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using System.Net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
///
/// Mock scene for unit tests
///
public class MockScene : SceneBase
{
public int ObjectNameCallsReceived
{
get { return m_objectNameCallsReceived; }
}
protected int m_objectNameCallsReceived;
public MockScene() : base(new RegionInfo(1000, 1000, null, null))
{
m_regStatus = RegionStatus.Up;
}
public override void Update(int frames) {}
public override void LoadWorldMap() {}
public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)
{
client.OnObjectName += RecordObjectNameCall;
// FIXME
return null;
}
public override bool CloseAgent(UUID agentID, bool force) { return true; }
public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
public override void OtherRegionUp(GridRegion otherRegion) { }
public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; }
///
/// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
///
protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message)
{
m_objectNameCallsReceived++;
}
}
}