/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Net; using log4net; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.ClientStack; using OpenSim.Region.ClientStack.LindenUDP; namespace OpenSim.Region.ClientStack.LindenUDP.Tests { /// /// This will contain basic tests for the LindenUDP client stack /// [TestFixture] public class BasicCircuitTests { [SetUp] public void Init() { try { log4net.Config.XmlConfigurator.Configure(); } catch { // I don't care, just leave log4net off } } /// /// Add a client for testing /// /// /// /// /// Agent circuit manager used in setting up the stack protected void SetupStack( IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, out AgentCircuitManager acm) { ClientStackUserSettings userSettings = new ClientStackUserSettings(); testLLUDPServer = new TestLLUDPServer(); acm = new AgentCircuitManager(); uint port = 666; testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, acm); testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); testLLUDPServer.LocalScene = scene; } /// /// Set up a client for tests which aren't concerned with this process itself /// /// /// /// /// protected void AddClient( uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm) { UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = myAgentUuid; acd.SessionID = mySessionUuid; UseCircuitCodePacket uccp = new UseCircuitCodePacket(); UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock = new OpenMetaverse.Packets.UseCircuitCodePacket.CircuitCodeBlock(); uccpCcBlock.Code = circuitCode; uccpCcBlock.ID = myAgentUuid; uccpCcBlock.SessionID = mySessionUuid; uccp.CircuitCode = uccpCcBlock; acm.AddNewCircuit(circuitCode, acd); testLLUDPServer.LoadReceive(uccp, epSender); testLLUDPServer.ReceiveData(null); } /// /// Test adding a client to the stack /// [Test] public void TestAddClient() { uint myCircuitCode = 123456; UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); TestLLUDPServer testLLUDPServer; TestLLPacketServer testLLPacketServer; AgentCircuitManager acm; SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = myAgentUuid; acd.SessionID = mySessionUuid; UseCircuitCodePacket uccp = new UseCircuitCodePacket(); UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock = new OpenMetaverse.Packets.UseCircuitCodePacket.CircuitCodeBlock(); uccpCcBlock.Code = myCircuitCode; uccpCcBlock.ID = myAgentUuid; uccpCcBlock.SessionID = mySessionUuid; uccp.CircuitCode = uccpCcBlock; EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); testLLUDPServer.LoadReceive(uccp, testEp); testLLUDPServer.ReceiveData(null); // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); acm.AddNewCircuit(myCircuitCode, acd); testLLUDPServer.LoadReceive(uccp, testEp); testLLUDPServer.ReceiveData(null); // Should succeed now Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); Assert.IsFalse(testLLUDPServer.HasCircuit(101)); } /// /// Test removing a client from the stack /// [Test] public void TestRemoveClient() { uint myCircuitCode = 123457; TestLLUDPServer testLLUDPServer; TestLLPacketServer testLLPacketServer; AgentCircuitManager acm; SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm); AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm); testLLUDPServer.RemoveClientCircuit(myCircuitCode); Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); // Check that removing a non-existant circuit doesn't have any bad effects testLLUDPServer.RemoveClientCircuit(101); Assert.IsFalse(testLLUDPServer.HasCircuit(101)); } /// /// Make sure that the client stack reacts okay to malformed packets /// [Test] public void TestMalformedPacketSend() { uint myCircuitCode = 123458; EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001); MockScene scene = new MockScene(); TestLLUDPServer testLLUDPServer; TestLLPacketServer testLLPacketServer; AgentCircuitManager acm; SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); AddClient(myCircuitCode, testEp, testLLUDPServer, acm); byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 }; // Send two garbled 'packets' in succession testLLUDPServer.LoadReceive(data, testEp); testLLUDPServer.LoadReceive(data, testEp); testLLUDPServer.ReceiveData(null); // Check that we are still here Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0)); // Check that sending a valid packet to same circuit still succeeds Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0)); ObjectNamePacket onp = new ObjectNamePacket(); ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock(); odb.LocalID = 1; odb.Name = Utils.StringToBytes("helloooo"); onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb }; onp.Header.Zerocoded = false; testLLUDPServer.LoadReceive(onp, testEp); testLLUDPServer.ReceiveData(null); Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1)); Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1)); } } }