/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; namespace OpenSim.Region.ClientStack.LindenUDP.Tests { /// /// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end /// receive event /// public class TestLLUDPServer : LLUDPServer { /// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive /// protected Queue m_chunksToLoad = new Queue(); protected override void BeginReceive() { // Do nothing } protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender) { numBytes = 0; if (m_chunksToLoad.Count <= 0) return false; ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); RecvBuffer = tuple.Data; numBytes = tuple.Data.Length; epSender = tuple.Sender; return true; } public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) { // Don't do anything just yet } /// /// Load some data to be received by the LLUDPServer on the next receive call /// /// /// public void LoadReceive(byte[] data, EndPoint epSender) { m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender)); } /// /// Load a packet to be received by the LLUDPServer on the next receive call /// /// public void LoadReceive(Packet packet, EndPoint epSender) { LoadReceive(packet.ToBytes(), epSender); } /// /// Calls the protected asynchronous result method /// /// public void ReceiveData(IAsyncResult result) { OnReceivedData(result); } /// /// Has a circuit with the given code been established? /// /// /// public bool HasCircuit(uint circuitCode) { lock (clientCircuits_reverse) { return clientCircuits_reverse.ContainsKey(circuitCode); } } } /// /// Record the data and sender tuple /// public class ChunkSenderTuple { public byte[] Data; public EndPoint Sender; public ChunkSenderTuple(byte[] data, EndPoint sender) { Data = data; Sender = sender; } } }