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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
///
/// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end
/// receive event
///
public class TestLLUDPServer : LLUDPServer
{
///
/// The chunks of data to pass to the LLUDPServer when it calls EndReceive
///
protected Queue m_chunksToLoad = new Queue();
protected override void BeginReceive()
{
// Do nothing
}
protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
{
numBytes = 0;
if (m_chunksToLoad.Count <= 0)
return false;
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
RecvBuffer = tuple.Data;
numBytes = tuple.Data.Length;
epSender = tuple.Sender;
return true;
}
public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
// Don't do anything just yet
}
///
/// Load a packet to be received by the LLUDPServer on the next receive call
///
///
public void LoadReceive(Packet packet, EndPoint epSender)
{
m_chunksToLoad.Enqueue(new ChunkSenderTuple(packet.ToBytes(), epSender));
}
///
/// Calls the protected asynchronous result method
///
///
public void ReceiveData(IAsyncResult result)
{
OnReceivedData(result);
}
///
/// Has a circuit with the given code been established?
///
///
///
public bool HasCircuit(uint circuitCode)
{
lock (clientCircuits_reverse)
{
return clientCircuits_reverse.ContainsKey(circuitCode);
}
}
}
///
/// Record the data and sender tuple
///
public class ChunkSenderTuple
{
public byte[] Data;
public EndPoint Sender;
public ChunkSenderTuple(byte[] data, EndPoint sender)
{
Data = data;
Sender = sender;
}
}
}