/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; namespace OpenSim.Region.ClientStack { public partial class ClientView { private int m_moneyBalance; public int MoneyBalance { get { return m_moneyBalance; } } public bool AddMoney(int debit) { if (m_moneyBalance + debit >= 0) { m_moneyBalance += debit; SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance); return true; } else { return false; } } protected void ProcessInPacket(Packet Pack) { ack_pack(Pack); if (ProcessPacketMethod(Pack)) { //there is a handler registered that handled this packet type return; } else { Encoding _enc = Encoding.ASCII; switch (Pack.Type) { #region Scene/Avatar case PacketType.AvatarPropertiesRequest: AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket) Pack; if (OnRequestAvatarProperties != null) { OnRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID); } break; case PacketType.ChatFromViewer: ChatFromViewerPacket inchatpack = (ChatFromViewerPacket) Pack; string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname; byte[] message = inchatpack.ChatData.Message; byte type = inchatpack.ChatData.Type; LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos; LLUUID fromAgentID = AgentId; int channel = inchatpack.ChatData.Channel; if (OnChatFromViewer != null) { ChatFromViewerArgs args = new ChatFromViewerArgs(); args.Channel = channel; args.From = fromName; args.Message = Helpers.FieldToUTF8String(message); args.Type = (ChatTypeEnum) type; args.Position = fromPos; args.Scene = Scene; args.Sender = this; OnChatFromViewer(this, args); } break; case PacketType.ImprovedInstantMessage: ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket) Pack; string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName); string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message); if (OnInstantMessage != null) { OnInstantMessage(msgpack.AgentData.AgentID, msgpack.AgentData.SessionID, msgpack.MessageBlock.ToAgentID, msgpack.MessageBlock.ID, msgpack.MessageBlock.Timestamp, IMfromName, IMmessage, msgpack.MessageBlock.Dialog); } break; case PacketType.RezObject: RezObjectPacket rezPacket = (RezObjectPacket) Pack; if (OnRezObject != null) { OnRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd); } break; case PacketType.DeRezObject: if (OnDeRezObject != null) { OnDeRezObject(Pack, this); } break; case PacketType.ModifyLand: ModifyLandPacket modify = (ModifyLandPacket) Pack; if (modify.ParcelData.Length > 0) { if (OnModifyTerrain != null) { OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, modify.ModifyBlock.BrushSize, modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West, this); } } break; case PacketType.RegionHandshakeReply: if (OnRegionHandShakeReply != null) { OnRegionHandShakeReply(this); } break; case PacketType.AgentWearablesRequest: if (OnRequestWearables != null) { OnRequestWearables( ); } if (OnRequestAvatarsData != null) { OnRequestAvatarsData(this); } break; case PacketType.AgentSetAppearance: //OpenSim.Framework.Console.MainLog.Instance.Verbose("set appear", Pack.ToString()); AgentSetAppearancePacket appear = (AgentSetAppearancePacket) Pack; if (OnSetAppearance != null) { OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); } break; case PacketType.SetAlwaysRun: SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack; if (OnSetAlwaysRun != null) OnSetAlwaysRun(this,run.AgentData.AlwaysRun); break; case PacketType.CompleteAgentMovement: if (OnCompleteMovementToRegion != null) { OnCompleteMovementToRegion(); } break; case PacketType.AgentUpdate: if (OnAgentUpdate != null) { AgentUpdatePacket agenUpdate = (AgentUpdatePacket) Pack; OnAgentUpdate(this, agenUpdate); //agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa); } break; case PacketType.AgentAnimation: AgentAnimationPacket AgentAni = (AgentAnimationPacket) Pack; for (int i = 0; i < AgentAni.AnimationList.Length; i++) { if (AgentAni.AnimationList[i].StartAnim) { if (OnStartAnim != null) { OnStartAnim(this, AgentAni.AnimationList[i].AnimID, 1); } } } break; case PacketType.AgentRequestSit: if (OnAgentRequestSit != null) { AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket) Pack; OnAgentRequestSit(this, agentRequestSit.AgentData.AgentID, agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); } break; case PacketType.AgentSit: if (OnAgentSit != null) { AgentSitPacket agentSit = (AgentSitPacket) Pack; OnAgentSit(this, agentSit.AgentData.AgentID); } break; case PacketType.AvatarPickerRequest: AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack; AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData; AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data; //System.Console.WriteLine("Agent Sends:" + Helpers.FieldToUTF8String(querydata.Name)); if (OnAvatarPickerRequest != null) { OnAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID, Helpers.FieldToUTF8String(querydata.Name)); } break; #endregion #region Objects/m_sceneObjects case PacketType.ObjectLink: //OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString()); ObjectLinkPacket link = (ObjectLinkPacket) Pack; uint parentprimid = 0; List childrenprims = new List(); if (link.ObjectData.Length > 1) { parentprimid = link.ObjectData[0].ObjectLocalID; for (int i = 1; i < link.ObjectData.Length; i++) { childrenprims.Add(link.ObjectData[i].ObjectLocalID); } } if (OnLinkObjects != null) { OnLinkObjects(parentprimid, childrenprims); } break; case PacketType.ObjectDelink: //OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString()); ObjectDelinkPacket delink = (ObjectDelinkPacket) Pack; // It appears the prim at index 0 is not always the root prim (for // instance, when one prim of a link set has been edited independently // of the others). Therefore, we'll pass all the ids onto the delink // method for it to decide which is the root. List prims = new List(); for (int i = 0; i < delink.ObjectData.Length; i++) { prims.Add(delink.ObjectData[i].ObjectLocalID); } if (OnDelinkObjects != null) { OnDelinkObjects(prims); } break; case PacketType.ObjectAdd: if (OnAddPrim != null) { ObjectAddPacket addPacket = (ObjectAddPacket) Pack; PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket); OnAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape); } break; case PacketType.ObjectShape: ObjectShapePacket shapePacket = (ObjectShapePacket) Pack; for (int i = 0; i < shapePacket.ObjectData.Length; i++) { if (OnUpdatePrimShape != null) { OnUpdatePrimShape(shapePacket.ObjectData[i].ObjectLocalID, shapePacket.ObjectData[i]); } } break; case PacketType.ObjectExtraParams: ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket) Pack; if (OnUpdateExtraParams != null) { OnUpdateExtraParams(extraPar.ObjectData[0].ObjectLocalID, extraPar.ObjectData[0].ParamType, extraPar.ObjectData[0].ParamInUse, extraPar.ObjectData[0].ParamData); } break; case PacketType.ObjectDuplicate: ObjectDuplicatePacket dupe = (ObjectDuplicatePacket) Pack; ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData; for (int i = 0; i < dupe.ObjectData.Length; i++) { if (OnObjectDuplicate != null) { OnObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset, dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID, AgentandGroupData.GroupID); } } break; case PacketType.ObjectSelect: ObjectSelectPacket incomingselect = (ObjectSelectPacket) Pack; for (int i = 0; i < incomingselect.ObjectData.Length; i++) { if (OnObjectSelect != null) { OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this); } } break; case PacketType.ObjectDeselect: ObjectDeselectPacket incomingdeselect = (ObjectDeselectPacket) Pack; for (int i = 0; i < incomingdeselect.ObjectData.Length; i++) { if (OnObjectDeselect != null) { OnObjectDeselect(incomingdeselect.ObjectData[i].ObjectLocalID, this); } } break; case PacketType.ObjectFlagUpdate: ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket) Pack; if (OnUpdatePrimFlags != null) { OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this); } break; case PacketType.ObjectImage: ObjectImagePacket imagePack = (ObjectImagePacket) Pack; for (int i = 0; i < imagePack.ObjectData.Length; i++) { if (OnUpdatePrimTexture != null) { OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this); } } break; case PacketType.ObjectGrab: ObjectGrabPacket grab = (ObjectGrabPacket) Pack; if (OnGrabObject != null) { OnGrabObject(grab.ObjectData.LocalID, grab.ObjectData.GrabOffset, this); } break; case PacketType.ObjectGrabUpdate: ObjectGrabUpdatePacket grabUpdate = (ObjectGrabUpdatePacket) Pack; if (OnGrabUpdate != null) { OnGrabUpdate(grabUpdate.ObjectData.ObjectID, grabUpdate.ObjectData.GrabOffsetInitial, grabUpdate.ObjectData.GrabPosition, this); } break; case PacketType.ObjectDeGrab: ObjectDeGrabPacket deGrab = (ObjectDeGrabPacket) Pack; if (OnDeGrabObject != null) { OnDeGrabObject(deGrab.ObjectData.LocalID, this); } break; case PacketType.ObjectDescription: ObjectDescriptionPacket objDes = (ObjectDescriptionPacket) Pack; for (int i = 0; i < objDes.ObjectData.Length; i++) { if (OnObjectDescription != null) { OnObjectDescription(objDes.ObjectData[i].LocalID, enc.GetString(objDes.ObjectData[i].Description)); } } break; case PacketType.ObjectName: ObjectNamePacket objName = (ObjectNamePacket) Pack; for (int i = 0; i < objName.ObjectData.Length; i++) { if (OnObjectName != null) { OnObjectName(objName.ObjectData[i].LocalID, enc.GetString(objName.ObjectData[i].Name)); } } break; case PacketType.ObjectPermissions: OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); break; case PacketType.RequestObjectPropertiesFamily: //This powers the little tooltip that appears when you move your mouse over an object RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack; RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData; if (OnRequestObjectPropertiesFamily != null) { OnRequestObjectPropertiesFamily(this, this.m_agentId, packObjBlock.RequestFlags, packObjBlock.ObjectID); } break; #endregion #region Inventory/Asset/Other related packets case PacketType.RequestImage: RequestImagePacket imageRequest = (RequestImagePacket) Pack; //Console.WriteLine("image request: " + Pack.ToString()); for (int i = 0; i < imageRequest.RequestImage.Length; i++) { // still working on the Texture download module so for now using old method // TextureRequestArgs args = new TextureRequestArgs(); // args.RequestedAssetID = imageRequest.RequestImage[i].Image; // args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel; // args.PacketNumber = imageRequest.RequestImage[i].Packet; // if (OnRequestTexture != null) // { // OnRequestTexture(this, args); // } m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image, imageRequest.RequestImage[i].Packet, imageRequest.RequestImage[i].DiscardLevel); } break; case PacketType.TransferRequest: //Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); TransferRequestPacket transfer = (TransferRequestPacket) Pack; m_assetCache.AddAssetRequest(this, transfer); break; case PacketType.AssetUploadRequest: AssetUploadRequestPacket request = (AssetUploadRequestPacket) Pack; // Console.WriteLine("upload request " + Pack.ToString()); // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated()); if (OnAssetUploadRequest != null) { OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData, request.AssetBlock.StoreLocal); } break; case PacketType.RequestXfer: RequestXferPacket xferReq = (RequestXferPacket) Pack; if (OnRequestXfer != null) { OnRequestXfer(this, xferReq.XferID.ID, Util.FieldToString(xferReq.XferID.Filename)); } break; case PacketType.SendXferPacket: SendXferPacketPacket xferRec = (SendXferPacketPacket) Pack; if (OnXferReceive != null) { OnXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data); } break; case PacketType.ConfirmXferPacket: ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket) Pack; if (OnConfirmXfer != null) { OnConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet); } break; case PacketType.CreateInventoryFolder: if (OnCreateNewInventoryFolder != null) { CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket) Pack; OnCreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort) invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); } break; case PacketType.CreateInventoryItem: CreateInventoryItemPacket createItem = (CreateInventoryItemPacket) Pack; if (OnCreateNewInventoryItem != null) { OnCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID, createItem.InventoryBlock.FolderID, createItem.InventoryBlock.CallbackID, Util.FieldToString(createItem.InventoryBlock.Description), Util.FieldToString(createItem.InventoryBlock.Name), createItem.InventoryBlock.InvType, createItem.InventoryBlock.Type, createItem.InventoryBlock.WearableType, createItem.InventoryBlock.NextOwnerMask); } break; case PacketType.FetchInventory: if (OnFetchInventory != null) { FetchInventoryPacket FetchInventory = (FetchInventoryPacket) Pack; for (int i = 0; i < FetchInventory.InventoryData.Length; i++) { OnFetchInventory(this, FetchInventory.InventoryData[i].ItemID, FetchInventory.InventoryData[i].OwnerID); } } break; case PacketType.FetchInventoryDescendents: if (OnFetchInventoryDescendents != null) { FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket) Pack; OnFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID, Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems, Fetch.InventoryData.SortOrder); } break; case PacketType.UpdateInventoryItem: UpdateInventoryItemPacket update = (UpdateInventoryItemPacket) Pack; if (OnUpdateInventoryItem != null) { for (int i = 0; i < update.InventoryData.Length; i++) { if (update.InventoryData[i].TransactionID != LLUUID.Zero) { OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID, update.InventoryData[i].TransactionID.Combine(SecureSessionID), update.InventoryData[i].ItemID); } } } //Console.WriteLine(Pack.ToString()); /*for (int i = 0; i < update.InventoryData.Length; i++) { if (update.InventoryData[i].TransactionID != LLUUID.Zero) { AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); if (asset != null) { // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); } else { asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); if (asset != null) { //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); } else { //Console.WriteLine("trying to update inventory item, but asset is null"); } } } else { m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; } }*/ break; case PacketType.CopyInventoryItem: CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket) Pack; if (OnCopyInventoryItem != null) { foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData) { OnCopyInventoryItem(this, datablock.CallbackID, datablock.OldAgentID, datablock.OldItemID, datablock.NewFolderID, Util.FieldToString(datablock.NewName)); } } break; case PacketType.RequestTaskInventory: RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket) Pack; if (OnRequestTaskInventory != null) { OnRequestTaskInventory(this, requesttask.InventoryData.LocalID); } break; case PacketType.UpdateTaskInventory: //Console.WriteLine(Pack.ToString()); UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket) Pack; if (OnUpdateTaskInventory != null) { if (updatetask.UpdateData.Key == 0) { OnUpdateTaskInventory(this, updatetask.InventoryData.ItemID, updatetask.InventoryData.FolderID, updatetask.UpdateData.LocalID); } } break; case PacketType.RemoveTaskInventory: RemoveTaskInventoryPacket removeTask = (RemoveTaskInventoryPacket) Pack; if (OnRemoveTaskItem != null) { OnRemoveTaskItem(this, removeTask.InventoryData.ItemID, removeTask.InventoryData.LocalID); } break; case PacketType.MoveTaskInventory: OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); break; case PacketType.RezScript: //Console.WriteLine(Pack.ToString()); RezScriptPacket rezScript = (RezScriptPacket) Pack; if (OnRezScript != null) { OnRezScript(this, rezScript.InventoryBlock.ItemID, rezScript.UpdateBlock.ObjectLocalID); } break; case PacketType.MapLayerRequest: RequestMapLayer(); break; case PacketType.MapBlockRequest: MapBlockRequestPacket MapRequest = (MapBlockRequestPacket) Pack; if (OnRequestMapBlocks != null) { OnRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); } break; case PacketType.MapNameRequest: MapNameRequestPacket map = (MapNameRequestPacket) Pack; string mapName = UTF8Encoding.UTF8.GetString(map.NameData.Name, 0, map.NameData.Name.Length - 1); if (OnMapNameRequest != null) { OnMapNameRequest(this, mapName); } break; case PacketType.TeleportLandmarkRequest: TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket) Pack; TeleportStartPacket tpStart = new TeleportStartPacket(); tpStart.Info.TeleportFlags = 8; // tp via lm OutPacket(tpStart, ThrottleOutPacketType.Task); TeleportProgressPacket tpProgress = new TeleportProgressPacket(); tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark"); tpProgress.Info.TeleportFlags = 8; tpProgress.AgentData.AgentID = tpReq.Info.AgentID; OutPacket(tpProgress, ThrottleOutPacketType.Task); // Fetch landmark LLUUID lmid = tpReq.Info.LandmarkID; AssetBase lma = m_assetCache.GetAsset(lmid); if (lma != null) { AssetLandmark lm = new AssetLandmark(lma); if (lm.RegionID == m_scene.RegionInfo.RegionID) { TeleportLocalPacket tpLocal = new TeleportLocalPacket(); tpLocal.Info.AgentID = tpReq.Info.AgentID; tpLocal.Info.TeleportFlags = 8; // Teleport via landmark tpLocal.Info.LocationID = 2; tpLocal.Info.Position = lm.Position; OutPacket(tpLocal, ThrottleOutPacketType.Task); } else { TeleportCancelPacket tpCancel = new TeleportCancelPacket(); tpCancel.Info.AgentID = tpReq.Info.AgentID; tpCancel.Info.SessionID = tpReq.Info.SessionID; OutPacket(tpCancel, ThrottleOutPacketType.Task); } } else { Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented"); TeleportCancelPacket tpCancel = new TeleportCancelPacket(); tpCancel.Info.AgentID = tpReq.Info.AgentID; tpCancel.Info.SessionID = tpReq.Info.SessionID; OutPacket(tpCancel, ThrottleOutPacketType.Task); } break; case PacketType.TeleportLocationRequest: TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket) Pack; // Console.WriteLine(tpLocReq.ToString()); if (OnTeleportLocationRequest != null) { OnTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, tpLocReq.Info.LookAt, 16); } else { //no event handler so cancel request TeleportCancelPacket tpCancel = new TeleportCancelPacket(); tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID; tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID; OutPacket(tpCancel, ThrottleOutPacketType.Task); } break; #endregion case PacketType.MoneyBalanceRequest: SendMoneyBalance(LLUUID.Zero, true, new byte[0], MoneyBalance); break; case PacketType.UUIDNameRequest: UUIDNameRequestPacket incoming = (UUIDNameRequestPacket) Pack; foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock) { OnNameFromUUIDRequest(UUIDBlock.ID, this); } break; #region Parcel related packets case PacketType.ParcelPropertiesRequest: ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket) Pack; if (OnParcelPropertiesRequest != null) { OnParcelPropertiesRequest((int) Math.Round(propertiesRequest.ParcelData.West), (int) Math.Round(propertiesRequest.ParcelData.South), (int) Math.Round(propertiesRequest.ParcelData.East), (int) Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this); } break; case PacketType.ParcelDivide: ParcelDividePacket landDivide = (ParcelDividePacket) Pack; if (OnParcelDivideRequest != null) { OnParcelDivideRequest((int) Math.Round(landDivide.ParcelData.West), (int) Math.Round(landDivide.ParcelData.South), (int) Math.Round(landDivide.ParcelData.East), (int) Math.Round(landDivide.ParcelData.North), this); } break; case PacketType.ParcelJoin: ParcelJoinPacket landJoin = (ParcelJoinPacket) Pack; if (OnParcelJoinRequest != null) { OnParcelJoinRequest((int) Math.Round(landJoin.ParcelData.West), (int) Math.Round(landJoin.ParcelData.South), (int) Math.Round(landJoin.ParcelData.East), (int) Math.Round(landJoin.ParcelData.North), this); } break; case PacketType.ParcelPropertiesUpdate: ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket) Pack; if (OnParcelPropertiesUpdateRequest != null) { OnParcelPropertiesUpdateRequest(updatePacket, this); } break; case PacketType.ParcelSelectObjects: ParcelSelectObjectsPacket selectPacket = (ParcelSelectObjectsPacket) Pack; if (OnParcelSelectObjects != null) { OnParcelSelectObjects(selectPacket.ParcelData.LocalID, Convert.ToInt32(selectPacket.ParcelData.ReturnType), this); } break; case PacketType.ParcelObjectOwnersRequest: //System.Console.WriteLine(Pack.ToString()); ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket) Pack; if (OnParcelObjectOwnerRequest != null) { OnParcelObjectOwnerRequest(reqPacket.ParcelData.LocalID, this); } break; #endregion #region Estate Packets case PacketType.EstateOwnerMessage: EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket) Pack; if (OnEstateOwnerMessage != null) { OnEstateOwnerMessage(messagePacket, this); } break; case PacketType.AgentThrottle: OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); AgentThrottlePacket atpack = (AgentThrottlePacket)Pack; byte[] throttle = atpack.Throttle.Throttles; int tResend = -1; int tLand = -1; int tWind = -1; int tCloud = -1; int tTask = -1; int tTexture = -1; int tAsset = -1; int tall = -1; int singlefloat = 4; //Agent Throttle Block contains 7 single floatingpoint values. int j = 0; // Some Systems may be big endian... // it might be smart to do this check more often... if (!BitConverter.IsLittleEndian) for (int i = 0; i < 7; i++) Array.Reverse(throttle, j + i * singlefloat, singlefloat); // values gotten from libsecondlife.org/wiki/Throttle. Thanks MW_ // bytes // Convert to integer, since.. the full fp space isn't used. tResend = (int)BitConverter.ToSingle(throttle, j); j += singlefloat; tLand = (int)BitConverter.ToSingle(throttle, j); j += singlefloat; tWind = (int)BitConverter.ToSingle(throttle, j); j += singlefloat; tCloud = (int)BitConverter.ToSingle(throttle, j); j += singlefloat; tTask = (int)BitConverter.ToSingle(throttle, j); j += singlefloat; tTexture = (int)BitConverter.ToSingle(throttle, j); j += singlefloat; tAsset = (int)BitConverter.ToSingle(throttle, j); tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset; OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Client AgentThrottle - Got throttle:resendbytes=" + tResend + " landbytes=" + tLand + " windbytes=" + tWind + " cloudbytes=" + tCloud + " taskbytes=" + tTask + " texturebytes=" + tTexture + " Assetbytes=" + tAsset + " Allbytes=" + tall); // Total Sanity // Make sure that the client sent sane total values. // If the client didn't send acceptable values.... // Scale the clients values down until they are acceptable. if (tall <= throttleOutboundMax) { // Sanity // Making sure the client sends sane values // This gives us a measure of control of the comms // Check Max of Type // Then Check Min of type // Resend throttle if (tResend <= ResendthrottleMAX) ResendthrottleOutbound = tResend; if (tResend < ResendthrottleMin) ResendthrottleOutbound = ResendthrottleMin; // Land throttle if (tLand <= LandthrottleMax) LandthrottleOutbound = tLand; if (tLand < LandthrottleMin) LandthrottleOutbound = LandthrottleMin; // Wind throttle if (tWind <= WindthrottleMax) WindthrottleOutbound = tWind; if (tWind < WindthrottleMin) WindthrottleOutbound = WindthrottleMin; // Cloud throttle if (tCloud <= CloudthrottleMax) CloudthrottleOutbound = tCloud; if (tCloud < CloudthrottleMin) CloudthrottleOutbound = CloudthrottleMin; // Task throttle if (tTask <= TaskthrottleMax) TaskthrottleOutbound = tTask; if (tTask < TaskthrottleMin) TaskthrottleOutbound = TaskthrottleMin; // Texture throttle if (tTexture <= TexturethrottleMax) TexturethrottleOutbound = tTexture; if (tTexture < TexturethrottleMin) TexturethrottleOutbound = TexturethrottleMin; //Asset throttle if (tAsset <= AssetthrottleMax) AssetthrottleOutbound = tAsset; if (tAsset < AssetthrottleMin) AssetthrottleOutbound = AssetthrottleMin; OpenSim.Framework.Console.MainLog.Instance.Verbose("THROTTLE", "Using:resendbytes=" + ResendthrottleOutbound + " landbytes=" + LandthrottleOutbound + " windbytes=" + WindthrottleOutbound + " cloudbytes=" + CloudthrottleOutbound + " taskbytes=" + TaskthrottleOutbound + " texturebytes=" + TexturethrottleOutbound + " Assetbytes=" + AssetthrottleOutbound + " Allbytes=" + tall); } else { // The client didn't send acceptable values.. // so it's our job now to turn them into acceptable values // We're going to first scale the values down // After that we're going to check if the scaled values are sane // We're going to be dividing by a user value.. so make sure // we don't get a divide by zero error. if (tall > 0) { // Find out the percentage of all communications // the client requests for each type. We'll keep resend at // it's client recommended level (won't scale it down) // unless it's beyond sane values itself. if (tResend <= ResendthrottleMAX) { // This is nexted because we only want to re-set the values // the packet throttler uses once. if (tResend >= ResendthrottleMin) { ResendthrottleOutbound = tResend; } else { ResendthrottleOutbound = ResendthrottleMin; } } else { ResendthrottleOutbound = ResendthrottleMAX; } // Getting Percentages of communication for each type of data float LandPercent = (float)(tLand / tall); float WindPercent = (float)(tWind / tall); float CloudPercent = (float)(tCloud / tall); float TaskPercent = (float)(tTask / tall); float TexturePercent = (float)(tTexture / tall); float AssetPercent = (float)(tAsset / tall); // Okay.. now we've got the percentages of total communication. // Apply them to a new max total int tLandResult = (int)(LandPercent * throttleOutboundMax); int tWindResult = (int)(WindPercent * throttleOutboundMax); int tCloudResult = (int)(CloudPercent * throttleOutboundMax); int tTaskResult = (int)(TaskPercent * throttleOutboundMax); int tTextureResult = (int)(TexturePercent * throttleOutboundMax); int tAssetResult = (int)(AssetPercent * throttleOutboundMax); // Now we have to check our scaled values for sanity // Check Max of Type // Then Check Min of type // Land throttle if (tLandResult <= LandthrottleMax) LandthrottleOutbound = tLandResult; if (tLandResult < LandthrottleMin) LandthrottleOutbound = LandthrottleMin; // Wind throttle if (tWindResult <= WindthrottleMax) WindthrottleOutbound = tWindResult; if (tWindResult < WindthrottleMin) WindthrottleOutbound = WindthrottleMin; // Cloud throttle if (tCloudResult <= CloudthrottleMax) CloudthrottleOutbound = tCloudResult; if (tCloudResult < CloudthrottleMin) CloudthrottleOutbound = CloudthrottleMin; // Task throttle if (tTaskResult <= TaskthrottleMax) TaskthrottleOutbound = tTaskResult; if (tTaskResult < TaskthrottleMin) TaskthrottleOutbound = TaskthrottleMin; // Texture throttle if (tTextureResult <= TexturethrottleMax) TexturethrottleOutbound = tTextureResult; if (tTextureResult < TexturethrottleMin) TexturethrottleOutbound = TexturethrottleMin; //Asset throttle if (tAssetResult <= AssetthrottleMax) AssetthrottleOutbound = tAssetResult; if (tAssetResult < AssetthrottleMin) AssetthrottleOutbound = AssetthrottleMin; OpenSim.Framework.Console.MainLog.Instance.Verbose("THROTTLE", "Using:resendbytes=" + ResendthrottleOutbound + " landbytes=" + LandthrottleOutbound + " windbytes=" + WindthrottleOutbound + " cloudbytes=" + CloudthrottleOutbound + " taskbytes=" + TaskthrottleOutbound + " texturebytes=" + TexturethrottleOutbound + " Assetbytes=" + AssetthrottleOutbound + " Allbytes=" + tall); } else { // The client sent a stupid value.. // We're going to set the throttles to the minimum possible ResendthrottleOutbound = ResendthrottleMin; LandthrottleOutbound = LandthrottleMin; WindthrottleOutbound = WindthrottleMin; CloudthrottleOutbound = CloudthrottleMin; TaskthrottleOutbound = TaskthrottleMin; TexturethrottleOutbound = TexturethrottleMin; AssetthrottleOutbound = AssetthrottleMin; OpenSim.Framework.Console.MainLog.Instance.Verbose("THROTTLE", "ClientSentBadThrottle Using:resendbytes=" + ResendthrottleOutbound + " landbytes=" + LandthrottleOutbound + " windbytes=" + WindthrottleOutbound + " cloudbytes=" + CloudthrottleOutbound + " taskbytes=" + TaskthrottleOutbound + " texturebytes=" + TexturethrottleOutbound + " Assetbytes=" + AssetthrottleOutbound + " Allbytes=" + tall); } } // Reset Client Throttles // This has the effect of 'wiggling the slider // causes prim and stuck textures that didn't download to download ResendthrottleSentPeriod = 0; LandthrottleSentPeriod = 0; WindthrottleSentPeriod = 0; CloudthrottleSentPeriod = 0; TaskthrottleSentPeriod = 0; AssetthrottleSentPeriod = 0; TexturethrottleSentPeriod = 0; //Yay, we've finally handled the agent Throttle packet! break; #endregion #region unimplemented handlers case PacketType.StartPingCheck: // Send the client the ping response back // Pass the same PingID in the matching packet // Handled In the packet processing OpenSim.Framework.Console.MainLog.Instance.Debug("CLIENT", "possibly unhandled packet " + Pack.ToString()); break; case PacketType.CompletePingCheck: // Parhaps this should be processed on the Sim to determine whether or not to drop a dead client // Dumping it to the verbose console until it's handled properly. OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); break; case PacketType.AgentIsNowWearing: // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); break; case PacketType.ObjectScale: OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); break; default: OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); break; #endregion } } } private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) { PrimitiveBaseShape shape = new PrimitiveBaseShape(); shape.PCode = addPacket.ObjectData.PCode; shape.PathBegin = addPacket.ObjectData.PathBegin; shape.PathEnd = addPacket.ObjectData.PathEnd; shape.PathScaleX = addPacket.ObjectData.PathScaleX; shape.PathScaleY = addPacket.ObjectData.PathScaleY; shape.PathShearX = addPacket.ObjectData.PathShearX; shape.PathShearY = addPacket.ObjectData.PathShearY; shape.PathSkew = addPacket.ObjectData.PathSkew; shape.ProfileBegin = addPacket.ObjectData.ProfileBegin; shape.ProfileEnd = addPacket.ObjectData.ProfileEnd; shape.Scale = addPacket.ObjectData.Scale; shape.PathCurve = addPacket.ObjectData.PathCurve; shape.ProfileCurve = addPacket.ObjectData.ProfileCurve; shape.ProfileHollow = addPacket.ObjectData.ProfileHollow; shape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; shape.PathRevolutions = addPacket.ObjectData.PathRevolutions; shape.PathTaperX = addPacket.ObjectData.PathTaperX; shape.PathTaperY = addPacket.ObjectData.PathTaperY; shape.PathTwist = addPacket.ObjectData.PathTwist; shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")); shape.TextureEntry = ntex.ToBytes(); return shape; } public void SendLogoutPacket() { LogoutReplyPacket logReply = new LogoutReplyPacket(); logReply.AgentData.AgentID = AgentId; logReply.AgentData.SessionID = SessionId; logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); logReply.InventoryData[0].ItemID = LLUUID.Zero; OutPacket(logReply, ThrottleOutPacketType.Task); } } }