/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Timers; using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using Timer=System.Timers.Timer; namespace OpenSim.Region.ClientStack { public class PacketThrottle { private int max; // max allowable throttle private int min; // min allowable throttle private int throttle; // current throttle setting private static int divisor = 7; // the throttle time divisor, this probably should factor out private int sent; // current number of bytes sent public PacketThrottle(int Min, int Max, int Throttle) { max = Max; min = Min; throttle = Throttle; sent = 0; } public void Reset() { sent = 0; } public bool UnderLimit() { return (sent < (throttle / divisor)); } public int Add(int bytes) { sent += bytes; return sent; } // Properties public int Max { get {return max;} } public int Min { get {return min;} } public int Throttle { get {return throttle;} set { if (value > max) { throttle = max; } else if (value < min) { throttle = min; } else { throttle = value; } } } } }