/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Net; using OpenMetaverse; namespace OpenSim.Region.ClientStack.LindenUDP { /// /// Special collection that is optimized for tracking unacknowledged packets /// public sealed class UnackedPacketCollection { /// Synchronization primitive. A lock must be acquired on this /// object before calling any of the unsafe methods public object SyncRoot = new object(); /// Holds the actual unacked packet data, sorted by sequence number private SortedDictionary packets = new SortedDictionary(); /// Gets the total number of unacked packets public int Count { get { return packets.Count; } } /// /// Default constructor /// public UnackedPacketCollection() { } /// /// Add an unacked packet to the collection /// /// Packet that is awaiting acknowledgement /// True if the packet was successfully added, false if the /// packet already existed in the collection public bool Add(OutgoingPacket packet) { lock (SyncRoot) { if (!packets.ContainsKey(packet.SequenceNumber)) { packets.Add(packet.SequenceNumber, packet); return true; } return false; } } /// /// Removes a packet from the collection without attempting to obtain a /// lock first /// /// Sequence number of the packet to remove /// True if the packet was found and removed, otherwise false public bool RemoveUnsafe(uint sequenceNumber) { return packets.Remove(sequenceNumber); } /// /// Removes a packet from the collection without attempting to obtain a /// lock first /// /// Sequence number of the packet to remove /// Returns the removed packet /// True if the packet was found and removed, otherwise false public bool RemoveUnsafe(uint sequenceNumber, out OutgoingPacket packet) { if (packets.TryGetValue(sequenceNumber, out packet)) { packets.Remove(sequenceNumber); return true; } return false; } /// /// Removes all elements from the collection /// public void Clear() { lock (SyncRoot) packets.Clear(); } /// /// Gets the packet with the lowest sequence number /// /// The packet with the lowest sequence number, or null if the /// collection is empty public OutgoingPacket GetOldest() { lock (SyncRoot) { using (SortedDictionary.ValueCollection.Enumerator e = packets.Values.GetEnumerator()) { if (e.MoveNext()) return e.Current; else return null; } } } /// /// Returns a list of all of the packets with a TickCount older than /// the specified timeout /// /// Number of ticks (milliseconds) before a /// packet is considered expired /// A list of all expired packets according to the given /// expiration timeout public List GetExpiredPackets(int timeoutMS) { List expiredPackets = null; lock (SyncRoot) { int now = Environment.TickCount; foreach (OutgoingPacket packet in packets.Values) { // TickCount of zero means a packet is in the resend queue // but hasn't actually been sent over the wire yet if (packet.TickCount == 0) continue; if (now - packet.TickCount >= timeoutMS) { if (expiredPackets == null) expiredPackets = new List(); expiredPackets.Add(packet); } else { break; } } } return expiredPackets; } } }