/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using libsecondlife; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; namespace OpenSim.Region.Communications.Local { public class CommunicationsLocal : CommunicationsManager { public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalSettings settings) : base(serversInfo, httpServer, assetCache) { LocalInventoryService inventoryService = new LocalInventoryService(); inventoryService.AddPlugin(settings.InventoryPlugin); m_inventoryService = inventoryService; LocalUserServices userService = new LocalUserServices(this, serversInfo); userService.AddPlugin(settings.UserDatabasePlugin); m_userService = userService; LocalBackEndServices backendService = new LocalBackEndServices(); m_gridService = backendService; m_interRegion = backendService; LocalLoginService loginService = new LocalLoginService(userService, settings.WelcomeMessage, this, serversInfo, settings.AccountAuthentication); loginService.OnLoginToRegion += backendService.AddNewSession; httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod); } public void doCreate(string[] cmmdParams) { switch (cmmdParams[0]) { case "user": string firstName; string lastName; string password; uint regX = 1000; uint regY = 1000; if (cmmdParams.Length < 2) { firstName = MainLog.Instance.CmdPrompt("First name", "Default"); lastName = MainLog.Instance.CmdPrompt("Last name", "User"); password = MainLog.Instance.PasswdPrompt("Password"); regX = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region X", "1000")); regY = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region Y", "1000")); } else { firstName = cmmdParams[1]; lastName = cmmdParams[2]; password = cmmdParams[3]; regX = Convert.ToUInt32(cmmdParams[4]); regY = Convert.ToUInt32(cmmdParams[5]); } AddUser(firstName, lastName, password, regX, regY); break; } } public LLUUID AddUser(string firstName, string lastName, string password, uint regX, uint regY) { string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + ""); m_userService.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY); UserProfileData userProf = this.UserService.GetUserProfile(firstName, lastName); if (userProf == null) { return LLUUID.Zero; } else { this.m_inventoryService.CreateNewUserInventory(userProf.UUID); Console.WriteLine("Created new inventory set for " + firstName + " " + lastName); return userProf.UUID; } } public class LocalSettings { public string WelcomeMessage; public bool AccountAuthentication = false; public string InventoryPlugin; public string UserDatabasePlugin; public LocalSettings(string welcomeMessage, bool accountsAuthenticate, string inventoryPlugin, string userPlugin) { WelcomeMessage = welcomeMessage; AccountAuthentication = accountsAuthenticate; InventoryPlugin = inventoryPlugin; UserDatabasePlugin = userPlugin; } } } }