/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Framework; using Nini.Config; namespace OpenSim.Region.ClientStack.LindenUDP { /// /// Holds drip rates and maximum burst rates for throttling with hierarchical /// token buckets. The maximum burst rates set here are hard limits and can /// not be overridden by client requests /// public sealed class ThrottleRates { /// Drip rate for resent packets public int Resend; /// Drip rate for terrain packets public int Land; /// Drip rate for wind packets public int Wind; /// Drip rate for cloud packets public int Cloud; /// Drip rate for task packets public int Task; /// Drip rate for texture packets public int Texture; /// Drip rate for asset packets public int Asset; /// Drip rate for state packets public int State; /// Drip rate for the parent token bucket public int Total; /// Maximum burst rate for resent packets public int ResendLimit; /// Maximum burst rate for land packets public int LandLimit; /// Maximum burst rate for wind packets public int WindLimit; /// Maximum burst rate for cloud packets public int CloudLimit; /// Maximum burst rate for task (state and transaction) packets public int TaskLimit; /// Maximum burst rate for texture packets public int TextureLimit; /// Maximum burst rate for asset packets public int AssetLimit; /// Maximum burst rate for state packets public int StateLimit; /// Burst rate for the parent token bucket public int TotalLimit; /// /// Default constructor /// /// Config source to load defaults from public ThrottleRates(IConfigSource config) { try { IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; Resend = throttleConfig.GetInt("resend_default", 12500); Land = throttleConfig.GetInt("land_default", 500); Wind = throttleConfig.GetInt("wind_default", 500); Cloud = throttleConfig.GetInt("cloud_default", 500); Task = throttleConfig.GetInt("task_default", 500); Texture = throttleConfig.GetInt("texture_default", 500); Asset = throttleConfig.GetInt("asset_default", 500); State = throttleConfig.GetInt("state_default", 500); Total = throttleConfig.GetInt("client_throttle_max_bps", 0); ResendLimit = throttleConfig.GetInt("resend_limit", 18750); LandLimit = throttleConfig.GetInt("land_limit", 29750); WindLimit = throttleConfig.GetInt("wind_limit", 18750); CloudLimit = throttleConfig.GetInt("cloud_limit", 18750); TaskLimit = throttleConfig.GetInt("task_limit", 18750); TextureLimit = throttleConfig.GetInt("texture_limit", 55750); AssetLimit = throttleConfig.GetInt("asset_limit", 27500); State = throttleConfig.GetInt("state_limit", 37000); TotalLimit = throttleConfig.GetInt("client_throttle_max_bps", 0); } catch (Exception) { } } public int GetRate(ThrottleOutPacketType type) { switch (type) { case ThrottleOutPacketType.Resend: return Resend; case ThrottleOutPacketType.Land: return Land; case ThrottleOutPacketType.Wind: return Wind; case ThrottleOutPacketType.Cloud: return Cloud; case ThrottleOutPacketType.Task: return Task; case ThrottleOutPacketType.Texture: return Texture; case ThrottleOutPacketType.Asset: return Asset; case ThrottleOutPacketType.State: return State; case ThrottleOutPacketType.Unknown: default: return 0; } } public int GetLimit(ThrottleOutPacketType type) { switch (type) { case ThrottleOutPacketType.Resend: return ResendLimit; case ThrottleOutPacketType.Land: return LandLimit; case ThrottleOutPacketType.Wind: return WindLimit; case ThrottleOutPacketType.Cloud: return CloudLimit; case ThrottleOutPacketType.Task: return TaskLimit; case ThrottleOutPacketType.Texture: return TextureLimit; case ThrottleOutPacketType.Asset: return AssetLimit; case ThrottleOutPacketType.State: return StateLimit; case ThrottleOutPacketType.Unknown: default: return 0; } } } }