using System.Collections.Generic; using libsecondlife; using OpenSim.Framework.Communications; using OpenSim.Framework.Data; using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; namespace OpenSim.Region.Communications.Local { public class LocalInventoryService : InventoryServiceBase { public LocalInventoryService() { } public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) { List folders = this.RequestFirstLevelFolders(userID); InventoryFolder rootFolder = null; //need to make sure we send root folder first foreach (InventoryFolderBase folder in folders) { if (folder.parentID == libsecondlife.LLUUID.Zero) { InventoryFolder newfolder = new InventoryFolder(folder); rootFolder = newfolder; folderCallBack(userID, newfolder); } } if (rootFolder != null) { foreach (InventoryFolderBase folder in folders) { if (folder.folderID != rootFolder.folderID) { InventoryFolder newfolder = new InventoryFolder(folder); folderCallBack(userID, newfolder); List items = this.RequestFolderItems(newfolder.folderID); foreach (InventoryItemBase item in items) { itemCallBack(userID, item); } } } } } public override void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) { this.AddFolder(folder); } public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) { this.AddItem(item); } public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) { this.deleteItem(item); } } }