/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Threading; using log4net; using Nini.Config; using Mono.Addins; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; using OpenSim.Capabilities.Handlers; using OpenSim.Framework.Monitoring; namespace OpenSim.Region.ClientStack.Linden { /// /// This module implements both WebFetchTextureDescendents and FetchTextureDescendents2 capabilities. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] public class GetTextureModule : INonSharedRegionModule { struct aPollRequest { public PollServiceTextureEventArgs thepoll; public UUID reqID; public Hashtable request; } private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private static GetTextureHandler m_getTextureHandler; private IAssetService m_assetService = null; private Dictionary m_capsDict = new Dictionary(); private static Thread[] m_workerThreads = null; private static OpenMetaverse.BlockingQueue m_queue = new OpenMetaverse.BlockingQueue(); #region ISharedRegionModule Members public void Initialise(IConfigSource source) { } public void AddRegion(Scene s) { m_scene = s; m_assetService = s.AssetService; } public void RemoveRegion(Scene s) { m_scene.EventManager.OnRegisterCaps -= RegisterCaps; m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; m_scene = null; } public void RegionLoaded(Scene s) { // We'll reuse the same handler for all requests. m_getTextureHandler = new GetTextureHandler(m_assetService); m_scene.EventManager.OnRegisterCaps += RegisterCaps; m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; if (m_workerThreads == null) { m_workerThreads = new Thread[4]; for (uint i = 0; i < 4; i++) { m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, String.Format("TextureWorkerThread{0}", i), ThreadPriority.Normal, false, false, null, int.MaxValue); } } } public void PostInitialise() { } public void Close() { } public string Name { get { return "GetTextureModule"; } } public Type ReplaceableInterface { get { return null; } } #endregion ~GetTextureModule() { foreach (Thread t in m_workerThreads) Watchdog.AbortThread(t.ManagedThreadId); } private class PollServiceTextureEventArgs : PollServiceEventArgs { private List requests = new List(); private Dictionary responses = new Dictionary(); private Scene m_scene; public PollServiceTextureEventArgs(UUID pId, Scene scene) : base(null, null, null, null, pId, int.MaxValue) // this should never timeout // each request must be processed and return a response // noevents can possible be use for nice shutdown, but not sure now // the execution will provide a proper response even if it fails { m_scene = scene; HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); }; GetEvents = (x, y, s) => { lock (responses) { try { return responses[x]; } finally { responses.Remove(x); } } }; Request = (x, y) => { aPollRequest reqinfo = new aPollRequest(); reqinfo.thepoll = this; reqinfo.reqID = x; reqinfo.request = y; m_queue.Enqueue(reqinfo); }; // this should never happen except possible on shutdown NoEvents = (x, y) => { /* lock (requests) { Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); requests.Remove(request); } */ Hashtable response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; return response; }; } public void Process(aPollRequest requestinfo) { Hashtable response; UUID requestID = requestinfo.reqID; // If the avatar is gone, don't bother to get the texture if (m_scene.GetScenePresence(Id) == null) { response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; lock (responses) responses[requestID] = response; return; } response = m_getTextureHandler.Handle(requestinfo.request); lock (responses) responses[requestID] = response; } } private void RegisterCaps(UUID agentID, Caps caps) { string capUrl = "/CAPS/" + UUID.Random() + "/"; // Register this as a poll service // absurd large timeout to tune later to make a bit less than viewer PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); args.Type = PollServiceEventArgs.EventType.Texture; args.GetEventsNeedsRequest = false; MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); string hostName = m_scene.RegionInfo.ExternalHostName; uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; string protocol = "http"; if (MainServer.Instance.UseSSL) { hostName = MainServer.Instance.SSLCommonName; port = MainServer.Instance.SSLPort; protocol = "https"; } caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); m_capsDict[agentID] = capUrl; } private void DeregisterCaps(UUID agentID, Caps caps) { string capUrl; if (m_capsDict.TryGetValue(agentID, out capUrl)) { MainServer.Instance.RemoveHTTPHandler("", capUrl); m_capsDict.Remove(agentID); } } private void DoTextureRequests() { while (true) { aPollRequest poolreq = m_queue.Dequeue(); poolreq.thepoll.Process(poolreq); } } } }