/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Clients; using OpenSim.Region.Communications.OGS1; using OpenSim.Region.Communications.Local; namespace OpenSim.Region.Communications.Hypergrid { /// /// For the time being, this class is just an identity wrapper around OGS1UserServices, /// so it always fails for foreign users. /// Later it needs to talk with the foreign users' user servers. /// public class HGUserServices : OGS1UserServices { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); //private OGS1UserServices m_remoteUserServices; private LocalUserServices m_localUserServices; // Constructor called when running in grid mode public HGUserServices(CommunicationsManager commsManager) : base(commsManager) { } // Constructor called when running in standalone public HGUserServices(CommunicationsManager commsManager, LocalUserServices local) : base(commsManager) { m_localUserServices = local; } public override UUID AddUser( string firstName, string lastName, string password, string email, uint regX, uint regY, UUID uuid) { // Only valid to create users locally if (m_localUserServices != null) return m_localUserServices.AddUser(firstName, lastName, password, email, regX, regY, uuid); return UUID.Zero; } public override bool AddUserAgent(UserAgentData agentdata) { if (m_localUserServices != null) return m_localUserServices.AddUserAgent(agentdata); return base.AddUserAgent(agentdata); } public override UserAgentData GetAgentByUUID(UUID userId) { string url = string.Empty; if ((m_localUserServices != null) && !IsForeignUser(userId, out url)) return m_localUserServices.GetAgentByUUID(userId); return base.GetAgentByUUID(userId); } public override void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) { string url = string.Empty; if ((m_localUserServices != null) && !IsForeignUser(userid, out url)) m_localUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat); else base.LogOffUser(userid, regionid, regionhandle, position, lookat); } public override UserProfileData GetUserProfile(string firstName, string lastName) { if (m_localUserServices != null) return m_localUserServices.GetUserProfile(firstName, lastName); return base.GetUserProfile(firstName, lastName); } public override List GenerateAgentPickerRequestResponse(UUID queryID, string query) { if (m_localUserServices != null) return m_localUserServices.GenerateAgentPickerRequestResponse(queryID, query); return base.GenerateAgentPickerRequestResponse(queryID, query); } /// /// Get a user profile from the user server /// /// /// null if the request fails public override UserProfileData GetUserProfile(UUID avatarID) { //string url = string.Empty; // Unfortunately we can't query for foreigners here, // because we'll end up in an infinite loop... //if ((m_localUserServices != null) && (!IsForeignUser(avatarID, out url))) if (m_localUserServices != null) return m_localUserServices.GetUserProfile(avatarID); return base.GetUserProfile(avatarID); } public override void ClearUserAgent(UUID avatarID) { if (m_localUserServices != null) m_localUserServices.ClearUserAgent(avatarID); else base.ClearUserAgent(avatarID); } /// /// Retrieve the user information for the given master uuid. /// /// /// public override UserProfileData SetupMasterUser(string firstName, string lastName) { if (m_localUserServices != null) return m_localUserServices.SetupMasterUser(firstName, lastName); return base.SetupMasterUser(firstName, lastName); } /// /// Retrieve the user information for the given master uuid. /// /// /// public override UserProfileData SetupMasterUser(string firstName, string lastName, string password) { if (m_localUserServices != null) return m_localUserServices.SetupMasterUser(firstName, lastName, password); return base.SetupMasterUser(firstName, lastName, password); } /// /// Retrieve the user information for the given master uuid. /// /// /// public override UserProfileData SetupMasterUser(UUID uuid) { if (m_localUserServices != null) return m_localUserServices.SetupMasterUser(uuid); return base.SetupMasterUser(uuid); } public override bool ResetUserPassword(string firstName, string lastName, string newPassword) { if (m_localUserServices != null) return m_localUserServices.ResetUserPassword(firstName, lastName, newPassword); else return base.ResetUserPassword(firstName, lastName, newPassword); } public override bool UpdateUserProfile(UserProfileData userProfile) { string url = string.Empty; if ((m_localUserServices != null) && (!IsForeignUser(userProfile.ID, out url))) return m_localUserServices.UpdateUserProfile(userProfile); return base.UpdateUserProfile(userProfile); } #region IUserServices Friend Methods // NOTE: We're still not dealing with foreign user friends /// /// Adds a new friend to the database for XUser /// /// The agent that who's friends list is being added to /// The agent that being added to the friends list of the friends list owner /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { if (m_localUserServices != null) m_localUserServices.AddNewUserFriend(friendlistowner, friend, perms); else base.AddNewUserFriend(friendlistowner, friend, perms); } /// /// Delete friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The Ex-friend agent public override void RemoveUserFriend(UUID friendlistowner, UUID friend) { if (m_localUserServices != null) m_localUserServices.RemoveUserFriend(friendlistowner, friend); else base.RemoveUserFriend(friend, friend); } /// /// Update permissions for friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The agent that is getting or loosing permissions /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { if (m_localUserServices != null) m_localUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms); else base.UpdateUserFriendPerms(friendlistowner, friend, perms); } /// /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner /// /// The agent that we're retreiving the friends Data. public override List GetUserFriendList(UUID friendlistowner) { if (m_localUserServices != null) return m_localUserServices.GetUserFriendList(friendlistowner); return base.GetUserFriendList(friendlistowner); } #endregion /// Appearance public override AvatarAppearance GetUserAppearance(UUID user) { string url = string.Empty; if ((m_localUserServices != null) && (!IsForeignUser(user, out url))) return m_localUserServices.GetUserAppearance(user); else return base.GetUserAppearance(user); } public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance) { string url = string.Empty; if ((m_localUserServices != null) && (!IsForeignUser(user, out url))) m_localUserServices.UpdateUserAppearance(user, appearance); else base.UpdateUserAppearance(user, appearance); } #region IMessagingService public override Dictionary GetFriendRegionInfos(List uuids) { if (m_localUserServices != null) return m_localUserServices.GetFriendRegionInfos(uuids); return base.GetFriendRegionInfos(uuids); } #endregion public override bool VerifySession(UUID userID, UUID sessionID) { string url = string.Empty; if ((m_localUserServices != null) && (!IsForeignUser(userID, out url))) return m_localUserServices.VerifySession(userID, sessionID); else return base.VerifySession(userID, sessionID); } protected override string GetUserServerURL(UUID userID) { string serverURL = string.Empty; if (IsForeignUser(userID, out serverURL)) return serverURL; return m_commsManager.NetworkServersInfo.UserURL; } private bool IsForeignUser(UUID userID, out string userServerURL) { userServerURL = string.Empty; CachedUserInfo uinfo = m_commsManager.UserProfileCacheService.GetUserDetails(userID); if (uinfo != null) { if (!HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile)) { userServerURL = ((ForeignUserProfileData)(uinfo.UserProfile)).UserServerURI; return true; } } return false; } } }