/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Net; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Physics.Manager; namespace OpenSim.Region.ClientStack { public abstract class RegionApplicationBase : BaseOpenSimServer { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Dictionary m_clientCircuits = new Dictionary(); protected NetworkServersInfo m_networkServersInfo; public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } } protected uint m_httpServerPort; public CommunicationsManager CommunicationsManager { get { return m_commsManager; } set { m_commsManager = value; } } protected CommunicationsManager m_commsManager; protected StorageManager m_storageManager; protected ClientStackManager m_clientStackManager; public SceneManager SceneManager { get { return m_sceneManager; } } protected SceneManager m_sceneManager = new SceneManager(); protected IAssetCache m_assetCache; public IAssetCache AssetCache { get { return m_assetCache; } set { m_assetCache = value; } } protected abstract void Initialize(); /// /// Get a new physics scene. /// /// /// /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. /// /// protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); protected abstract StorageManager CreateStorageManager(); protected abstract ClientStackManager CreateClientStackManager(); protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager); protected override void StartupSpecific() { m_storageManager = CreateStorageManager(); m_clientStackManager = CreateClientStackManager(); Initialize(); m_httpServer = new BaseHttpServer( m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort, m_networkServersInfo.HttpSSLCN); if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort)) { m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports"); } m_log.Info("[REGION]: Starting HTTP server"); m_httpServer.Start(); base.StartupSpecific(); } /// /// Get a new physics scene. /// /// The name of the physics engine to use /// The name of the mesh engine to use /// The configuration data to pass to the physics and mesh engines /// /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. /// /// protected PhysicsScene GetPhysicsScene( string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) { PhysicsPluginManager physicsPluginManager; physicsPluginManager = new PhysicsPluginManager(); physicsPluginManager.LoadPluginsFromAssemblies("Physics"); return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); } } }