/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Text.RegularExpressions; using OpenMetaverse; using log4net; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; namespace OpenSim.Region.Communications.Local { public delegate void LoginToRegionEvent(ulong regionHandle, Login login); public class LocalLoginService : LoginService { protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected NetworkServersInfo serversInfo; protected uint defaultHomeX; protected uint defaultHomeY; protected bool authUsers = false; /// /// Used by the login service to make requests to the inventory service. /// protected IInterServiceInventoryServices m_interServiceInventoryService; /// /// Used to make requests to the local regions. /// protected LocalBackEndServices m_gridService; public event LoginToRegionEvent OnLoginToRegion; protected LoginToRegionEvent handlerLoginToRegion = null; // OnLoginToRegion; public LocalLoginService( UserManagerBase userManager, string welcomeMess, IInterServiceInventoryServices interServiceInventoryService, LocalBackEndServices gridService, NetworkServersInfo serversInfo, bool authenticate, LibraryRootFolder libraryRootFolder) : base(userManager, libraryRootFolder, welcomeMess) { this.serversInfo = serversInfo; defaultHomeX = this.serversInfo.DefaultHomeLocX; defaultHomeY = this.serversInfo.DefaultHomeLocY; authUsers = authenticate; m_interServiceInventoryService = interServiceInventoryService; m_gridService = gridService; OnLoginToRegion += gridService.AddNewSession; } public override UserProfileData GetTheUser(string firstname, string lastname) { UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname); if (profile != null) { return profile; } if (!authUsers) { //no current user account so make one m_log.Info("[LOGIN]: No user account found so creating a new one."); m_userManager.AddUser(firstname, lastname, "test", "", defaultHomeX, defaultHomeY); return m_userManager.GetUserProfile(firstname, lastname); } return null; } public override bool AuthenticateUser(UserProfileData profile, string password) { if (!authUsers) { //for now we will accept any password in sandbox mode m_log.Info("[LOGIN]: Authorising user (no actual password check)"); return true; } else { m_log.Info( "[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName); if (!password.StartsWith("$1$")) password = "$1$" + Util.Md5Hash(password); password = password.Remove(0, 3); //remove $1$ string s = Util.Md5Hash(password + ":" + profile.PasswordSalt); bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) || profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase)); return loginresult; } } /// /// Customises the login response and fills in missing values. /// /// The existing response /// The user profile /// The requested start location public override bool CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest) { // add active gestures to login-response AddActiveGestures(response, theUser); // HomeLocation RegionInfo homeInfo = null; // use the homeRegionID if it is stored already. If not, use the regionHandle as before if (theUser.HomeRegionID != UUID.Zero) homeInfo = m_gridService.RequestNeighbourInfo(theUser.HomeRegionID); else homeInfo = m_gridService.RequestNeighbourInfo(theUser.HomeRegion); if (homeInfo != null) { response.Home = string.Format( "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}", (homeInfo.RegionLocX*Constants.RegionSize), (homeInfo.RegionLocY*Constants.RegionSize), theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z, theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z); } else { // Emergency mode: Home-region isn't available, so we can't request the region info. // Use the stored home regionHandle instead. // NOTE: If the home-region moves, this will be wrong until the users update their user-profile again ulong regionX = theUser.HomeRegion >> 32; ulong regionY = theUser.HomeRegion & 0xffffffff; response.Home = string.Format( "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}", regionX, regionY, theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z, theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z); m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}", theUser.FirstName, theUser.SurName, regionX, regionY); } // StartLocation RegionInfo regionInfo = null; if (startLocationRequest == "home") { regionInfo = homeInfo; theUser.CurrentAgent.Position = theUser.HomeLocation; response.LookAt = "[r" + theUser.HomeLookAt.X.ToString() + ",r" + theUser.HomeLookAt.Y.ToString() + ",r" + theUser.HomeLookAt.Z.ToString() + "]"; } else if (startLocationRequest == "last") { regionInfo = m_gridService.RequestNeighbourInfo(theUser.CurrentAgent.Region); response.LookAt = "[r" + theUser.CurrentAgent.LookAt.X.ToString() + ",r" + theUser.CurrentAgent.LookAt.Y.ToString() + ",r" + theUser.CurrentAgent.LookAt.Z.ToString() + "]"; } else { Regex reURI = new Regex(@"^uri:(?[^&]+)&(?\d+)&(?\d+)&(?\d+)$"); Match uriMatch = reURI.Match(startLocationRequest); if (uriMatch == null) { m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, but can't process it", startLocationRequest); } else { string region = uriMatch.Groups["region"].ToString(); regionInfo = m_gridService.RequestClosestRegion(region); if (regionInfo == null) { m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, can't locate region {1}", startLocationRequest, region); } else { theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value), float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["x"].Value)); } } response.LookAt = "[r0,r1,r0]"; // can be: last, home, safe, url response.StartLocation = "url"; } if ((regionInfo != null) && (PrepareLoginToRegion(regionInfo, theUser, response))) { return true; } // StartLocation not available, send him to a nearby region instead // regionInfo = m_gridService.RequestClosestRegion(""); //m_log.InfoFormat("[LOGIN]: StartLocation not available sending to region {0}", regionInfo.regionName); // Send him to default region instead ulong defaultHandle = (((ulong)defaultHomeX * Constants.RegionSize) << 32) | ((ulong)defaultHomeY * Constants.RegionSize); if ((regionInfo != null) && (defaultHandle == regionInfo.RegionHandle)) { m_log.ErrorFormat("[LOGIN]: Not trying the default region since this is the same as the selected region"); return false; } m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead"); regionInfo = m_gridService.RequestNeighbourInfo(defaultHandle); // Customise the response //response.Home = // string.Format( // "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}", // (SimInfo.regionLocX * Constants.RegionSize), // (SimInfo.regionLocY*Constants.RegionSize), // theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z, // theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z); theUser.CurrentAgent.Position = new Vector3(128,128,0); response.StartLocation = "safe"; return PrepareLoginToRegion(regionInfo, theUser, response); } /// /// Add active gestures of the user to the login response. /// /// /// A /// /// /// A /// private void AddActiveGestures(LoginResponse response, UserProfileData theUser) { List gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID); m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count); ArrayList list = new ArrayList(); if (gestures != null) { foreach (InventoryItemBase gesture in gestures) { Hashtable item = new Hashtable(); item["item_id"] = gesture.ID.ToString(); item["asset_id"] = gesture.AssetID.ToString(); list.Add(item); } } response.ActiveGestures = list; } /// /// Prepare a login to the given region. This involves both telling the region to expect a connection /// and appropriately customising the response to the user. /// /// /// /// /// true if the region was successfully contacted, false otherwise protected bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response) { response.SimAddress = regionInfo.ExternalEndPoint.Address.ToString(); response.SimPort = (uint)regionInfo.ExternalEndPoint.Port; response.RegionX = regionInfo.RegionLocX; response.RegionY = regionInfo.RegionLocY; string capsPath = Util.GetRandomCapsPath(); // Don't use the following! It Fails for logging into any region not on the same port as the http server! // Kept here so it doesn't happen again! // response.SeedCapability = regionInfo.ServerURI + "/CAPS/" + capsPath + "0000/"; string seedcap = "http://"; if (serversInfo.HttpUsesSSL) { seedcap = "https://" + serversInfo.HttpSSLCN + ":" + serversInfo.httpSSLPort + "/CAPS/" + capsPath + "0000/"; } else { seedcap = "http://" + regionInfo.ExternalHostName + ":" + serversInfo.HttpListenerPort + "/CAPS/" + capsPath + "0000/"; } response.SeedCapability = seedcap; // Notify the target of an incoming user m_log.InfoFormat( "[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection", regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI); // Update agent with target sim user.CurrentAgent.Region = regionInfo.RegionID; user.CurrentAgent.Handle = regionInfo.RegionHandle; // Prepare notification Login loginParams = new Login(); loginParams.Session = user.CurrentAgent.SessionID; loginParams.SecureSession = user.CurrentAgent.SecureSessionID; loginParams.First = user.FirstName; loginParams.Last = user.SurName; loginParams.Agent = user.ID; loginParams.CircuitCode = Convert.ToUInt32(response.CircuitCode); loginParams.StartPos = user.CurrentAgent.Position; loginParams.CapsPath = capsPath; if (m_gridService.RegionLoginsEnabled) { handlerLoginToRegion = OnLoginToRegion; handlerLoginToRegion(user.CurrentAgent.Handle, loginParams); return true; } return false; } // See LoginService protected override InventoryData GetInventorySkeleton(UUID userID) { List folders = m_interServiceInventoryService.GetInventorySkeleton(userID); // If we have user auth but no inventory folders for some reason, create a new set of folders. if (null == folders || 0 == folders.Count) { m_interServiceInventoryService.CreateNewUserInventory(userID); folders = m_interServiceInventoryService.GetInventorySkeleton(userID); } UUID rootID = UUID.Zero; ArrayList AgentInventoryArray = new ArrayList(); Hashtable TempHash; foreach (InventoryFolderBase InvFolder in folders) { if (InvFolder.ParentID == UUID.Zero) { rootID = InvFolder.ID; } TempHash = new Hashtable(); TempHash["name"] = InvFolder.Name; TempHash["parent_id"] = InvFolder.ParentID.ToString(); TempHash["version"] = (Int32) InvFolder.Version; TempHash["type_default"] = (Int32) InvFolder.Type; TempHash["folder_id"] = InvFolder.ID.ToString(); AgentInventoryArray.Add(TempHash); } return new InventoryData(AgentInventoryArray, rootID); } public override void LogOffUser(UserProfileData theUser, string message) { RegionInfo SimInfo; try { SimInfo = this.m_gridService.RequestNeighbourInfo(theUser.CurrentAgent.Handle); if (SimInfo == null) { m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in"); return; } } catch (Exception) { m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off"); return; } m_gridService.TriggerLogOffUser(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off"); } } }