/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using System;
using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP
{
///
/// Holds a reference to the this packet is
/// destined for, along with the serialized packet data, sequence number
/// (if this is a resend), number of times this packet has been resent,
/// the time of the last resend, and the throttling category for this
/// packet
///
public sealed class OutgoingPacket
{
/// Client this packet is destined for
public LLUDPClient Client;
/// Packet data to send
public UDPPacketBuffer Buffer;
/// Sequence number of the wrapped packet
public uint SequenceNumber;
/// Number of times this packet has been resent
public int ResendCount;
/// Environment.TickCount when this packet was last sent over the wire
public int TickCount;
/// Category this packet belongs to
public ThrottleOutPacketType Category;
/// The type of packet so its delivery method can be determined
public PacketType Type;
///
/// Default constructor
///
/// Reference to the client this packet is destined for
/// Serialized packet data. If the flags or sequence number
/// need to be updated, they will be injected directly into this binary buffer
/// Throttling category for this packet
public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category)
{
Client = client;
Buffer = buffer;
Category = category;
}
}
}