/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.ClientStack.LindenUDP.Tests { /// /// Mock scene for unit tests /// public class MockScene : SceneBase { public int ObjectNameCallsReceived { get { return m_objectNameCallsReceived; } } protected int m_objectNameCallsReceived; public MockScene() { m_regInfo = new RegionInfo(1000, 1000, null, null); m_regStatus = RegionStatus.Up; } public override void Update() {} public override void LoadWorldMap() {} public override void AddNewClient(IClientAPI client) { client.OnObjectName += RecordObjectNameCall; } public override void RemoveClient(UUID agentID) {} public override void CloseAllAgents(uint circuitcode) {} public override bool OtherRegionUp(RegionInfo thisRegion) { return false; } /// /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received /// protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message) { m_objectNameCallsReceived++; } } }