/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; namespace OpenSim.Region.Communications.OGS1 { public class OGS1InventoryService : IInventoryServices { private string _inventoryServerUrl; private Dictionary m_RequestingInventory = new Dictionary(); public OGS1InventoryService(string inventoryServerUrl) { _inventoryServerUrl = inventoryServerUrl; } #region IInventoryServices Members public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) { if (!m_RequestingInventory.ContainsKey(userID)) { InventoryRequest request = new InventoryRequest(userID, folderCallBack, itemCallBack); m_RequestingInventory.Add(userID, request); RequestInventory(userID); } } private void RequestInventory(LLUUID userID) { try { RestObjectPosterResponse requester = new RestObjectPosterResponse(); requester.ResponseCallback = InventoryResponse; requester.BeginPostObject(_inventoryServerUrl + "/GetInventory/", userID); } catch (Exception) { } } private void InventoryResponse(InventoryCollection response) { LLUUID userID = response.UserID; if (m_RequestingInventory.ContainsKey(userID)) { InventoryFolderImpl rootFolder = null; InventoryRequest request = m_RequestingInventory[userID]; foreach (InventoryFolderBase folder in response.Folders) { if (folder.parentID == LLUUID.Zero) { InventoryFolderImpl newfolder = new InventoryFolderImpl(folder); rootFolder = newfolder; request.FolderCallBack(userID, newfolder); } } if (rootFolder != null) { foreach (InventoryFolderBase folder in response.Folders) { if (folder.folderID != rootFolder.folderID) { InventoryFolderImpl newfolder = new InventoryFolderImpl(folder); request.FolderCallBack(userID, newfolder); } } foreach (InventoryItemBase item in response.AllItems) { request.ItemCallBack(userID, item); } } } } public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder) { try { RestObjectPoster.BeginPostObject(_inventoryServerUrl + "/NewFolder/", folder); } catch (Exception) { } } public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) { try { RestObjectPoster.BeginPostObject(_inventoryServerUrl + "/NewItem/", item); } catch (Exception) { } } public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) { try { RestObjectPoster.BeginPostObject(_inventoryServerUrl + "/DeleteItem/", item); } catch (Exception) { } } public void CreateNewUserInventory(LLUUID user) { } public List RequestFirstLevelFolders(LLUUID userID) { return new List(); } #endregion public class InventoryRequest { public LLUUID UserID; public InventoryFolderInfo FolderCallBack; public InventoryItemInfo ItemCallBack; public InventoryRequest(LLUUID userId, InventoryFolderInfo folderCall, InventoryItemInfo itemCall) { UserID = userId; FolderCallBack = folderCall; ItemCallBack = itemCall; } } } }