/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using Nini.Config; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common; namespace OpenSim.Region.ClientStack.LindenUDP.Tests { /// /// Tests for the LL packet handler /// [TestFixture] public class PacketHandlerTests { [Test] /// /// More a placeholder, really /// public void InPacketTest() { TestHelper.InMethod(); AgentCircuitData agent = new AgentCircuitData(); agent.AgentID = UUID.Random(); agent.firstname = "testfirstname"; agent.lastname = "testlastname"; agent.SessionID = UUID.Zero; agent.SecureSessionID = UUID.Zero; agent.circuitcode = 123; agent.BaseFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero; agent.startpos = Vector3.Zero; agent.CapsPath = "http://wibble.com"; TestLLUDPServer testLLUDPServer; TestLLPacketServer testLLPacketServer; AgentCircuitManager acm; IScene scene = new MockScene(); SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); TestClient testClient = new TestClient(agent, scene); ILLPacketHandler packetHandler = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings()); packetHandler.InPacket(new AgentAnimationPacket()); LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue(); Assert.That(receivedPacket, Is.Not.Null); Assert.That(receivedPacket.Incoming, Is.True); Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket))); } /// /// Add a client for testing /// /// /// /// /// Agent circuit manager used in setting up the stack protected void SetupStack( IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, out AgentCircuitManager acm) { IConfigSource configSource = new IniConfigSource(); ClientStackUserSettings userSettings = new ClientStackUserSettings(); testLLUDPServer = new TestLLUDPServer(); acm = new AgentCircuitManager(); uint port = 666; testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm); testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); testLLUDPServer.LocalScene = scene; } } }