /// A module that just holds commands for inspecting/changing the Linden UDP client stack /// /// /// All actual client stack functionality remains in OpenSim.Region.ClientStack.LindenUDP /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPModule")] public class LindenUDPModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Dictionary m_scenes = new Dictionary(); public string Name { get { return "Linden UDP Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // m_log.DebugFormat("[LINDEN UDP MODULE]: INITIALIZED MODULE"); } public void PostInitialise() { // m_log.DebugFormat("[LINDEN UDP MODULE]: POST INITIALIZED MODULE"); } public void Close() { // m_log.DebugFormat("[LINDEN UDP MODULE]: CLOSED MODULE"); } public void AddRegion(Scene scene) { // m_log.DebugFormat("[LINDEN UDP MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); lock (m_scenes) m_scenes[scene.RegionInfo.RegionID] = scene; scene.AddCommand( this, "show queues", "show queues [full]", "Show queue data for each client", "Without the 'full' option, only users actually on the region are shown." + " With the 'full' option child agents of users in neighbouring regions are also shown.", ShowQueuesReport); } public void RemoveRegion(Scene scene) { // m_log.DebugFormat("[LINDEN UDP MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); lock (m_scenes) m_scenes.Remove(scene.RegionInfo.RegionID); } public void RegionLoaded(Scene scene) { // m_log.DebugFormat("[LINDEN UDP MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); } protected void ShowQueuesReport(string module, string[] cmd) { MainConsole.Instance.Output(GetQueuesReport(cmd)); } /// /// Generate UDP Queue data report for each client /// /// /// protected string GetQueuesReport(string[] showParams) { bool showChildren = false; if (showParams.Length > 2 && showParams[2] == "full") showChildren = true; StringBuilder report = new StringBuilder(); int columnPadding = 2; int maxNameLength = 18; int maxRegionNameLength = 14; int maxTypeLength = 4; int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding; report.AppendFormat("{0,-" + maxNameLength + "}{1,-" + columnPadding + "}", "User", ""); report.AppendFormat("{0,-" + maxRegionNameLength + "}{1,-" + columnPadding + "}", "Region", ""); report.AppendFormat("{0,-" + maxTypeLength + "}{1,-" + columnPadding + "}", "Type", ""); report.AppendFormat( "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", "Pkts", "Pkts", "Bytes", "Pkts", "Pkts", "Pkts", "Pkts", "Pkts", "Pkts", "Pkts", "Pkts"); report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", ""); report.AppendFormat( "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", "Out", "In", "Unacked", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset", "State"); lock (m_scenes) { foreach (Scene scene in m_scenes.Values) { scene.ForEachClient( delegate(IClientAPI client) { if (client is IStatsCollector) { bool isChild = scene.PresenceChildStatus(client.AgentId); if (isChild && !showChildren) return; string name = client.Name; string regionName = scene.RegionInfo.RegionName; report.AppendFormat( "{0,-" + maxNameLength + "}{1,-" + columnPadding + "}", name.Length > maxNameLength ? name.Substring(0, maxNameLength) : name, ""); report.AppendFormat( "{0,-" + maxRegionNameLength + "}{1,-" + columnPadding + "}", regionName.Length > maxRegionNameLength ? regionName.Substring(0, maxRegionNameLength) : regionName, ""); report.AppendFormat( "{0,-" + maxTypeLength + "}{1,-" + columnPadding + "}", isChild ? "Cd" : "Rt", ""); IStatsCollector stats = (IStatsCollector)client; report.AppendLine(stats.Report()); } }); } } return report.ToString(); } } }