using System; using libsecondlife; using OpenSim.Framework.Types; namespace OpenSim.Region.Communications.OGS1 { public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData); public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position); public sealed class InterRegionSingleton { static readonly InterRegionSingleton instance = new InterRegionSingleton(); public event InformRegionChild OnChildAgent; public event ExpectArrival OnArrival; static InterRegionSingleton() { } InterRegionSingleton() { } public static InterRegionSingleton Instance { get { return instance; } } public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) { if (OnChildAgent != null) { return OnChildAgent(regionHandle, agentData); } return false; } public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) { if (OnArrival != null) { return OnArrival(regionHandle, agentID, position); } return false; } } public class OGS1InterRegionRemoting : MarshalByRefObject { public OGS1InterRegionRemoting() { } public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) { return InterRegionSingleton.Instance.InformRegionOfChildAgent(regionHandle, agentData); } public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) { return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position); } } }