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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Text.RegularExpressions;
using OpenMetaverse;
using log4net;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Communications.OGS1;
namespace OpenSim.Region.Communications.Hypergrid
{
///
/// For the time being, this class is just an identity wrapper around OGS1UserServices,
/// so it always fails for foreign users.
/// Later it needs to talk with the foreign users' user servers.
///
public class HGUserServices : IUserService, IAvatarService, IMessagingService
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private HGCommunicationsGridMode m_parent;
private OGS1UserServices m_remoteUserServices;
public HGUserServices(HGCommunicationsGridMode parent)
{
//m_parent = parent;
m_remoteUserServices = new OGS1UserServices(parent);
}
public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data)
{
return m_remoteUserServices.ConvertXMLRPCDataToUserProfile(data);
}
///
/// Get a user agent from the user server
///
///
/// null if the request fails
public UserAgentData GetAgentByUUID(UUID userId)
{
return m_remoteUserServices.GetAgentByUUID(userId);
}
public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
{
return m_remoteUserServices.ConvertXMLRPCDataToAvatarAppearance(data);
}
public List ConvertXMLRPCDataToAvatarPickerList(UUID queryID, Hashtable data)
{
return m_remoteUserServices.ConvertXMLRPCDataToAvatarPickerList(queryID, data);
}
public List ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{
return m_remoteUserServices.ConvertXMLRPCDataToFriendListItemList(data);
}
///
/// Logs off a user on the user server
///
/// UUID of the user
/// UUID of the Region
/// regionhandle
/// final position
/// final lookat
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{
m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat);
}
///
/// Logs off a user on the user server (deprecated as of 2008-08-27)
///
/// UUID of the user
/// UUID of the Region
/// regionhandle
/// final position x
/// final position y
/// final position z
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
}
public UserProfileData GetUserProfile(string firstName, string lastName)
{
return GetUserProfile(firstName + " " + lastName);
}
public List GenerateAgentPickerRequestResponse(UUID queryID, string query)
{
return m_remoteUserServices.GenerateAgentPickerRequestResponse(queryID, query);
}
///
/// Get a user profile from the user server
///
///
/// null if the request fails
public UserProfileData GetUserProfile(string name)
{
return m_remoteUserServices.GetUserProfile(name);
}
///
/// Get a user profile from the user server
///
///
/// null if the request fails
public UserProfileData GetUserProfile(UUID avatarID)
{
return m_remoteUserServices.GetUserProfile(avatarID);
}
public void ClearUserAgent(UUID avatarID)
{
m_remoteUserServices.ClearUserAgent(avatarID);
}
///
/// Retrieve the user information for the given master uuid.
///
///
///
public UserProfileData SetupMasterUser(string firstName, string lastName)
{
return m_remoteUserServices.SetupMasterUser(firstName, lastName);
}
///
/// Retrieve the user information for the given master uuid.
///
///
///
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
return m_remoteUserServices.SetupMasterUser(firstName, lastName, password);
}
///
/// Retrieve the user information for the given master uuid.
///
///
///
public UserProfileData SetupMasterUser(UUID uuid)
{
return m_remoteUserServices.SetupMasterUser(uuid);
}
public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
{
return m_remoteUserServices.AddUserProfile(firstName, lastName, pass, regX, regY);
}
public bool ResetUserPassword(string firstName, string lastName, string newPassword)
{
return m_remoteUserServices.ResetUserPassword(firstName, lastName, newPassword);
}
public bool UpdateUserProfile(UserProfileData userProfile)
{
return m_remoteUserServices.UpdateUserProfile(userProfile);
}
#region IUserServices Friend Methods
///
/// Adds a new friend to the database for XUser
///
/// The agent that who's friends list is being added to
/// The agent that being added to the friends list of the friends list owner
/// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
m_remoteUserServices.AddNewUserFriend(friendlistowner, friend, perms);
}
///
/// Delete friend on friendlistowner's friendlist.
///
/// The agent that who's friends list is being updated
/// The Ex-friend agent
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
m_remoteUserServices.RemoveUserFriend(friend, friend);
}
///
/// Update permissions for friend on friendlistowner's friendlist.
///
/// The agent that who's friends list is being updated
/// The agent that is getting or loosing permissions
/// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
m_remoteUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms);
}
///
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
///
/// The agent that we're retreiving the friends Data.
public List GetUserFriendList(UUID friendlistowner)
{
return m_remoteUserServices.GetUserFriendList(friendlistowner);
}
#endregion
/// Appearance
public AvatarAppearance GetUserAppearance(UUID user)
{
return m_remoteUserServices.GetUserAppearance(user);
}
public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{
m_remoteUserServices.UpdateUserAppearance(user, appearance);
}
#region IMessagingService
public Dictionary GetFriendRegionInfos(List uuids)
{
return m_remoteUserServices.GetFriendRegionInfos(uuids);
}
#endregion
}
}