/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Drawing; using System.Drawing.Imaging; using System.Reflection; using System.IO; using System.Web; using log4net; using Nini.Config; using Mono.Addins; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; using OpenSim.Capabilities.Handlers; namespace OpenSim.Region.ClientStack.Linden { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")] public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole { // private static readonly ILog m_log = // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private IEventQueue m_eventQueue; private Commands m_commands = new Commands(); public ICommands Commands { get { return m_commands; } } public event ConsoleMessage OnConsoleMessage; public void Initialise(IConfigSource source) { m_commands.AddCommand( "Help", false, "help", "help []", "Display help on a particular command or on a list of commands in a category", Help); } public void AddRegion(Scene s) { m_scene = s; m_scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene s) { m_scene.EventManager.OnRegisterCaps -= RegisterCaps; m_scene = null; } public void RegionLoaded(Scene s) { m_scene.EventManager.OnRegisterCaps += RegisterCaps; m_eventQueue = m_scene.RequestModuleInterface(); } public void PostInitialise() { } public void Close() { } public string Name { get { return "RegionConsoleModule"; } } public Type ReplaceableInterface { get { return null; } } public void RegisterCaps(UUID agentID, Caps caps) { if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) return; UUID capID = UUID.Random(); // m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); caps.RegisterHandler( "SimConsoleAsync", new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene)); } public void SendConsoleOutput(UUID agentID, string message) { OSD osd = OSD.FromString(message); m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); ConsoleMessage handlerConsoleMessage = OnConsoleMessage; if (handlerConsoleMessage != null) handlerConsoleMessage( agentID, message); } public bool RunCommand(string command, UUID invokerID) { string[] parts = Parser.Parse(command); Array.Resize(ref parts, parts.Length + 1); parts[parts.Length - 1] = invokerID.ToString(); if (m_commands.Resolve(parts).Length == 0) return false; return true; } private void Help(string module, string[] cmd) { UUID agentID = new UUID(cmd[cmd.Length - 1]); Array.Resize(ref cmd, cmd.Length - 1); List help = Commands.GetHelp(cmd); string reply = String.Empty; foreach (string s in help) { reply += s + "\n"; } SendConsoleOutput(agentID, reply); } public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn) { m_commands.AddCommand(module, shared, command, help, longhelp, fn); } } public class ConsoleHandler : BaseStreamHandler { // private static readonly ILog m_log = // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private RegionConsoleModule m_consoleModule; private UUID m_agentID; private bool m_isGod; private Scene m_scene; private bool m_consoleIsOn = false; public ConsoleHandler(string path, string name, UUID agentID, RegionConsoleModule module, Scene scene) :base("POST", path, name, agentID.ToString()) { m_agentID = agentID; m_consoleModule = module; m_scene = scene; m_isGod = m_scene.Permissions.IsGod(agentID); } protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { string message; using(StreamReader reader = new StreamReader(request)) message = reader.ReadToEnd(); OSD osd = OSDParser.DeserializeLLSDXml(message); string cmd = osd.AsString(); if (cmd == "set console on") { if (m_isGod) { MainConsole.Instance.OnOutput += ConsoleSender; m_consoleIsOn = true; m_consoleModule.SendConsoleOutput(m_agentID, "Console is now on"); } return new byte[0]; } else if (cmd == "set console off") { MainConsole.Instance.OnOutput -= ConsoleSender; m_consoleIsOn = false; m_consoleModule.SendConsoleOutput(m_agentID, "Console is now off"); return new byte[0]; } if (m_consoleIsOn == false && m_consoleModule.RunCommand(osd.AsString().Trim(), m_agentID)) return new byte[0]; if (m_isGod && m_consoleIsOn) { MainConsole.Instance.RunCommand(osd.AsString().Trim()); } else { m_consoleModule.SendConsoleOutput(m_agentID, "Unknown command"); } return new byte[0]; } private void ConsoleSender(string text) { m_consoleModule.SendConsoleOutput(m_agentID, text); } private void OnMakeChildAgent(ScenePresence presence) { if (presence.UUID == m_agentID) { MainConsole.Instance.OnOutput -= ConsoleSender; m_consoleIsOn = false; } } } }