using System; using System.Collections; using System.Collections.Generic; using libsecondlife; using OpenSim.Framework.Communications; using OpenSim.Framework.Data; using OpenSim.Framework.Types; using OpenSim.Framework.UserManagement; using OpenSim.Framework.Utilities; using OpenSim.Framework.Inventory; namespace OpenSim.Region.Communications.Local { public class LocalLoginService : LoginService { private CommunicationsLocal m_Parent; private NetworkServersInfo serversInfo; private uint defaultHomeX; private uint defaultHomeY; private bool authUsers = false; public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate) : base(userManager, welcomeMess) { m_Parent = parent; this.serversInfo = serversInfo; defaultHomeX = this.serversInfo.DefaultHomeLocX; defaultHomeY = this.serversInfo.DefaultHomeLocY; this.authUsers = authenticate; } public override UserProfileData GetTheUser(string firstname, string lastname) { UserProfileData profile = this.m_userManager.getUserProfile(firstname, lastname); if (profile != null) { return profile; } if (!authUsers) { //no current user account so make one Console.WriteLine("No User account found so creating a new one "); this.m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY); profile = this.m_userManager.getUserProfile(firstname, lastname); return profile; } return null; } public override bool AuthenticateUser(UserProfileData profile, string password) { if (!authUsers) { //for now we will accept any password in sandbox mode Console.WriteLine("authorising user"); return true; } else { Console.WriteLine("Authenticating " + profile.username + " " + profile.surname); password = password.Remove(0, 3); //remove $1$ string s = Util.Md5Hash(password + ":" + profile.passwordSalt); return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); } } public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) { ulong currentRegion = theUser.currentAgent.currentHandle; RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion); if (reg != null) { response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " + "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " + "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}"; string capsPath = Util.GetRandomCapsPath(); response.SimAddress = reg.ExternalEndPoint.Address.ToString(); response.SimPort = (Int32)reg.ExternalEndPoint.Port; response.RegionX = reg.RegionLocX; response.RegionY = reg.RegionLocY; response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/"; // response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/"; theUser.currentAgent.currentRegion = reg.SimUUID; theUser.currentAgent.currentHandle = reg.RegionHandle; Login _login = new Login(); //copy data to login object _login.First = response.Firstname; _login.Last = response.Lastname; _login.Agent = response.AgentID; _login.Session = response.SessionID; _login.SecureSession = response.SecureSessionID; _login.CircuitCode = (uint)response.CircuitCode; _login.CapsPath = capsPath; m_Parent.InformRegionOfLogin(currentRegion, _login); } else { Console.WriteLine("not found region " + currentRegion); } } protected override InventoryData CreateInventoryData(LLUUID userID) { List folders = this.m_Parent.InvenServices.RequestFirstLevelFolders(userID); if (folders.Count > 0) { LLUUID rootID = LLUUID.Zero; ArrayList AgentInventoryArray = new ArrayList(); Hashtable TempHash; foreach (InventoryFolderBase InvFolder in folders) { if (InvFolder.parentID == LLUUID.Zero) { rootID = InvFolder.folderID; } TempHash = new Hashtable(); TempHash["name"] = InvFolder.name; TempHash["parent_id"] = InvFolder.parentID.ToStringHyphenated(); TempHash["version"] = (Int32)InvFolder.version; TempHash["type_default"] = (Int32)InvFolder.type; TempHash["folder_id"] = InvFolder.folderID.ToStringHyphenated(); AgentInventoryArray.Add(TempHash); } return new InventoryData(AgentInventoryArray, rootID); } else { AgentInventory userInventory = new AgentInventory(); userInventory.CreateRootFolder(userID, false); ArrayList AgentInventoryArray = new ArrayList(); Hashtable TempHash; foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values) { TempHash = new Hashtable(); TempHash["name"] = InvFolder.FolderName; TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); TempHash["version"] = (Int32)InvFolder.Version; TempHash["type_default"] = (Int32)InvFolder.DefaultType; TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); AgentInventoryArray.Add(TempHash); } return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); } } } }