/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Timers;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.ClientStack
{
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
///
/// Handles new client connections
/// Constructor takes a single Packet and authenticates everything
///
public class ClientView : IClientAPI
{
/* static variables */
public static TerrainManager TerrainManager;
/* private variables */
private readonly LLUUID m_sessionId;
private LLUUID m_secureSessionId = LLUUID.Zero;
//private AgentAssetUpload UploadAssets;
private int m_debug = 0;
private readonly AssetCache m_assetCache;
// private InventoryCache m_inventoryCache;
private int m_cachedTextureSerial = 0;
private Timer m_clientPingTimer;
private int m_packetsReceived = 0;
private int m_lastpacketsSentToScene = 0;
private int m_unAckedBytes = 0;
private int m_packetsSent = 0;
private int m_lastPacketsSent = 0;
private int m_probesWithNoIngressPackets = 0;
private int m_lastPacketsReceived = 0;
private byte[] ZeroOutBuffer = new byte[4096];
private readonly Encoding m_encoding = Encoding.ASCII;
private readonly LLUUID m_agentId;
private readonly uint m_circuitCode;
private int m_moneyBalance;
private readonly byte[] m_channelVersion = new byte[] { 0x00 }; // Dummy value needed by libSL
/* protected variables */
protected static Dictionary PacketHandlers =
new Dictionary(); //Global/static handlers for all clients
protected Dictionary m_packetHandlers = new Dictionary();
protected IScene m_scene;
protected AgentCircuitManager m_authenticateSessionsHandler;
protected PacketQueue m_packetQueue;
protected Dictionary m_pendingAcks = new Dictionary();
protected Dictionary m_needAck = new Dictionary();
protected Timer m_ackTimer;
protected uint m_sequence = 0;
protected object m_sequenceLock = new object();
protected const int MAX_APPENDED_ACKS = 10;
protected const int RESEND_TIMEOUT = 4000;
protected const int MAX_SEQUENCE = 0xFFFFFF;
protected PacketServer m_networkServer;
/* public variables */
protected string m_firstName;
protected string m_lastName;
protected Thread m_clientThread;
protected LLVector3 m_startpos;
protected EndPoint m_userEndPoint;
/* Properties */
public LLUUID SecureSessionId
{
get { return m_secureSessionId; }
}
public IScene Scene
{
get { return m_scene; }
}
public LLUUID SessionId
{
get { return m_sessionId; }
}
public LLVector3 StartPos
{
get { return m_startpos; }
set { m_startpos = value; }
}
public LLUUID AgentId
{
get { return m_agentId; }
}
///
/// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
///
public bool ChildAgentStatus()
{
return m_scene.PresenceChildStatus(AgentId);
}
///
/// First name of the agent/avatar represented by the client
///
public string FirstName
{
get { return m_firstName; }
}
///
/// Last name of the agent/avatar represented by the client
///
public string LastName
{
get { return m_lastName; }
}
///
/// Full name of the client (first name and last name)
///
public string Name
{
get { return FirstName + " " + LastName; }
}
public uint CircuitCode
{
get { return m_circuitCode; }
}
public int MoneyBalance
{
get { return m_moneyBalance; }
}
/* METHODS */
public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer,
AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode)
{
m_moneyBalance = 1000;
m_scene = scene;
m_assetCache = assetCache;
m_networkServer = packServer;
// m_inventoryCache = inventoryCache;
m_authenticateSessionsHandler = authenSessions;
MainLog.Instance.Verbose("CLIENT", "Started up new client thread to handle incoming request");
m_agentId = agentId;
m_sessionId = sessionId;
m_circuitCode = circuitCode;
m_userEndPoint = remoteEP;
m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
// While working on this, the BlockingQueue had me fooled for a bit.
// The Blocking queue causes the thread to stop until there's something
// in it to process. It's an on-purpose threadlock though because
// without it, the clientloop will suck up all sim resources.
m_packetQueue = new PacketQueue();
RegisterLocalPacketHandlers();
m_clientThread = new Thread(new ThreadStart(AuthUser));
m_clientThread.IsBackground = true;
m_clientThread.Start();
}
public void SetDebug(int newDebug)
{
m_debug = newDebug;
}
# region Client Methods
private void CloseCleanup()
{
m_scene.RemoveClient(AgentId);
// Send the STOP packet
DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
OutPacket(disable, ThrottleOutPacketType.Task);
// FLUSH Packets
m_packetQueue.Close();
m_packetQueue.Flush();
Thread.Sleep(2000);
// Shut down timers
m_ackTimer.Stop();
m_clientPingTimer.Stop();
// This is just to give the client a reasonable chance of
// flushing out all it's packets. There should probably
// be a better mechanism here
// We can't reach into other scenes and close the connection
// We need to do this over grid communications
//m_scene.CloseAllAgents(CircuitCode);
m_clientThread.Abort();
}
public void Close(bool ShutdownCircult)
{
// Pull Client out of Region
MainLog.Instance.Verbose("CLIENT", "Close has been called");
//raiseevent on the packet server to Shutdown the circuit
if (ShutdownCircult)
OnConnectionClosed(this);
CloseCleanup();
}
public void Kick(string message)
{
if (!ChildAgentStatus())
{
KickUserPacket kupack = (KickUserPacket)PacketPool.Instance.GetPacket(PacketType.KickUser);
kupack.UserInfo.AgentID = AgentId;
kupack.UserInfo.SessionID = SessionId;
kupack.TargetBlock.TargetIP = (uint)0;
kupack.TargetBlock.TargetPort = (ushort)0;
kupack.UserInfo.Reason = Helpers.StringToField(message);
OutPacket(kupack, ThrottleOutPacketType.Task);
}
}
public void Stop()
{
MainLog.Instance.Verbose("BUG", "Stop called, please find out where and remove it");
}
#endregion
# region Packet Handling
public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (PacketHandlers)
{
if (!PacketHandlers.ContainsKey(packetType))
{
PacketHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (m_packetHandlers)
{
if (!m_packetHandlers.ContainsKey(packetType))
{
m_packetHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
protected virtual bool ProcessPacketMethod(Packet packet)
{
bool result = false;
bool found = false;
PacketMethod method;
if (m_packetHandlers.TryGetValue(packet.Type, out method))
{
//there is a local handler for this packet type
result = method(this, packet);
}
else
{
//there is not a local handler so see if there is a Global handler
lock (PacketHandlers)
{
found = PacketHandlers.TryGetValue(packet.Type, out method);
}
if (found)
{
result = method(this, packet);
}
}
return result;
}
protected void DebugPacket(string direction, Packet packet)
{
if (m_debug > 0)
{
string info = String.Empty;
if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
return;
if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
return;
if (m_debug < 253 && (
packet.Type == PacketType.CompletePingCheck ||
packet.Type == PacketType.StartPingCheck
))
return;
if (m_debug < 252 && packet.Type == PacketType.PacketAck)
return;
if (m_debug > 1)
{
info = packet.ToString();
}
else
{
info = packet.Type.ToString();
}
Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
}
}
protected virtual void ClientLoop()
{
MainLog.Instance.Verbose("CLIENT", "Entered loop");
while (true)
{
QueItem nextPacket = m_packetQueue.Dequeue();
if (nextPacket.Incoming)
{
if (nextPacket.Packet.Type != PacketType.AgentUpdate)
{
m_packetsReceived++;
}
DebugPacket("IN", nextPacket.Packet);
ProcessInPacket(nextPacket.Packet);
}
else
{
DebugPacket("OUT", nextPacket.Packet);
ProcessOutPacket(nextPacket.Packet);
}
}
}
# endregion
protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
{
if (m_packetsReceived == m_lastPacketsReceived)
{
m_probesWithNoIngressPackets++;
if (m_probesWithNoIngressPackets > 30)
{
if (OnConnectionClosed != null)
{
OnConnectionClosed(this);
}
}
else
{
// this will normally trigger at least one packet (ping response)
SendStartPingCheck(0);
}
}
else
{
// Something received in the meantime - we can reset the counters
m_probesWithNoIngressPackets = 0;
m_lastPacketsReceived = m_packetsReceived;
}
SendPacketStats();
}
# region Setup
protected virtual void InitNewClient()
{
//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
// Establish our two timers. We could probably get this down to one
m_ackTimer = new Timer(750);
m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
m_ackTimer.Start();
m_clientPingTimer = new Timer(5000);
m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
m_clientPingTimer.Enabled = true;
MainLog.Instance.Verbose("CLIENT", "Adding viewer agent to scene");
m_scene.AddNewClient(this, true);
}
protected virtual void AuthUser()
{
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
AuthenticateResponse sessionInfo =
m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
m_circuitCode);
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
MainLog.Instance.Notice("CLIENT", "New user request denied to " + m_userEndPoint.ToString());
m_packetQueue.Close();
m_clientThread.Abort();
}
else
{
MainLog.Instance.Notice("CLIENT", "Got authenticated connection from " + m_userEndPoint.ToString());
//session is authorised
m_firstName = sessionInfo.LoginInfo.First;
m_lastName = sessionInfo.LoginInfo.Last;
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
{
m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
}
// This sets up all the timers
InitNewClient();
ClientLoop();
}
}
# endregion
// Previously ClientView.API partial class
public event Action OnLogout;
public event ObjectPermissions OnObjectPermissions;
public event Action OnConnectionClosed;
public event ViewerEffectEventHandler OnViewerEffect;
public event ImprovedInstantMessage OnInstantMessage;
public event ChatFromViewer OnChatFromViewer;
public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject;
public event GenericCall4 OnDeRezObject;
public event ModifyTerrain OnModifyTerrain;
public event Action OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event SetAppearance OnSetAppearance;
public event AvatarNowWearing OnAvatarNowWearing;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest;
public event StartAnim OnStartAnim;
public event StopAnim OnStopAnim;
public event Action OnRequestAvatarsData;
public event LinkObjects OnLinkObjects;
public event DelinkObjects OnDelinkObjects;
public event UpdateVector OnGrabObject;
public event ObjectSelect OnDeGrabObject;
public event ObjectDuplicate OnObjectDuplicate;
public event MoveObject OnGrabUpdate;
public event AddNewPrim OnAddPrim;
public event RequestGodlikePowers OnRequestGodlikePowers;
public event GodKickUser OnGodKickUser;
public event ObjectExtraParams OnUpdateExtraParams;
public event UpdateShape OnUpdatePrimShape;
public event ObjectSelect OnObjectSelect;
public event ObjectDeselect OnObjectDeselect;
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
public event UpdateVector OnUpdatePrimSinglePosition;
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
public event UpdateVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event Action OnRemoveAvatar;
public event RequestMapBlocks OnRequestMapBlocks;
public event RequestMapName OnMapNameRequest;
public event TeleportLocationRequest OnTeleportLocationRequest;
public event DisconnectUser OnDisconnectUser;
public event RequestAvatarProperties OnRequestAvatarProperties;
public event SetAlwaysRun OnSetAlwaysRun;
public event CreateNewInventoryItem OnCreateNewInventoryItem;
public event CreateInventoryFolder OnCreateNewInventoryFolder;
public event UpdateInventoryFolder OnUpdateInventoryFolder;
public event MoveInventoryFolder OnMoveInventoryFolder;
public event FetchInventoryDescendents OnFetchInventoryDescendents;
public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
public event FetchInventory OnFetchInventory;
public event RequestTaskInventory OnRequestTaskInventory;
public event UpdateInventoryItem OnUpdateInventoryItem;
public event CopyInventoryItem OnCopyInventoryItem;
public event MoveInventoryItem OnMoveInventoryItem;
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;
public event ConfirmXfer OnConfirmXfer;
public event RezScript OnRezScript;
public event UpdateTaskInventory OnUpdateTaskInventory;
public event RemoveTaskInventory OnRemoveTaskItem;
public event UUIDNameRequest OnNameFromUUIDRequest;
public event ParcelAccessListRequest OnParcelAccessListRequest;
public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
public event ParcelDivideRequest OnParcelDivideRequest;
public event ParcelJoinRequest OnParcelJoinRequest;
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
public event RegionInfoRequest OnRegionInfoRequest;
public event EstateCovenantRequest OnEstateCovenantRequest;
public event FriendActionDelegate OnApproveFriendRequest;
public event FriendActionDelegate OnDenyFriendRequest;
public event FriendshipTermination OnTerminateFriendship;
public event PacketStats OnPacketStats;
#region Scene/Avatar to Client
///
///
///
///
public void SendRegionHandshake(RegionInfo regionInfo)
{
RegionHandshakePacket handshake = (RegionHandshakePacket)PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
OutPacket(handshake, ThrottleOutPacketType.Task);
}
///
///
///
///
public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
{
AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
mov.SimData.ChannelVersion = m_channelVersion;
mov.AgentData.SessionID = m_sessionId;
mov.AgentData.AgentID = AgentId;
mov.Data.RegionHandle = regInfo.RegionHandle;
mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
{
mov.Data.Position = m_startpos;
}
else
{
mov.Data.Position = pos;
}
mov.Data.LookAt = look;
OutPacket(mov, ThrottleOutPacketType.Task);
}
///
///
///
///
///
///
///
///
public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
}
public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
reply.ChatData.Audible = 1;
reply.ChatData.Message = message;
reply.ChatData.ChatType = type;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = fromPos;
reply.ChatData.FromName = Helpers.StringToField(fromName);
reply.ChatData.OwnerID = fromAgentID;
reply.ChatData.SourceID = fromAgentID;
OutPacket(reply, ThrottleOutPacketType.Task);
}
///
///
///
///
///
public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
{
ImprovedInstantMessagePacket msg = (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
msg.AgentData.AgentID = fromAgent;
msg.AgentData.SessionID = fromAgentSession;
msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
msg.MessageBlock.Dialog = dialog;
msg.MessageBlock.FromGroup = false;
msg.MessageBlock.ID = imSessionID;
msg.MessageBlock.Offline = 0;
msg.MessageBlock.ParentEstateID = 0;
msg.MessageBlock.Position = new LLVector3();
msg.MessageBlock.RegionID = LLUUID.Random();
msg.MessageBlock.Timestamp = timeStamp;
msg.MessageBlock.ToAgentID = toAgent;
msg.MessageBlock.Message = Helpers.StringToField(message);
msg.MessageBlock.BinaryBucket = new byte[0];
OutPacket(msg, ThrottleOutPacketType.Task);
}
///
/// Send the region heightmap to the client
///
/// heightmap
public virtual void SendLayerData(float[] map)
{
try
{
int[] patches = new int[4];
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x += 4)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
OutPacket(layerpack, ThrottleOutPacketType.Land);
}
}
}
catch (Exception e)
{
MainLog.Instance.Warn("client",
"ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
///
/// Sends a specified patch to a client
///
/// Patch coordinate (x) 0..16
/// Patch coordinate (y) 0..16
/// heightmap
public void SendLayerData(int px, int py, float[] map)
{
try
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px;
patchy = py;
patches[0] = patchx + 0 + patchy * 16;
Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
OutPacket(layerpack, ThrottleOutPacketType.Land);
}
catch (Exception e)
{
MainLog.Instance.Warn("client",
"ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
///
///
///
///
///
///
public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint)
{
IPAddress neighbourIP = neighbourEndPoint.Address;
ushort neighbourPort = (ushort)neighbourEndPoint.Port;
EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.EnableSimulator);
// TODO: don't create new blocks if recycling an old packet
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
byte[] byteIP = neighbourIP.GetAddressBytes();
enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
enablesimpacket.SimulatorInfo.Port = neighbourPort;
OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
}
///
///
///
///
public AgentCircuitData RequestClientInfo()
{
AgentCircuitData agentData = new AgentCircuitData();
agentData.AgentID = AgentId;
agentData.SessionID = m_sessionId;
agentData.SecureSessionID = SecureSessionId;
agentData.circuitcode = m_circuitCode;
agentData.child = false;
agentData.firstname = m_firstName;
agentData.lastname = m_lastName;
agentData.CapsPath = String.Empty;
return agentData;
}
public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint externalIPEndPoint,
string capsURL)
{
LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
//CrossedRegionPacket newSimPack = (CrossedRegionPacket)PacketPool.Instance.GetPacket(PacketType.CrossedRegion);
CrossedRegionPacket newSimPack = new CrossedRegionPacket();
// TODO: don't create new blocks if recycling an old packet
newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
newSimPack.AgentData.AgentID = AgentId;
newSimPack.AgentData.SessionID = m_sessionId;
newSimPack.Info = new CrossedRegionPacket.InfoBlock();
newSimPack.Info.Position = pos;
newSimPack.Info.LookAt = look;
newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
newSimPack.RegionData.RegionHandle = newRegionHandle;
byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
newSimPack.RegionData.SimIP += (uint)byteIP[0];
newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
newSimPack.RegionData.SeedCapability = Helpers.StringToField(capsURL);
OutPacket(newSimPack, ThrottleOutPacketType.Task);
}
public void SendMapBlock(List mapBlocks)
{
MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
// TODO: don't create new blocks if recycling an old packet
mapReply.AgentData.AgentID = AgentId;
mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
mapReply.AgentData.Flags = 0;
for (int i = 0; i < mapBlocks.Count; i++)
{
mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId;
mapReply.Data[i].X = mapBlocks[i].X;
mapReply.Data[i].Y = mapBlocks[i].Y;
mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
mapReply.Data[i].Name = Helpers.StringToField(mapBlocks[i].Name);
mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
mapReply.Data[i].Access = mapBlocks[i].Access;
mapReply.Data[i].Agents = mapBlocks[i].Agents;
}
OutPacket(mapReply, ThrottleOutPacketType.Land);
}
public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
{
TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
tpLocal.Info.AgentID = AgentId;
tpLocal.Info.TeleportFlags = flags;
tpLocal.Info.LocationID = 2;
tpLocal.Info.LookAt = lookAt;
tpLocal.Info.Position = position;
OutPacket(tpLocal, ThrottleOutPacketType.Task);
}
public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
uint flags, string capsURL)
{
//TeleportFinishPacket teleport = (TeleportFinishPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFinish);
TeleportFinishPacket teleport = new TeleportFinishPacket();
teleport.Info.AgentID = AgentId;
teleport.Info.RegionHandle = regionHandle;
teleport.Info.SimAccess = simAccess;
teleport.Info.SeedCapability = Helpers.StringToField(capsURL);
IPAddress oIP = newRegionEndPoint.Address;
byte[] byteIP = oIP.GetAddressBytes();
uint ip = (uint)byteIP[3] << 24;
ip += (uint)byteIP[2] << 16;
ip += (uint)byteIP[1] << 8;
ip += (uint)byteIP[0];
teleport.Info.SimIP = ip;
teleport.Info.SimPort = (ushort)newRegionEndPoint.Port;
teleport.Info.LocationID = 4;
teleport.Info.TeleportFlags = 1 << 4;
OutPacket(teleport, ThrottleOutPacketType.Task);
}
///
///
///
public void SendTeleportFailed()
{
TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
tpFailed.Info.AgentID = AgentId;
tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport");
OutPacket(tpFailed, ThrottleOutPacketType.Task);
}
///
///
///
public void SendTeleportLocationStart()
{
//TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
TeleportStartPacket tpStart = new TeleportStartPacket();
tpStart.Info.TeleportFlags = 16; // Teleport via location
OutPacket(tpStart, ThrottleOutPacketType.Task);
}
public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
{
MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
money.MoneyData.AgentID = AgentId;
money.MoneyData.TransactionID = transaction;
money.MoneyData.TransactionSuccess = success;
money.MoneyData.Description = description;
money.MoneyData.MoneyBalance = balance;
OutPacket(money, ThrottleOutPacketType.Task);
}
public void SendStartPingCheck(byte seq)
{
StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
pc.PingID.PingID = seq;
pc.Header.Reliable = false;
OutPacket(pc, ThrottleOutPacketType.Task);
}
public void SendKillObject(ulong regionHandle, uint localID)
{
KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
// TODO: don't create new blocks if recycling an old packet
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = localID;
OutPacket(kill, ThrottleOutPacketType.Task);
}
///
/// Send information about the items contained in a folder to the client.
///
/// XXX This method needs some refactoring loving
///
/// The owner of the folder
/// The id of the folder
/// The items contained in the folder identified by folderID
/// Do we need to send folder information?
/// Do we need to send item information?
public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items,
List folders,
bool fetchFolders, bool fetchItems)
{
// An inventory descendents packet consists of a single agent section and an inventory details
// section for each inventory item. The size of each inventory item is approximately 550 bytes.
// In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent
// packets containing metadata for in excess of 100 items. But in practice, there may be other
// factors (e.g. firewalls) restraining the maximum UDP packet size. See,
//
// http://opensimulator.org/mantis/view.php?id=226
//
// for one example of this kind of thing. In fact, the Linden servers appear to only send about
// 6 to 7 items at a time, so let's stick with 6
int MAX_ITEMS_PER_PACKET = 6;
Encoding enc = Encoding.ASCII;
uint FULL_MASK_PERMISSIONS = 2147483647;
InventoryDescendentsPacket descend;
int i;
int count;
if (fetchItems)
{
descend = CreateInventoryDescendentsPacket(ownerID, folderID);
if (items.Count < MAX_ITEMS_PER_PACKET)
{
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
descend.AgentData.Descendents = items.Count;
}
else
{
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
}
// Even if we aren't fetching the folders, we still need to include the folder count
// in the total number of descendents. Failure to do so will cause subtle bugs such
// as the failure of textures which haven't been expanded in inventory to show up
// in the texture prim edit selection panel.
if (!fetchFolders)
{
descend.AgentData.Descendents += folders.Count;
}
count = 0;
i = 0;
foreach (InventoryItemBase item in items)
{
descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
descend.ItemData[i].ItemID = item.inventoryID;
descend.ItemData[i].AssetID = item.assetID;
descend.ItemData[i].CreatorID = item.creatorsID;
descend.ItemData[i].BaseMask = item.inventoryBasePermissions;
descend.ItemData[i].CreationDate = 1000;
descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription);
descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions;
descend.ItemData[i].Flags = 1;
descend.ItemData[i].FolderID = item.parentFolderID;
descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
descend.ItemData[i].GroupMask = 0;
descend.ItemData[i].InvType = (sbyte)item.invType;
descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName);
descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
descend.ItemData[i].OwnerID = item.avatarID;
descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
descend.ItemData[i].SalePrice = 0;
descend.ItemData[i].SaleType = 0;
descend.ItemData[i].Type = (sbyte)item.assetType;
descend.ItemData[i].CRC =
Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
descend.ItemData[i].InvType, descend.ItemData[i].Type,
descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
descend.ItemData[i].SalePrice,
descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
descend.ItemData[i].EveryoneMask,
descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
descend.ItemData[i].GroupMask, item.inventoryCurrentPermissions);
i++;
count++;
if (i == MAX_ITEMS_PER_PACKET)
{
OutPacket(descend, ThrottleOutPacketType.Asset);
if ((items.Count - count) > 0)
{
descend = CreateInventoryDescendentsPacket(ownerID, folderID);
if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
{
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
descend.AgentData.Descendents = items.Count - count;
}
else
{
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
}
i = 0;
}
}
}
if (i < MAX_ITEMS_PER_PACKET)
{
OutPacket(descend, ThrottleOutPacketType.Asset);
}
}
//send subfolders
descend = CreateInventoryDescendentsPacket(ownerID, folderID);
if (folders.Count < MAX_ITEMS_PER_PACKET)
{
descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
descend.AgentData.Descendents = folders.Count;
}
else
{
descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
}
// Not sure if this scenario ever actually occurs, but nonetheless we include the items
// count even if we're not sending item data for the same reasons as above.
if (!fetchItems)
{
descend.AgentData.Descendents += items.Count;
}
i = 0;
count = 0;
foreach (InventoryFolderBase folder in folders)
{
descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
descend.FolderData[i].FolderID = folder.folderID;
descend.FolderData[i].Name = Helpers.StringToField(folder.name);
descend.FolderData[i].ParentID = folder.parentID;
descend.FolderData[i].Type = (sbyte)folder.type;
i++;
count++;
if (i == MAX_ITEMS_PER_PACKET)
{
OutPacket(descend, ThrottleOutPacketType.Asset);
if ((folders.Count - count) > 0)
{
descend = CreateInventoryDescendentsPacket(ownerID, folderID);
if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
{
descend.FolderData =
new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
descend.AgentData.Descendents = folders.Count - count;
}
else
{
descend.FolderData =
new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
}
i = 0;
}
}
}
if (i < MAX_ITEMS_PER_PACKET)
{
OutPacket(descend, ThrottleOutPacketType.Asset);
}
}
private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
{
InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
descend.AgentData.AgentID = AgentId;
descend.AgentData.OwnerID = ownerID;
descend.AgentData.FolderID = folderID;
descend.AgentData.Version = 0;
return descend;
}
public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
{
Encoding enc = Encoding.ASCII;
uint FULL_MASK_PERMISSIONS = 2147483647;
FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
// TODO: don't create new blocks if recycling an old packet
inventoryReply.AgentData.AgentID = AgentId;
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
inventoryReply.InventoryData[0].ItemID = item.inventoryID;
inventoryReply.InventoryData[0].AssetID = item.assetID;
inventoryReply.InventoryData[0].CreatorID = item.creatorsID;
inventoryReply.InventoryData[0].BaseMask = item.inventoryBasePermissions;
inventoryReply.InventoryData[0].CreationDate =
(int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.inventoryDescription);
inventoryReply.InventoryData[0].EveryoneMask = item.inventoryEveryOnePermissions;
inventoryReply.InventoryData[0].Flags = 0;
inventoryReply.InventoryData[0].FolderID = item.parentFolderID;
inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
inventoryReply.InventoryData[0].GroupMask = 0;
inventoryReply.InventoryData[0].InvType = (sbyte)item.invType;
inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.inventoryName);
inventoryReply.InventoryData[0].NextOwnerMask = item.inventoryNextPermissions;
inventoryReply.InventoryData[0].OwnerID = item.avatarID;
inventoryReply.InventoryData[0].OwnerMask = item.inventoryCurrentPermissions;
inventoryReply.InventoryData[0].SalePrice = 0;
inventoryReply.InventoryData[0].SaleType = 0;
inventoryReply.InventoryData[0].Type = (sbyte)item.assetType;
inventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
inventoryReply.InventoryData[0].GroupID, 100,
inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
}
/// IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)
public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
{
Encoding enc = Encoding.ASCII;
uint FULL_MASK_PERMISSIONS = 2147483647;
UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem);
// TODO: don't create new blocks if recycling an old packet
InventoryReply.AgentData.AgentID = AgentId;
InventoryReply.AgentData.SimApproved = true;
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
InventoryReply.InventoryData[0].ItemID = Item.inventoryID;
InventoryReply.InventoryData[0].AssetID = Item.assetID;
InventoryReply.InventoryData[0].CreatorID = Item.creatorsID;
InventoryReply.InventoryData[0].BaseMask = Item.inventoryBasePermissions;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.inventoryDescription);
InventoryReply.InventoryData[0].EveryoneMask = Item.inventoryEveryOnePermissions;
InventoryReply.InventoryData[0].Flags = 0;
InventoryReply.InventoryData[0].FolderID = Item.parentFolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = 0;
InventoryReply.InventoryData[0].InvType = (sbyte)Item.invType;
InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.inventoryName);
InventoryReply.InventoryData[0].NextOwnerMask = Item.inventoryNextPermissions;
InventoryReply.InventoryData[0].OwnerID = Item.avatarID;
InventoryReply.InventoryData[0].OwnerMask = Item.inventoryCurrentPermissions;
InventoryReply.InventoryData[0].SalePrice = 100;
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type = (sbyte)Item.assetType;
InventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
InventoryReply.InventoryData[0].GroupID, 100,
InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID,
InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
OutPacket(InventoryReply, ThrottleOutPacketType.Asset);
}
public void SendRemoveInventoryItem(LLUUID itemID)
{
RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem);
// TODO: don't create new blocks if recycling an old packet
remove.AgentData.AgentID = AgentId;
remove.AgentData.SessionID = m_sessionId;
remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
remove.InventoryData[0].ItemID = itemID;
OutPacket(remove, ThrottleOutPacketType.Asset);
}
public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
{
ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket)PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
replytask.InventoryData.TaskID = taskID;
replytask.InventoryData.Serial = serial;
replytask.InventoryData.Filename = fileName;
OutPacket(replytask, ThrottleOutPacketType.Asset);
}
public void SendXferPacket(ulong xferID, uint packet, byte[] data)
{
SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
sendXfer.XferID.ID = xferID;
sendXfer.XferID.Packet = packet;
sendXfer.DataPacket.Data = data;
OutPacket(sendXfer, ThrottleOutPacketType.Task);
}
public void SendAvatarPickerReply(AvatarPickerReplyPacket replyPacket)
{
OutPacket(replyPacket, ThrottleOutPacketType.Task);
}
///
///
///
///
public void SendAlertMessage(string message)
{
AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage);
alertPack.AlertData.Message = Helpers.StringToField(message);
OutPacket(alertPack, ThrottleOutPacketType.Task);
}
///
///
///
///
///
public void SendAgentAlertMessage(string message, bool modal)
{
AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
alertPack.AgentData.AgentID = AgentId;
alertPack.AlertData.Message = Helpers.StringToField(message);
alertPack.AlertData.Modal = modal;
OutPacket(alertPack, ThrottleOutPacketType.Task);
}
public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
string url)
{
LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL);
loadURL.Data.ObjectName = Helpers.StringToField(objectname);
loadURL.Data.ObjectID = objectID;
loadURL.Data.OwnerID = ownerID;
loadURL.Data.OwnerIsGroup = groupOwned;
loadURL.Data.Message = Helpers.StringToField(message);
loadURL.Data.URL = Helpers.StringToField(url);
OutPacket(loadURL, ThrottleOutPacketType.Task);
}
public void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
{
PreloadSoundPacket preSound = (PreloadSoundPacket)PacketPool.Instance.GetPacket(PacketType.PreloadSound);
// TODO: don't create new blocks if recycling an old packet
preSound.DataBlock = new PreloadSoundPacket.DataBlockBlock[1];
preSound.DataBlock[0] = new PreloadSoundPacket.DataBlockBlock();
preSound.DataBlock[0].ObjectID = objectID;
preSound.DataBlock[0].OwnerID = ownerID;
preSound.DataBlock[0].SoundID = soundID;
OutPacket(preSound, ThrottleOutPacketType.Task);
}
public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
{
AttachedSoundPacket sound = (AttachedSoundPacket)PacketPool.Instance.GetPacket(PacketType.AttachedSound);
sound.DataBlock.SoundID = soundID;
sound.DataBlock.ObjectID = objectID;
sound.DataBlock.OwnerID = ownerID;
sound.DataBlock.Gain = gain;
sound.DataBlock.Flags = flags;
OutPacket(sound, ThrottleOutPacketType.Task);
}
public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
{
SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
viewertime.TimeInfo.SunDirection = sunPos;
viewertime.TimeInfo.SunAngVelocity = sunVel;
viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
OutPacket(viewertime, ThrottleOutPacketType.Task);
}
public void SendViewerTime(int phase)
{
Console.WriteLine("SunPhase: {0}", phase);
SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
//viewertime.TimeInfo.SecPerDay = 86400;
//viewertime.TimeInfo.SecPerYear = 31536000;
viewertime.TimeInfo.SecPerDay = 1000;
viewertime.TimeInfo.SecPerYear = 365000;
viewertime.TimeInfo.SunPhase = 1;
int sunPhase = (phase + 2) / 2;
if ((sunPhase < 6) || (sunPhase > 36))
{
viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
Console.WriteLine("sending night");
}
else
{
if (sunPhase < 12)
{
sunPhase = 12;
}
sunPhase = sunPhase - 12;
float yValue = 0.1f * (sunPhase);
Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
if (yValue > 1.2f)
{
yValue = yValue - 1.2f;
}
yValue = Util.Clip(yValue, 0, 1);
if (sunPhase < 14)
{
yValue = 1 - yValue;
}
if (sunPhase < 12)
{
yValue *= -1;
}
viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
Console.WriteLine("sending sun update " + yValue);
}
viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
OutPacket(viewertime, ThrottleOutPacketType.Task);
}
public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
LLUUID partnerID)
{
AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply);
avatarReply.AgentData.AgentID = AgentId;
avatarReply.AgentData.AvatarID = avatarID;
avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
avatarReply.PropertiesData.CharterMember = Helpers.StringToField(charterMember);
avatarReply.PropertiesData.FLAboutText = Helpers.StringToField(flAbout);
avatarReply.PropertiesData.Flags = 0;
avatarReply.PropertiesData.FLImageID = flImageID;
avatarReply.PropertiesData.ImageID = imageID;
avatarReply.PropertiesData.ProfileURL = Helpers.StringToField(profileURL);
avatarReply.PropertiesData.PartnerID = partnerID;
OutPacket(avatarReply, ThrottleOutPacketType.Task);
}
#endregion
#region Appearance/ Wearables Methods
///
///
///
///
public void SendWearables(AvatarWearable[] wearables, int serial)
{
AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
aw.AgentData.AgentID = AgentId;
aw.AgentData.SerialNum = (uint)serial;
aw.AgentData.SessionID = m_sessionId;
// TODO: don't create new blocks if recycling an old packet
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb;
for (int i = 0; i < wearables.Length; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i].AssetID;
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
}
OutPacket(aw, ThrottleOutPacketType.Task);
}
///
///
///
///
///
///
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
{
AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
// TODO: don't create new blocks if recycling an old packet
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
avp.ObjectData.TextureEntry = textureEntry;
AvatarAppearancePacket.VisualParamBlock avblock = null;
for (int i = 0; i < visualParams.Length; i++)
{
avblock = new AvatarAppearancePacket.VisualParamBlock();
avblock.ParamValue = visualParams[i];
avp.VisualParam[i] = avblock;
}
avp.Sender.IsTrial = false;
avp.Sender.ID = agentID;
OutPacket(avp, ThrottleOutPacketType.Task);
}
public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
{
AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
// TODO: don't create new blocks if recycling an old packet
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
ani.AnimationSourceList[0].ObjectID = sourceAgentId;
ani.Sender = new AvatarAnimationPacket.SenderBlock();
ani.Sender.ID = sourceAgentId;
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animations.Length];
for (int i = 0; i < animations.Length; ++i)
{
ani.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
ani.AnimationList[i].AnimID = animations[i];
ani.AnimationList[i].AnimSequenceID = seqs[i];
}
OutPacket(ani, ThrottleOutPacketType.Task);
}
#endregion
#region Avatar Packet/data sending Methods
///
/// send a objectupdate packet with information about the clients avatar
///
///
///
///
///
///
///
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
{
ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
objupdate.RegionData.RegionHandle = regionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry);
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = avatarLocalID;
objupdate.ObjectData[0].FullID = avatarID;
objupdate.ObjectData[0].ParentID = parentID;
objupdate.ObjectData[0].NameValue =
Helpers.StringToField("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
OutPacket(objupdate, ThrottleOutPacketType.Task);
}
///
///
///
///
///
///
///
///
public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLVector3 velocity, LLQuaternion rotation)
{
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
CreateAvatarImprovedBlock(localID, position, velocity, rotation);
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
OutPacket(terse, ThrottleOutPacketType.Task);
}
public void SendCoarseLocationUpdate(List CoarseLocations)
{
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
// TODO: don't create new blocks if recycling an old packet
int total = CoarseLocations.Count;
CoarseLocationUpdatePacket.IndexBlock ib =
new CoarseLocationUpdatePacket.IndexBlock();
loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
for (int i = 0; i < total; i++)
{
CoarseLocationUpdatePacket.LocationBlock lb =
new CoarseLocationUpdatePacket.LocationBlock();
lb.X = (byte)CoarseLocations[i].X;
lb.Y = (byte)CoarseLocations[i].Y;
lb.Z = (byte)(CoarseLocations[i].Z / 4);
loc.Location[i] = lb;
}
ib.You = -1;
ib.Prey = -1;
loc.Index = ib;
OutPacket(loc, ThrottleOutPacketType.Task);
}
#endregion
#region Primitive Packet/data Sending Methods
///
///
///
///
///
///
public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
{
ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
// TODO: don't create new blocks if recycling an old packet
attach.AgentData.AgentID = AgentId;
attach.AgentData.SessionID = m_sessionId;
attach.AgentData.AttachmentPoint = attachPoint;
attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
attach.ObjectData[0].ObjectLocalID = localID;
attach.ObjectData[0].Rotation = rotation;
OutPacket(attach, ThrottleOutPacketType.Task);
}
public void SendPrimitiveToClient(
ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
LLQuaternion rotation, byte clickAction)
{
ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
outPacket.RegionData.RegionHandle = regionHandle;
outPacket.RegionData.TimeDilation = timeDilation;
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
outPacket.ObjectData[0] = CreatePrimUpdateBlock(primShape, flags);
outPacket.ObjectData[0].ID = localID;
outPacket.ObjectData[0].FullID = objectID;
outPacket.ObjectData[0].OwnerID = ownerID;
outPacket.ObjectData[0].Text = Helpers.StringToField(text);
outPacket.ObjectData[0].TextColor[0] = color[0];
outPacket.ObjectData[0].TextColor[1] = color[1];
outPacket.ObjectData[0].TextColor[2] = color[2];
outPacket.ObjectData[0].TextColor[3] = color[3];
outPacket.ObjectData[0].ParentID = parentID;
outPacket.ObjectData[0].PSBlock = particleSystem;
outPacket.ObjectData[0].ClickAction = clickAction;
//outPacket.ObjectData[0].Flags = 0;
outPacket.ObjectData[0].Radius = 20;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
byte[] rot = rotation.GetBytes();
Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
OutPacket(outPacket, ThrottleOutPacketType.Task);
}
///
///
///
///
///
///
///
///
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation)
{
LLVector3 velocity = new LLVector3(0f, 0f, 0f);
LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity);
OutPacket(terse, ThrottleOutPacketType.Task);
}
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
{
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity);
OutPacket(terse, ThrottleOutPacketType.Task);
}
#endregion
#region Helper Methods
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos,
LLVector3 velocity,
LLQuaternion rotation)
{
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0]; // AvatarTemplate.TextureEntry;
uint ID = localID;
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 1;
i += 14;
bytes[i++] = 128;
bytes[i++] = 63;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort InternVelocityX;
ushort InternVelocityY;
ushort InternVelocityZ;
Vector3 internDirec = new Vector3(0, 0, 0);
internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
internDirec = internDirec / 128.0f;
internDirec.x += 1;
internDirec.y += 1;
internDirec.z += 1;
InternVelocityX = (ushort)(32768 * internDirec.x);
InternVelocityY = (ushort)(32768 * internDirec.y);
InternVelocityZ = (ushort)(32768 * internDirec.z);
ushort ac = 32767;
bytes[i++] = (byte)(InternVelocityX % 256);
bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
bytes[i++] = (byte)(InternVelocityY % 256);
bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
bytes[i++] = (byte)(InternVelocityZ % 256);
bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//rotation
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (rotation.W + 1));
rx = (ushort)(32768 * (rotation.X + 1));
ry = (ushort)(32768 * (rotation.Y + 1));
rz = (ushort)(32768 * (rotation.Z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return (dat);
}
///
///
///
///
///
///
///
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
LLVector3 position,
LLQuaternion rotation,
LLVector3 velocity,
LLVector3 rotationalvelocity)
{
uint ID = localID;
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0];
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 0;
byte[] pb = position.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
ushort velx, vely, velz;
Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
vel = vel / 128.0f;
vel.x += 1;
vel.y += 1;
vel.z += 1;
//vel
velx = (ushort)(32768 * (vel.x));
vely = (ushort)(32768 * (vel.y));
velz = (ushort)(32768 * (vel.z));
bytes[i++] = (byte)(velx % 256);
bytes[i++] = (byte)((velx >> 8) % 256);
bytes[i++] = (byte)(vely % 256);
bytes[i++] = (byte)((vely >> 8) % 256);
bytes[i++] = (byte)(velz % 256);
bytes[i++] = (byte)((velz >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (rotation.W + 1));
rx = (ushort)(32768 * (rotation.X + 1));
ry = (ushort)(32768 * (rotation.Y + 1));
rz = (ushort)(32768 * (rotation.Z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
ushort rvelx, rvely, rvelz;
Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
rvel = rvel / 128.0f;
rvel.x += 1;
rvel.y += 1;
rvel.z += 1;
//vel
rvelx = (ushort)(32768 * (rvel.x));
rvely = (ushort)(32768 * (rvel.y));
rvelz = (ushort)(32768 * (rvel.z));
bytes[i++] = (byte)(rvelx % 256);
bytes[i++] = (byte)((rvelx >> 8) % 256);
bytes[i++] = (byte)(rvely % 256);
bytes[i++] = (byte)((rvely >> 8) % 256);
bytes[i++] = (byte)(rvelz % 256);
bytes[i++] = (byte)((rvelz >> 8) % 256);
dat.Data = bytes;
return dat;
}
///
/// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
///
///
///
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags)
{
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
SetDefaultPrimPacketValues(objupdate);
objupdate.UpdateFlags = flags;
SetPrimPacketShapeData(objupdate, primShape);
return objupdate;
}
protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
{
objectData.TextureEntry = primData.TextureEntry;
objectData.PCode = primData.PCode;
objectData.State = primData.State;
objectData.PathBegin = primData.PathBegin;
objectData.PathEnd = primData.PathEnd;
objectData.PathScaleX = primData.PathScaleX;
objectData.PathScaleY = primData.PathScaleY;
objectData.PathShearX = primData.PathShearX;
objectData.PathShearY = primData.PathShearY;
objectData.PathSkew = primData.PathSkew;
objectData.ProfileBegin = primData.ProfileBegin;
objectData.ProfileEnd = primData.ProfileEnd;
objectData.Scale = primData.Scale;
objectData.PathCurve = primData.PathCurve;
objectData.ProfileCurve = primData.ProfileCurve;
objectData.ProfileHollow = primData.ProfileHollow;
objectData.PathRadiusOffset = primData.PathRadiusOffset;
objectData.PathRevolutions = primData.PathRevolutions;
objectData.PathTaperX = primData.PathTaperX;
objectData.PathTaperY = primData.PathTaperY;
objectData.PathTwist = primData.PathTwist;
objectData.PathTwistBegin = primData.PathTwistBegin;
objectData.ExtraParams = primData.ExtraParams;
}
///
/// Set some default values in a ObjectUpdatePacket
///
///
protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 3;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[60];
objdata.ObjectData[46] = 128;
objdata.ObjectData[47] = 63;
}
///
///
///
///
protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
{
ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
// new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
SetDefaultAvatarPacketValues(ref objdata);
objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
objdata.PathCurve = 16;
objdata.ProfileCurve = 1;
objdata.PathScaleX = 100;
objdata.PathScaleY = 100;
objdata.ParentID = 0;
objdata.OwnerID = LLUUID.Zero;
objdata.Scale = new LLVector3(1, 1, 1);
objdata.PCode = 47;
if (textureEntry != null)
{
objdata.TextureEntry = textureEntry;
}
Encoding enc = Encoding.ASCII;
LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
pos.X = 100f;
objdata.ID = 8880000;
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
//LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
//objdata.FullID=user.AgentId;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
return objdata;
}
///
///
///
///
protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 4;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[76];
objdata.ObjectData[15] = 128;
objdata.ObjectData[16] = 63;
objdata.ObjectData[56] = 128;
objdata.ObjectData[61] = 102;
objdata.ObjectData[62] = 40;
objdata.ObjectData[63] = 61;
objdata.ObjectData[64] = 189;
}
public void SendNameReply(LLUUID profileId, string firstname, string lastname)
{
UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
// TODO: don't create new blocks if recycling an old packet
packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
packet.UUIDNameBlock[0].ID = profileId;
packet.UUIDNameBlock[0].FirstName = Helpers.StringToField(firstname);
packet.UUIDNameBlock[0].LastName = Helpers.StringToField(lastname);
OutPacket(packet, ThrottleOutPacketType.Task);
}
#endregion
protected virtual void RegisterLocalPacketHandlers()
{
AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
}
private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
{
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
if (OnViewerEffect != null)
{
OnViewerEffect(sender, viewer.Effect);
}
return true;
}
protected virtual bool Logout(IClientAPI client, Packet packet)
{
MainLog.Instance.Verbose("CLIENT", "Got a logout request");
if (OnLogout != null)
{
OnLogout(client);
}
return true;
}
protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
{
//System.Console.WriteLine("texture cached: " + packet.ToString());
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
cachedresp.AgentData.SessionID = m_sessionId;
cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
m_cachedTextureSerial++;
cachedresp.WearableData =
new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
for (int i = 0; i < chechedtex.WearableData.Length; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}
OutPacket(cachedresp, ThrottleOutPacketType.Texture);
return true;
}
protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
// System.Console.WriteLine("new multi update packet " + multipleupdate.ToString());
Scene tScene = (Scene)m_scene;
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
MultipleObjectUpdatePacket.ObjectDataBlock block = multipleupdate.ObjectData[i];
// Can't act on Null Data
if (block.Data != null)
{
uint localId = block.ObjectLocalID;
SceneObjectPart part = tScene.GetSceneObjectPart(localId);
if (part == null)
{
// It's a ghost! tell the client to delete it from view.
simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
localId);
}
else
{
LLUUID partId = part.UUID;
switch (block.Type)
{
case 1:
if (OnUpdatePrimSinglePosition != null)
{
LLVector3 pos = new LLVector3(block.Data, 0);
// System.Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
OnUpdatePrimSinglePosition(localId, pos, this);
}
break;
case 2:
if (OnUpdatePrimSingleRotation != null)
{
LLQuaternion rot = new LLQuaternion(block.Data, 0, true);
//System.Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimSingleRotation(localId, rot, this);
}
break;
case 3:
if (OnUpdatePrimSingleRotation != null)
{
LLQuaternion rot = new LLQuaternion(block.Data, 12, true);
//System.Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimSingleRotation(localId, rot, this);
}
break;
case 5:
if (OnUpdatePrimScale != null)
{
LLVector3 scale = new LLVector3(block.Data, 12);
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
OnUpdatePrimScale(localId, scale, this);
}
break;
case 9:
if (OnUpdatePrimGroupPosition != null)
{
LLVector3 pos = new LLVector3(block.Data, 0);
OnUpdatePrimGroupPosition(localId, pos, this);
}
break;
case 10:
if (OnUpdatePrimGroupRotation != null)
{
LLQuaternion rot = new LLQuaternion(block.Data, 0, true);
// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimGroupRotation(localId, rot, this);
}
break;
case 11:
if (OnUpdatePrimGroupMouseRotation != null)
{
LLVector3 pos = new LLVector3(block.Data, 0);
LLQuaternion rot = new LLQuaternion(block.Data, 12, true);
//Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimGroupMouseRotation(localId, pos, rot,
this);
}
break;
case 13:
if (OnUpdatePrimScale != null)
{
LLVector3 scale = new LLVector3(block.Data, 12);
//Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
OnUpdatePrimScale(localId, scale, this);
// Change the position based on scale (for bug number 246)
LLVector3 pos = new LLVector3(block.Data, 0);
// System.Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
OnUpdatePrimSinglePosition(localId, pos, this);
}
break;
case 29:
if (OnUpdatePrimScale != null)
{
LLVector3 scale = new LLVector3(block.Data, 12);
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
OnUpdatePrimScale(localId, scale, this);
LLVector3 pos = new LLVector3(block.Data, 0);
OnUpdatePrimSinglePosition(localId, pos, this);
}
break;
case 21:
if (OnUpdatePrimScale != null)
{
LLVector3 scale = new LLVector3(block.Data, 12);
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
OnUpdatePrimScale(localId, scale, this);
}
break;
}
}
}
}
return true;
}
public void RequestMapLayer()
{
//should be getting the map layer from the grid server
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
MapLayerReplyPacket mapReply = (MapLayerReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapLayerReply);
// TODO: don't create new blocks if recycling an old packet
mapReply.AgentData.AgentID = AgentId;
mapReply.AgentData.Flags = 0;
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
mapReply.LayerData[0].Bottom = 0;
mapReply.LayerData[0].Left = 0;
mapReply.LayerData[0].Top = 30000;
mapReply.LayerData[0].Right = 30000;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
OutPacket(mapReply, ThrottleOutPacketType.Land);
}
public void RequestMapBlocks(int minX, int minY, int maxX, int maxY)
{
/*
IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
mbReply.AgentData.AgentId = this.AgentId;
int len;
if (simMapProfiles == null)
len = 0;
else
len = simMapProfiles.Count;
mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
int iii;
for (iii = 0; iii < len; iii++)
{
Hashtable mp = (Hashtable)simMapProfiles[iii];
mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
}
this.OutPacket(mbReply, ThrottleOutPacketType.Land);
*/
}
public void SetChildAgentThrottle(byte[] throttles)
{
m_packetQueue.SetThrottleFromClient(throttles);
}
// Previously ClientView.m_packetQueue
// A thread safe sequence number allocator.
protected uint NextSeqNum()
{
// Set the sequence number
uint seq = 1;
lock (m_sequenceLock)
{
if (m_sequence >= MAX_SEQUENCE)
{
m_sequence = 1;
}
else
{
m_sequence++;
}
seq = m_sequence;
}
return seq;
}
protected void AddAck(Packet Pack)
{
lock (m_needAck)
{
if (!m_needAck.ContainsKey(Pack.Header.Sequence))
{
try
{
m_needAck.Add(Pack.Header.Sequence, Pack);
m_unAckedBytes += Pack.ToBytes().Length;
}
catch (Exception) // HACKY
{
// Ignore
// Seems to throw a exception here occasionally
// of 'duplicate key' despite being locked.
// !?!?!?
}
}
else
{
// Client.Log("Attempted to add a duplicate sequence number (" +
// packet.Header.m_sequence + ") to the m_needAck dictionary for packet type " +
// packet.Type.ToString(), Helpers.LogLevel.Warning);
}
}
}
protected virtual void SetPendingAcks(ref Packet Pack)
{
// Append any ACKs that need to be sent out to this packet
lock (m_pendingAcks)
{
// TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
if (m_pendingAcks.Count > 0 && m_pendingAcks.Count < MAX_APPENDED_ACKS)
{
Pack.Header.AckList = new uint[m_pendingAcks.Count];
int i = 0;
foreach (uint ack in m_pendingAcks.Values)
{
Pack.Header.AckList[i] = ack;
i++;
}
m_pendingAcks.Clear();
Pack.Header.AppendedAcks = true;
}
}
}
protected virtual void ProcessOutPacket(Packet Pack)
{
// Keep track of when this packet was sent out
Pack.TickCount = System.Environment.TickCount;
if (!Pack.Header.Resent)
{
Pack.Header.Sequence = NextSeqNum();
if (Pack.Header.Reliable) //DIRTY HACK
{
AddAck(Pack); // this adds the need to ack this packet later
if (Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest)
{
SetPendingAcks(ref Pack);
}
}
}
// Actually make the byte array and send it
try
{
byte[] sendbuffer = Pack.ToBytes();
PacketPool.Instance.ReturnPacket(Pack);
if (Pack.Header.Zerocoded)
{
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
}
else
{
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
}
}
catch (Exception e)
{
MainLog.Instance.Warn("client",
"ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
m_userEndPoint.ToString() + " - killing thread");
MainLog.Instance.Error(e.ToString());
Close(true);
}
}
public virtual void InPacket(Packet NewPack)
{
// Handle appended ACKs
if (NewPack != null)
{
if (NewPack.Header.AppendedAcks)
{
lock (m_needAck)
{
foreach (uint ackedPacketId in NewPack.Header.AckList)
{
Packet ackedPacket;
if (m_needAck.TryGetValue(ackedPacketId, out ackedPacket))
{
m_unAckedBytes -= ackedPacket.ToBytes().Length;
m_needAck.Remove(ackedPacketId);
}
}
}
}
// Handle PacketAck packets
if (NewPack.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
lock (m_needAck)
{
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
{
uint ackedPackId = block.ID;
Packet ackedPacket;
if (m_needAck.TryGetValue(ackedPackId, out ackedPacket))
{
m_unAckedBytes -= ackedPacket.ToBytes().Length;
m_needAck.Remove(ackedPackId);
}
}
}
}
else if ((NewPack.Type == PacketType.StartPingCheck))
{
//reply to pingcheck
StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack;
CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
endPing.PingID.PingID = startPing.PingID.PingID;
OutPacket(endPing, ThrottleOutPacketType.Task);
}
else
{
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = true;
m_packetQueue.Enqueue(item);
}
}
}
public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
{
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = false;
item.throttleType = throttlePacketType; // Packet throttle type
m_packetQueue.Enqueue(item);
m_packetsSent++;
}
# region Low Level Packet Methods
protected void ack_pack(Packet Pack)
{
if (Pack.Header.Reliable)
{
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
// TODO: don't create new blocks if recycling an old packet
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
ack_it.Packets[0].ID = Pack.Header.Sequence;
ack_it.Header.Reliable = false;
OutPacket(ack_it, ThrottleOutPacketType.Unknown);
}
/*
if (Pack.Header.Reliable)
{
lock (m_pendingAcks)
{
uint sequence = (uint)Pack.Header.m_sequence;
if (!m_pendingAcks.ContainsKey(sequence)) { m_pendingAcks[sequence] = sequence; }
}
}*/
}
protected void ResendUnacked()
{
int now = System.Environment.TickCount;
lock (m_needAck)
{
foreach (Packet packet in m_needAck.Values)
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
MainLog.Instance.Verbose("NETWORK", "Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
OutPacket(packet, ThrottleOutPacketType.Resend);
}
}
}
}
protected void SendAcks()
{
lock (m_pendingAcks)
{
if (m_pendingAcks.Count > 0)
{
if (m_pendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
MainLog.Instance.Verbose("NETWORK", "Too many ACKs queued up!");
return;
}
//MainLog.Instance.Verbose("NETWORK", "Sending PacketAck");
int i = 0;
PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
// TODO: don't create new blocks if recycling an old packet
acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
foreach (uint ack in m_pendingAcks.Values)
{
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
acks.Packets[i].ID = ack;
i++;
}
acks.Header.Reliable = false;
OutPacket(acks, ThrottleOutPacketType.Unknown);
m_pendingAcks.Clear();
}
}
}
protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
{
SendAcks();
ResendUnacked();
}
protected void SendPacketStats()
{
if (OnPacketStats != null)
{
OnPacketStats(m_packetsReceived - m_lastPacketsReceived, m_packetsSent - m_lastPacketsSent, m_unAckedBytes);
m_lastPacketsReceived = m_packetsReceived;
m_lastPacketsSent = m_packetsSent;
}
}
#endregion
// Previously ClientView.ProcessPackets
public bool AddMoney(int debit)
{
if (m_moneyBalance + debit >= 0)
{
m_moneyBalance += debit;
SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance);
return true;
}
else
{
return false;
}
}
protected void ProcessInPacket(Packet Pack)
{
ack_pack(Pack);
if (ProcessPacketMethod(Pack))
{
//there is a handler registered that handled this packet type
return;
}
else
{
Encoding _enc = Encoding.ASCII;
switch (Pack.Type)
{
#region Scene/Avatar
case PacketType.AvatarPropertiesRequest:
AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
if (OnRequestAvatarProperties != null)
{
OnRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID);
}
break;
case PacketType.ChatFromViewer:
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
string fromName = String.Empty; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
byte[] message = inchatpack.ChatData.Message;
byte type = inchatpack.ChatData.Type;
LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
LLUUID fromAgentID = AgentId;
int channel = inchatpack.ChatData.Channel;
if (OnChatFromViewer != null)
{
ChatFromViewerArgs args = new ChatFromViewerArgs();
args.Channel = channel;
args.From = fromName;
args.Message = Helpers.FieldToUTF8String(message);
args.Type = (ChatTypeEnum)type;
args.Position = fromPos;
args.Scene = Scene;
args.Sender = this;
OnChatFromViewer(this, args);
}
break;
case PacketType.ImprovedInstantMessage:
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
if (OnInstantMessage != null)
{
OnInstantMessage(this, msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
msgpack.MessageBlock.ToAgentID, msgpack.MessageBlock.ID,
msgpack.MessageBlock.Timestamp, IMfromName, IMmessage,
msgpack.MessageBlock.Dialog, msgpack.MessageBlock.FromGroup,
msgpack.MessageBlock.Offline, msgpack.MessageBlock.ParentEstateID,
msgpack.MessageBlock.Position, msgpack.MessageBlock.RegionID,
msgpack.MessageBlock.BinaryBucket);
}
break;
case PacketType.AcceptFriendship:
AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
// My guess is this is the folder to stick the calling card into
List callingCardFolders = new List();
LLUUID agentID = afriendpack.AgentData.AgentID;
LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
{
callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
}
if (OnApproveFriendRequest != null)
{
OnApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
}
break;
case PacketType.TerminateFriendship:
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
if (OnTerminateFriendship != null)
{
OnTerminateFriendship(this, listOwnerAgentID, exFriendID);
}
break;
case PacketType.RezObject:
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
if (OnRezObject != null)
{
//rezPacket.RezData.BypassRaycast;
//rezPacket.RezData.RayEnd;
//rezPacket.RezData.RayEndIsIntersection;
//rezPacket.RezData.RayStart;
//rezPacket.RezData.RayTargetID;
//rezPacket.RezData.RemoveItem;
//rezPacket.RezData.RezSelected;
//rezPacket.RezData.FromTaskID;
//MainLog.Instance.Verbose("REZData", rezPacket.ToString());
OnRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
rezPacket.RezData.EveryoneMask, rezPacket.RezData.GroupMask,
rezPacket.RezData.NextOwnerMask, rezPacket.RezData.ItemFlags,
rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
rezPacket.RezData.FromTaskID);
}
break;
case PacketType.DeRezObject:
if (OnDeRezObject != null)
{
OnDeRezObject(Pack, this);
}
break;
case PacketType.ModifyLand:
ModifyLandPacket modify = (ModifyLandPacket)Pack;
if (modify.ParcelData.Length > 0)
{
if (OnModifyTerrain != null)
{
for (int i = 0; i < modify.ParcelData.Length; i++)
{
OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
modify.ModifyBlock.BrushSize,
modify.ModifyBlock.Action, modify.ParcelData[i].North,
modify.ParcelData[i].West, modify.ParcelData[i].South,
modify.ParcelData[i].East, this);
}
}
}
break;
case PacketType.RegionHandshakeReply:
if (OnRegionHandShakeReply != null)
{
OnRegionHandShakeReply(this);
}
break;
case PacketType.AgentWearablesRequest:
if (OnRequestWearables != null)
{
OnRequestWearables();
}
if (OnRequestAvatarsData != null)
{
OnRequestAvatarsData(this);
}
break;
case PacketType.AgentSetAppearance:
AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
if (OnSetAppearance != null)
{
OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
}
break;
case PacketType.AgentIsNowWearing:
if (OnAvatarNowWearing != null)
{
AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
for (int i = 0; i < nowWearing.WearableData.Length; i++)
{
AvatarWearingArgs.Wearable wearable =
new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
nowWearing.WearableData[i].WearableType);
wearingArgs.NowWearing.Add(wearable);
}
OnAvatarNowWearing(this, wearingArgs);
}
break;
case PacketType.SetAlwaysRun:
SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
if (OnSetAlwaysRun != null)
OnSetAlwaysRun(this, run.AgentData.AlwaysRun);
break;
case PacketType.CompleteAgentMovement:
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion();
}
break;
case PacketType.AgentUpdate:
if (OnAgentUpdate != null)
{
AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
OnAgentUpdate(this, agenUpdate);
//agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
}
break;
case PacketType.AgentAnimation:
AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
for (int i = 0; i < AgentAni.AnimationList.Length; i++)
{
if (AgentAni.AnimationList[i].StartAnim)
{
if (OnStartAnim != null)
{
OnStartAnim(this, AgentAni.AnimationList[i].AnimID, 1);
}
}
else
{
if (OnStopAnim != null)
{
OnStopAnim(this, AgentAni.AnimationList[i].AnimID);
}
}
}
break;
case PacketType.AgentRequestSit:
if (OnAgentRequestSit != null)
{
AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack;
OnAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
}
break;
case PacketType.AgentSit:
if (OnAgentSit != null)
{
AgentSitPacket agentSit = (AgentSitPacket)Pack;
OnAgentSit(this, agentSit.AgentData.AgentID);
}
break;
case PacketType.AvatarPickerRequest:
AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack;
AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData;
AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data;
//System.Console.WriteLine("Agent Sends:" + Helpers.FieldToUTF8String(querydata.Name));
if (OnAvatarPickerRequest != null)
{
OnAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID,
Helpers.FieldToUTF8String(querydata.Name));
}
break;
#endregion
#region Objects/m_sceneObjects
case PacketType.ObjectLink:
ObjectLinkPacket link = (ObjectLinkPacket)Pack;
uint parentprimid = 0;
List childrenprims = new List();
if (link.ObjectData.Length > 1)
{
parentprimid = link.ObjectData[0].ObjectLocalID;
for (int i = 1; i < link.ObjectData.Length; i++)
{
childrenprims.Add(link.ObjectData[i].ObjectLocalID);
}
}
if (OnLinkObjects != null)
{
OnLinkObjects(parentprimid, childrenprims);
}
break;
case PacketType.ObjectDelink:
ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack;
// It appears the prim at index 0 is not always the root prim (for
// instance, when one prim of a link set has been edited independently
// of the others). Therefore, we'll pass all the ids onto the delink
// method for it to decide which is the root.
List prims = new List();
for (int i = 0; i < delink.ObjectData.Length; i++)
{
prims.Add(delink.ObjectData[i].ObjectLocalID);
}
if (OnDelinkObjects != null)
{
OnDelinkObjects(prims);
}
break;
case PacketType.ObjectAdd:
if (OnAddPrim != null)
{
ObjectAddPacket addPacket = (ObjectAddPacket)Pack;
PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
// MainLog.Instance.Verbose("REZData", addPacket.ToString());
//BypassRaycast: 1
//RayStart: <69.79469, 158.2652, 98.40343>
//RayEnd: <61.97724, 141.995, 92.58341>
//RayTargetID: 00000000-0000-0000-0000-000000000000
OnAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
}
break;
case PacketType.ObjectShape:
ObjectShapePacket shapePacket = (ObjectShapePacket)Pack;
for (int i = 0; i < shapePacket.ObjectData.Length; i++)
{
if (OnUpdatePrimShape != null)
{
OnUpdatePrimShape(m_agentId, shapePacket.ObjectData[i].ObjectLocalID,
shapePacket.ObjectData[i]);
}
}
break;
case PacketType.ObjectExtraParams:
ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack;
if (OnUpdateExtraParams != null)
{
OnUpdateExtraParams(m_agentId, extraPar.ObjectData[0].ObjectLocalID,
extraPar.ObjectData[0].ParamType,
extraPar.ObjectData[0].ParamInUse, extraPar.ObjectData[0].ParamData);
}
break;
case PacketType.ObjectDuplicate:
ObjectDuplicatePacket dupe = (ObjectDuplicatePacket)Pack;
ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
for (int i = 0; i < dupe.ObjectData.Length; i++)
{
if (OnObjectDuplicate != null)
{
OnObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
AgentandGroupData.GroupID);
}
}
break;
case PacketType.ObjectSelect:
ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
for (int i = 0; i < incomingselect.ObjectData.Length; i++)
{
if (OnObjectSelect != null)
{
OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
}
}
break;
case PacketType.ObjectDeselect:
ObjectDeselectPacket incomingdeselect = (ObjectDeselectPacket)Pack;
for (int i = 0; i < incomingdeselect.ObjectData.Length; i++)
{
if (OnObjectDeselect != null)
{
OnObjectDeselect(incomingdeselect.ObjectData[i].ObjectLocalID, this);
}
}
break;
case PacketType.ObjectFlagUpdate:
ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
if (OnUpdatePrimFlags != null)
{
OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
}
break;
case PacketType.ObjectImage:
ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
for (int i = 0; i < imagePack.ObjectData.Length; i++)
{
if (OnUpdatePrimTexture != null)
{
OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID,
imagePack.ObjectData[i].TextureEntry, this);
}
}
break;
case PacketType.ObjectGrab:
ObjectGrabPacket grab = (ObjectGrabPacket)Pack;
if (OnGrabObject != null)
{
OnGrabObject(grab.ObjectData.LocalID, grab.ObjectData.GrabOffset, this);
}
break;
case PacketType.ObjectGrabUpdate:
ObjectGrabUpdatePacket grabUpdate = (ObjectGrabUpdatePacket)Pack;
if (OnGrabUpdate != null)
{
OnGrabUpdate(grabUpdate.ObjectData.ObjectID, grabUpdate.ObjectData.GrabOffsetInitial,
grabUpdate.ObjectData.GrabPosition, this);
}
break;
case PacketType.ObjectDeGrab:
ObjectDeGrabPacket deGrab = (ObjectDeGrabPacket)Pack;
if (OnDeGrabObject != null)
{
OnDeGrabObject(deGrab.ObjectData.LocalID, this);
}
break;
case PacketType.ObjectDescription:
ObjectDescriptionPacket objDes = (ObjectDescriptionPacket)Pack;
for (int i = 0; i < objDes.ObjectData.Length; i++)
{
if (OnObjectDescription != null)
{
OnObjectDescription(this, objDes.ObjectData[i].LocalID,
m_encoding.GetString(objDes.ObjectData[i].Description));
}
}
break;
case PacketType.ObjectName:
ObjectNamePacket objName = (ObjectNamePacket)Pack;
for (int i = 0; i < objName.ObjectData.Length; i++)
{
if (OnObjectName != null)
{
OnObjectName(this, objName.ObjectData[i].LocalID,
m_encoding.GetString(objName.ObjectData[i].Name));
}
}
break;
case PacketType.ObjectPermissions:
MainLog.Instance.Warn("CLIENT", "unhandled packet " + PacketType.ObjectPermissions.ToString());
ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket)Pack;
List permChanges =
new List();
for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
{
permChanges.Add(newobjPerms.ObjectData[i]);
}
// Here's our data,
// PermField contains the field the info goes into
// PermField determines which mask we're changing
//
// chmask is the mask of the change
// setTF is whether we're adding it or taking it away
//
// objLocalID is the localID of the object.
// Unfortunately, we have to pass the event the packet because objData is an array
// That means multiple object perms may be updated in a single packet.
LLUUID AgentID = newobjPerms.AgentData.AgentID;
LLUUID SessionID = newobjPerms.AgentData.SessionID;
if (OnObjectPermissions != null)
{
OnObjectPermissions(this, AgentID, SessionID, permChanges);
}
break;
case PacketType.RequestObjectPropertiesFamily:
//This powers the little tooltip that appears when you move your mouse over an object
RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack;
RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
if (OnRequestObjectPropertiesFamily != null)
{
OnRequestObjectPropertiesFamily(this, m_agentId, packObjBlock.RequestFlags,
packObjBlock.ObjectID);
}
break;
#endregion
#region Inventory/Asset/Other related packets
case PacketType.RequestImage:
RequestImagePacket imageRequest = (RequestImagePacket)Pack;
//Console.WriteLine("image request: " + Pack.ToString());
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
if (OnRequestTexture != null)
{
TextureRequestArgs args = new TextureRequestArgs();
args.RequestedAssetID = imageRequest.RequestImage[i].Image;
args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
args.PacketNumber = imageRequest.RequestImage[i].Packet;
args.Priority = imageRequest.RequestImage[i].DownloadPriority;
OnRequestTexture(this, args);
}
}
break;
case PacketType.TransferRequest:
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
m_assetCache.AddAssetRequest(this, transfer);
break;
case PacketType.AssetUploadRequest:
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
// Console.WriteLine("upload request " + Pack.ToString());
// Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
if (OnAssetUploadRequest != null)
{
LLUUID temp = LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
OnAssetUploadRequest(this, temp,
request.AssetBlock.TransactionID, request.AssetBlock.Type,
request.AssetBlock.AssetData, request.AssetBlock.StoreLocal,
request.AssetBlock.Tempfile);
}
break;
case PacketType.RequestXfer:
RequestXferPacket xferReq = (RequestXferPacket)Pack;
if (OnRequestXfer != null)
{
OnRequestXfer(this, xferReq.XferID.ID, Util.FieldToString(xferReq.XferID.Filename));
}
break;
case PacketType.SendXferPacket:
SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack;
if (OnXferReceive != null)
{
OnXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data);
}
break;
case PacketType.ConfirmXferPacket:
ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
if (OnConfirmXfer != null)
{
OnConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
}
break;
case PacketType.CreateInventoryFolder:
if (OnCreateNewInventoryFolder != null)
{
CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
OnCreateNewInventoryFolder(this, invFolder.FolderData.FolderID,
(ushort)invFolder.FolderData.Type,
Util.FieldToString(invFolder.FolderData.Name),
invFolder.FolderData.ParentID);
}
break;
case PacketType.UpdateInventoryFolder:
if (OnUpdateInventoryFolder != null)
{
UpdateInventoryFolderPacket invFolder = (UpdateInventoryFolderPacket)Pack;
for (int i = 0; i < invFolder.FolderData.Length; i++)
{
OnUpdateInventoryFolder(this, invFolder.FolderData[i].FolderID,
(ushort)invFolder.FolderData[i].Type,
Util.FieldToString(invFolder.FolderData[i].Name),
invFolder.FolderData[i].ParentID);
}
}
break;
case PacketType.MoveInventoryFolder:
if (OnMoveInventoryFolder != null)
{
MoveInventoryFolderPacket invFolder = (MoveInventoryFolderPacket)Pack;
for (int i = 0; i < invFolder.InventoryData.Length; i++)
{
OnMoveInventoryFolder(this, invFolder.InventoryData[i].FolderID,
invFolder.InventoryData[i].ParentID);
}
}
break;
case PacketType.CreateInventoryItem:
CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
if (OnCreateNewInventoryItem != null)
{
OnCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID,
createItem.InventoryBlock.FolderID,
createItem.InventoryBlock.CallbackID,
Util.FieldToString(createItem.InventoryBlock.Description),
Util.FieldToString(createItem.InventoryBlock.Name),
createItem.InventoryBlock.InvType,
createItem.InventoryBlock.Type,
createItem.InventoryBlock.WearableType,
createItem.InventoryBlock.NextOwnerMask);
}
break;
case PacketType.FetchInventory:
if (OnFetchInventory != null)
{
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
for (int i = 0; i < FetchInventory.InventoryData.Length; i++)
{
OnFetchInventory(this, FetchInventory.InventoryData[i].ItemID,
FetchInventory.InventoryData[i].OwnerID);
}
}
break;
case PacketType.FetchInventoryDescendents:
if (OnFetchInventoryDescendents != null)
{
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
OnFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID,
Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems,
Fetch.InventoryData.SortOrder);
}
break;
case PacketType.PurgeInventoryDescendents:
if (OnPurgeInventoryDescendents != null)
{
PurgeInventoryDescendentsPacket Purge = (PurgeInventoryDescendentsPacket)Pack;
OnPurgeInventoryDescendents(this, Purge.InventoryData.FolderID);
}
break;
case PacketType.UpdateInventoryItem:
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
if (OnUpdateInventoryItem != null)
{
for (int i = 0; i < update.InventoryData.Length; i++)
{
OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
update.InventoryData[i].ItemID,
Util.FieldToString(update.InventoryData[i].Name),
Util.FieldToString(update.InventoryData[i].Description),
update.InventoryData[i].NextOwnerMask);
}
}
//Console.WriteLine(Pack.ToString());
/*for (int i = 0; i < update.InventoryData.Length; i++)
{
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
{
AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId));
if (asset != null)
{
// Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache");
m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
}
else
{
asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
if (asset != null)
{
//Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache");
m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
}
else
{
//Console.WriteLine("trying to update inventory item, but asset is null");
}
}
}
else
{
m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
}
}*/
break;
case PacketType.CopyInventoryItem:
CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket)Pack;
if (OnCopyInventoryItem != null)
{
foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData)
{
OnCopyInventoryItem(this, datablock.CallbackID, datablock.OldAgentID,
datablock.OldItemID, datablock.NewFolderID,
Util.FieldToString(datablock.NewName));
}
}
break;
case PacketType.MoveInventoryItem:
MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket)Pack;
if (OnMoveInventoryItem != null)
{
foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
{
OnMoveInventoryItem(this, datablock.FolderID, datablock.ItemID, datablock.Length,
Util.FieldToString(datablock.NewName));
}
}
break;
case PacketType.RequestTaskInventory:
RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
if (OnRequestTaskInventory != null)
{
OnRequestTaskInventory(this, requesttask.InventoryData.LocalID);
}
break;
case PacketType.UpdateTaskInventory:
UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
if (OnUpdateTaskInventory != null)
{
if (updatetask.UpdateData.Key == 0)
{
OnUpdateTaskInventory(this, updatetask.InventoryData.ItemID,
updatetask.InventoryData.FolderID, updatetask.UpdateData.LocalID);
}
}
break;
case PacketType.RemoveTaskInventory:
RemoveTaskInventoryPacket removeTask = (RemoveTaskInventoryPacket)Pack;
if (OnRemoveTaskItem != null)
{
OnRemoveTaskItem(this, removeTask.InventoryData.ItemID, removeTask.InventoryData.LocalID);
}
break;
case PacketType.MoveTaskInventory:
MainLog.Instance.Warn("CLIENT", "unhandled MoveTaskInventory packet");
break;
case PacketType.RezScript:
//Console.WriteLine(Pack.ToString());
RezScriptPacket rezScript = (RezScriptPacket)Pack;
if (OnRezScript != null)
{
OnRezScript(this, rezScript.InventoryBlock.ItemID, rezScript.UpdateBlock.ObjectLocalID);
}
break;
case PacketType.MapLayerRequest:
RequestMapLayer();
break;
case PacketType.MapBlockRequest:
MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
if (OnRequestMapBlocks != null)
{
OnRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY,
MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
}
break;
case PacketType.MapNameRequest:
MapNameRequestPacket map = (MapNameRequestPacket)Pack;
string mapName = UTF8Encoding.UTF8.GetString(map.NameData.Name, 0,
map.NameData.Name.Length - 1);
if (OnMapNameRequest != null)
{
OnMapNameRequest(this, mapName);
}
break;
case PacketType.TeleportLandmarkRequest:
TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
tpStart.Info.TeleportFlags = 8; // tp via lm
OutPacket(tpStart, ThrottleOutPacketType.Task);
TeleportProgressPacket tpProgress = (TeleportProgressPacket)PacketPool.Instance.GetPacket(PacketType.TeleportProgress);
tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark");
tpProgress.Info.TeleportFlags = 8;
tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
OutPacket(tpProgress, ThrottleOutPacketType.Task);
// Fetch landmark
LLUUID lmid = tpReq.Info.LandmarkID;
AssetBase lma = m_assetCache.GetAsset(lmid, false);
if (lma != null)
{
AssetLandmark lm = new AssetLandmark(lma);
if (lm.RegionID == m_scene.RegionInfo.RegionID)
{
TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
tpLocal.Info.AgentID = tpReq.Info.AgentID;
tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
tpLocal.Info.LocationID = 2;
tpLocal.Info.Position = lm.Position;
OutPacket(tpLocal, ThrottleOutPacketType.Task);
}
else
{
TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
tpCancel.Info.AgentID = tpReq.Info.AgentID;
tpCancel.Info.SessionID = tpReq.Info.SessionID;
OutPacket(tpCancel, ThrottleOutPacketType.Task);
}
}
else
{
Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
tpCancel.Info.AgentID = tpReq.Info.AgentID;
tpCancel.Info.SessionID = tpReq.Info.SessionID;
OutPacket(tpCancel, ThrottleOutPacketType.Task);
}
break;
case PacketType.TeleportLocationRequest:
TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
// Console.WriteLine(tpLocReq.ToString());
if (OnTeleportLocationRequest != null)
{
OnTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position,
tpLocReq.Info.LookAt, 16);
}
else
{
//no event handler so cancel request
TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
OutPacket(tpCancel, ThrottleOutPacketType.Task);
}
break;
#endregion
case PacketType.MoneyBalanceRequest:
SendMoneyBalance(LLUUID.Zero, true, new byte[0], MoneyBalance);
break;
case PacketType.UUIDNameRequest:
UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock)
{
OnNameFromUUIDRequest(UUIDBlock.ID, this);
}
break;
#region Parcel related packets
case PacketType.ParcelAccessListRequest:
ParcelAccessListRequestPacket requestPacket = (ParcelAccessListRequestPacket)Pack;
if (OnParcelAccessListRequest != null)
{
OnParcelAccessListRequest(requestPacket.AgentData.AgentID, requestPacket.AgentData.SessionID,
requestPacket.Data.Flags, requestPacket.Data.SequenceID,
requestPacket.Data.LocalID, this);
}
break;
case PacketType.ParcelAccessListUpdate:
ParcelAccessListUpdatePacket updatePacket = (ParcelAccessListUpdatePacket)Pack;
List entries = new List();
foreach (ParcelAccessListUpdatePacket.ListBlock block in updatePacket.List)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = block.ID;
entry.Flags = (ParcelManager.AccessList)block.Flags;
entry.Time = new DateTime();
entries.Add(entry);
}
if (OnParcelAccessListUpdateRequest != null)
{
OnParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID,
updatePacket.AgentData.SessionID, updatePacket.Data.Flags,
updatePacket.Data.LocalID, entries, this);
}
break;
case PacketType.ParcelPropertiesRequest:
ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
if (OnParcelPropertiesRequest != null)
{
OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West),
(int)Math.Round(propertiesRequest.ParcelData.South),
(int)Math.Round(propertiesRequest.ParcelData.East),
(int)Math.Round(propertiesRequest.ParcelData.North),
propertiesRequest.ParcelData.SequenceID,
propertiesRequest.ParcelData.SnapSelection, this);
}
break;
case PacketType.ParcelDivide:
ParcelDividePacket landDivide = (ParcelDividePacket)Pack;
if (OnParcelDivideRequest != null)
{
OnParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West),
(int)Math.Round(landDivide.ParcelData.South),
(int)Math.Round(landDivide.ParcelData.East),
(int)Math.Round(landDivide.ParcelData.North), this);
}
break;
case PacketType.ParcelJoin:
ParcelJoinPacket landJoin = (ParcelJoinPacket)Pack;
if (OnParcelJoinRequest != null)
{
OnParcelJoinRequest((int)Math.Round(landJoin.ParcelData.West),
(int)Math.Round(landJoin.ParcelData.South),
(int)Math.Round(landJoin.ParcelData.East),
(int)Math.Round(landJoin.ParcelData.North), this);
}
break;
case PacketType.ParcelPropertiesUpdate:
ParcelPropertiesUpdatePacket parcelPropertiesPacket = (ParcelPropertiesUpdatePacket)Pack;
if (OnParcelPropertiesUpdateRequest != null)
{
OnParcelPropertiesUpdateRequest(parcelPropertiesPacket, this);
}
break;
case PacketType.ParcelSelectObjects:
ParcelSelectObjectsPacket selectPacket = (ParcelSelectObjectsPacket)Pack;
if (OnParcelSelectObjects != null)
{
OnParcelSelectObjects(selectPacket.ParcelData.LocalID,
Convert.ToInt32(selectPacket.ParcelData.ReturnType), this);
}
break;
case PacketType.ParcelObjectOwnersRequest:
//System.Console.WriteLine(Pack.ToString());
ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket)Pack;
if (OnParcelObjectOwnerRequest != null)
{
OnParcelObjectOwnerRequest(reqPacket.ParcelData.LocalID, this);
}
break;
#endregion
#region Estate Packets
case PacketType.EstateOwnerMessage:
EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
if (OnEstateOwnerMessage != null)
{
OnEstateOwnerMessage(messagePacket, this);
}
break;
case PacketType.RequestRegionInfo:
RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
if (OnRegionInfoRequest != null)
{
OnRegionInfoRequest(this, mPacket.SessionID);
}
break;
case PacketType.EstateCovenantRequest:
// TODO: handle this packet
EstateCovenantRequestPacket.AgentDataBlock epack =
((EstateCovenantRequestPacket)Pack).AgentData;
if (OnEstateCovenantRequest != null)
{
OnEstateCovenantRequest(this, epack.SessionID);
}
break;
case PacketType.AgentThrottle:
AgentThrottlePacket atpack = (AgentThrottlePacket)Pack;
m_packetQueue.SetThrottleFromClient(atpack.Throttle.Throttles);
break;
#endregion
#region unimplemented handlers
case PacketType.RequestGodlikePowers:
RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
LLUUID token = rblock.Token;
RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
OnRequestGodlikePowers(ablock.AgentID, ablock.SessionID, token, this);
break;
case PacketType.GodKickUser:
MainLog.Instance.Warn("CLIENT", "unhandled GodKickUser packet");
GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID)
{
OnGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
}
else
{
SendAgentAlertMessage("Kick request denied", false);
}
//KickUserPacket kupack = new KickUserPacket();
//KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
//kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
//kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
//kupack.TargetBlock.TargetIP = (uint)0;
//kupack.TargetBlock.TargetPort = (ushort)0;
//kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
//OutPacket(kupack, ThrottleOutPacketType.Task);
break;
case PacketType.StartPingCheck:
// Send the client the ping response back
// Pass the same PingID in the matching packet
// Handled In the packet processing
//MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
break;
case PacketType.CompletePingCheck:
// TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
//MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
break;
case PacketType.ObjectScale:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled ObjectScale packet");
break;
case PacketType.ViewerStats:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled ViewerStats packet");
break;
case PacketType.CreateGroupRequest:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled CreateGroupRequest packet");
break;
case PacketType.GenericMessage:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled GenericMessage packet");
break;
case PacketType.MapItemRequest:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled MapItemRequest packet");
break;
case PacketType.AgentResume:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled AgentResume packet");
break;
case PacketType.AgentPause:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled AgentPause packet");
break;
case PacketType.TransferAbort:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled TransferAbort packet");
break;
case PacketType.MuteListRequest:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled MuteListRequest packet");
break;
case PacketType.AgentDataUpdateRequest:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled AgentDataUpdateRequest packet");
break;
case PacketType.ParcelDwellRequest:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled ParcelDwellRequest packet");
break;
case PacketType.UseCircuitCode:
// TODO: handle this packet
//MainLog.Instance.Warn("CLIENT", "unhandled UseCircuitCode packet");
break;
case PacketType.EconomyDataRequest:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled EconomyDataRequest packet");
break;
case PacketType.AgentHeightWidth:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled AgentHeightWidth packet");
break;
case PacketType.ObjectSpinStop:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled ObjectSpinStop packet");
break;
case PacketType.SoundTrigger:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled SoundTrigger packet");
break;
case PacketType.UserInfoRequest:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled UserInfoRequest packet");
break;
case PacketType.InventoryDescendents:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled InventoryDescent packet");
break;
default:
MainLog.Instance.Warn("CLIENT", "unhandled packet " + Pack.ToString());
break;
#endregion
}
}
PacketPool.Instance.ReturnPacket(Pack);
}
private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
{
PrimitiveBaseShape shape = new PrimitiveBaseShape();
shape.PCode = addPacket.ObjectData.PCode;
shape.State = addPacket.ObjectData.State;
shape.PathBegin = addPacket.ObjectData.PathBegin;
shape.PathEnd = addPacket.ObjectData.PathEnd;
shape.PathScaleX = addPacket.ObjectData.PathScaleX;
shape.PathScaleY = addPacket.ObjectData.PathScaleY;
shape.PathShearX = addPacket.ObjectData.PathShearX;
shape.PathShearY = addPacket.ObjectData.PathShearY;
shape.PathSkew = addPacket.ObjectData.PathSkew;
shape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
shape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
shape.Scale = addPacket.ObjectData.Scale;
shape.PathCurve = addPacket.ObjectData.PathCurve;
shape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
shape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
shape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
shape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
shape.PathTaperX = addPacket.ObjectData.PathTaperX;
shape.PathTaperY = addPacket.ObjectData.PathTaperY;
shape.PathTwist = addPacket.ObjectData.PathTwist;
shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
shape.TextureEntry = ntex.ToBytes();
//shape.Textures = ntex;
return shape;
}
public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
{
if (!ChildAgentStatus())
SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)1, (uint)Util.UnixTimeSinceEpoch());
//SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)21,(uint) Util.UnixTimeSinceEpoch());
}
public void SendLogoutPacket()
{
LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
// TODO: don't create new blocks if recycling an old packet
logReply.AgentData.AgentID = AgentId;
logReply.AgentData.SessionID = SessionId;
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
logReply.InventoryData[0].ItemID = LLUUID.Zero;
OutPacket(logReply, ThrottleOutPacketType.Task);
}
}
}