/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using libsecondlife; using OpenSim.Framework.Communications; using OpenSim.Framework.Types; using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; namespace OpenSim.Region.Communications.Local { public class LocalInventoryService : InventoryServiceBase { public LocalInventoryService() { } public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) { List folders = this.RequestFirstLevelFolders(userID); InventoryFolder rootFolder = null; //need to make sure we send root folder first foreach (InventoryFolderBase folder in folders) { if (folder.parentID == libsecondlife.LLUUID.Zero) { InventoryFolder newfolder = new InventoryFolder(folder); rootFolder = newfolder; folderCallBack(userID, newfolder); } } if (rootFolder != null) { foreach (InventoryFolderBase folder in folders) { if (folder.folderID != rootFolder.folderID) { InventoryFolder newfolder = new InventoryFolder(folder); folderCallBack(userID, newfolder); List items = this.RequestFolderItems(newfolder.folderID); foreach (InventoryItemBase item in items) { itemCallBack(userID, item); } } } } } public override void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) { this.AddFolder(folder); } public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) { this.AddItem(item); } public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) { this.deleteItem(item); } } }