/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Framework; using OpenMetaverse; using OpenMetaverse.Packets; namespace OpenSim.Region.ClientStack.LindenUDP { /// /// Holds a reference to the this packet is /// destined for, along with the serialized packet data, sequence number /// (if this is a resend), number of times this packet has been resent, /// the time of the last resend, and the throttling category for this /// packet /// public sealed class OutgoingPacket { /// Client this packet is destined for public LLUDPClient Client; /// Packet data to send public UDPPacketBuffer Buffer; /// Sequence number of the wrapped packet public uint SequenceNumber; /// Number of times this packet has been resent public int ResendCount; /// Environment.TickCount when this packet was last sent over the wire public int TickCount; /// Category this packet belongs to public ThrottleOutPacketType Category; /// The type of packet so its delivery method can be determined public PacketType Type; /// /// Default constructor /// /// Reference to the client this packet is destined for /// Serialized packet data. If the flags or sequence number /// need to be updated, they will be injected directly into this binary buffer /// Throttling category for this packet public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category) { Client = client; Buffer = buffer; Category = category; } } }