/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using System.Net; using System.Text; using System.Threading; using System.Timers; using libsecondlife; using libsecondlife.Packets; using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Inventory; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; using OpenSim.Region.Caches; using Timer=System.Timers.Timer; namespace OpenSim.Region.ClientStack { public delegate bool PacketMethod(ClientView simClient, Packet packet); /// /// Handles new client connections /// Constructor takes a single Packet and authenticates everything /// public partial class ClientView : ClientViewBase, IClientAPI { public static TerrainManager TerrainManager; protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients protected Dictionary m_packetHandlers = new Dictionary(); //local handlers for this instance public LLUUID AgentID; public LLUUID SessionID; public LLUUID SecureSessionID = LLUUID.Zero; public string firstName; public string lastName; public bool m_child = false; private UseCircuitCodePacket cirpack; public Thread ClientThread; public LLVector3 startpos; private AgentAssetUpload UploadAssets; private LLUUID newAssetFolder = LLUUID.Zero; private bool debug = false; protected IWorld m_world; private Dictionary m_clientThreads; private AssetCache m_assetCache; private InventoryCache m_inventoryCache; private int cachedtextureserial = 0; protected AuthenticateSessionsBase m_authenticateSessionsHandler; private Encoding enc = Encoding.ASCII; public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions ) { m_world = world; m_clientThreads = clientThreads; m_assetCache = assetCache; m_networkServer = packServer; m_inventoryCache = inventoryCache; m_authenticateSessionsHandler = authenSessions; MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request"); cirpack = initialcirpack; userEP = remoteEP; this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); PacketQueue = new BlockingQueue(); this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); AckTimer = new Timer(500); AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); AckTimer.Start(); this.RegisterLocalPacketHandlers(); ClientThread = new Thread(new ThreadStart(AuthUser)); ClientThread.IsBackground = true; ClientThread.Start(); } # region Client Methods public void KillClient() { KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); //kill.ObjectData[0].ID = this.ClientAvatar.localid; foreach (ClientView client in m_clientThreads.Values) { client.OutPacket(kill); } this.m_inventoryCache.ClientLeaving(this.AgentID, null); m_world.RemoveClient(this.AgentId); m_clientThreads.Remove(this.CircuitCode); m_networkServer.RemoveClientCircuit(this.CircuitCode); this.ClientThread.Abort(); } #endregion # region Packet Handling public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) { bool result = false; lock (PacketHandlers) { if (!PacketHandlers.ContainsKey(packetType)) { PacketHandlers.Add(packetType, handler); result = true; } } return result; } public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) { bool result = false; lock (m_packetHandlers) { if (!m_packetHandlers.ContainsKey(packetType)) { m_packetHandlers.Add(packetType, handler); result = true; } } return result; } protected virtual bool ProcessPacketMethod(Packet packet) { bool result = false; bool found = false; PacketMethod method; if (m_packetHandlers.TryGetValue(packet.Type, out method)) { //there is a local handler for this packet type result = method(this, packet); } else { //there is not a local handler so see if there is a Global handler lock (PacketHandlers) { found = PacketHandlers.TryGetValue(packet.Type, out method); } if (found) { result = method(this, packet); } } return result; } protected virtual void ClientLoop() { MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop"); while (true) { QueItem nextPacket = PacketQueue.Dequeue(); if (nextPacket.Incoming) { //is a incoming packet ProcessInPacket(nextPacket.Packet); } else { //is a out going packet ProcessOutPacket(nextPacket.Packet); } } } # endregion # region Setup protected virtual void InitNewClient() { MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); this.m_world.AddNewClient(this, false); } protected virtual void AuthUser() { // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); if (!sessionInfo.Authorised) { //session/circuit not authorised MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); ClientThread.Abort(); } else { MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); //session is authorised this.AgentID = cirpack.CircuitCode.ID; this.SessionID = cirpack.CircuitCode.SessionID; this.CircuitCode = cirpack.CircuitCode.Code; this.firstName = sessionInfo.LoginInfo.First; this.lastName = sessionInfo.LoginInfo.Last; if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) { this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; } InitNewClient(); ClientLoop(); } } # endregion protected override void KillThread() { this.ClientThread.Abort(); } #region Inventory Creation private void SetupInventory(AuthenticateResponse sessionInfo) { } private AgentInventory CreateInventory(LLUUID baseFolder) { AgentInventory inventory = null; return inventory; } private void CreateInventoryItem(CreateInventoryItemPacket packet) { } #endregion } }