/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Communications.Local
{
///
/// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is
/// operating in standalone mode.
///
public class LocalInventoryService : InventoryServiceBase
{
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
{
m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
List skeletonFolders = GetInventorySkeleton(userID);
InventoryFolderImpl rootFolder = null;
List folders = new List();
List items = new List();
// Need to retrieve the root folder on the first pass
foreach (InventoryFolderBase folder in skeletonFolders)
{
if (folder.ParentID == LLUUID.Zero)
{
rootFolder = new InventoryFolderImpl(folder);
folders.Add(rootFolder);
items.AddRange(RequestFolderItems(rootFolder.ID));
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in skeletonFolders)
{
if (folder.ID != rootFolder.ID)
{
folders.Add(new InventoryFolderImpl(folder));
items.AddRange(RequestFolderItems(folder.ID));
}
}
}
callback(userID, folders, items);
}
public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
{
AddFolder(folder);
}
public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
{
MoveFolder(folder);
}
public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
{
AddItem(item);
}
public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
DeleteItem(item);
}
public override bool HasInventoryForUser(LLUUID userID)
{
InventoryFolderBase root = RequestRootFolder(userID);
if (root == null)
{
return false;
}
else
{
return true;
}
}
}
}