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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using Nini.Config;
using OpenMetaverse.Packets;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
///
/// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end
/// receive event
///
public class TestLLUDPServer : LLUDPServer
{
public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
: base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager)
{}
///
/// The chunks of data to pass to the LLUDPServer when it calls EndReceive
///
protected Queue m_chunksToLoad = new Queue();
// protected override void BeginReceive()
// {
// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
// {
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
// reusedEpSender = tuple.Sender;
// throw new SocketException();
// }
// }
// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
// {
// numBytes = 0;
//
// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
//
// if (m_chunksToLoad.Count <= 0)
// return false;
//
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
// RecvBuffer = tuple.Data;
// numBytes = tuple.Data.Length;
// epSender = tuple.Sender;
//
// return true;
// }
// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
// {
// // Don't do anything just yet
// }
///
/// Signal that this chunk should throw an exception on Socket.BeginReceive()
///
///
public void LoadReceiveWithBeginException(EndPoint epSender)
{
ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
tuple.BeginReceiveException = true;
m_chunksToLoad.Enqueue(tuple);
}
///
/// Load some data to be received by the LLUDPServer on the next receive call
///
///
///
public void LoadReceive(byte[] data, EndPoint epSender)
{
m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
}
///
/// Load a packet to be received by the LLUDPServer on the next receive call
///
///
public void LoadReceive(Packet packet, EndPoint epSender)
{
LoadReceive(packet.ToBytes(), epSender);
}
///
/// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
///
///
public void ReceiveData(IAsyncResult result)
{
// Doesn't work the same way anymore
// while (m_chunksToLoad.Count > 0)
// OnReceivedData(result);
}
///
/// Has a circuit with the given code been established?
///
///
///
public bool HasCircuit(uint circuitCode)
{
// lock (clientCircuits_reverse)
// {
// return clientCircuits_reverse.ContainsKey(circuitCode);
// }
return true;
}
}
///
/// Record the data and sender tuple
///
public class ChunkSenderTuple
{
public byte[] Data;
public EndPoint Sender;
public bool BeginReceiveException;
public ChunkSenderTuple(byte[] data, EndPoint sender)
{
Data = data;
Sender = sender;
}
public ChunkSenderTuple(EndPoint sender)
{
Sender = sender;
}
}
}