/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using libsecondlife; using Nini.Config; using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Framework.Configuration; using OpenSim.Physics.Manager; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.OGS1; using OpenSim.Framework.Communications.Caches; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment; using System.Text; using System.Collections.Generic; using OpenSim.Framework.Utilities; namespace OpenSim { public class OpenSimMain : RegionApplicationBase, conscmd_callback { public string m_physicsEngine; public bool m_sandbox; public bool user_accounts; public bool m_gridLocalAsset; protected bool m_useConfigFile; public string m_configFileName; protected List m_udpServers = new List(); protected List m_regionData = new List(); protected List m_localScenes = new List(); private bool m_silent; private string m_logFilename = ("region-console-" + Guid.NewGuid().ToString() + ".log"); public OpenSimMain(IConfigSource configSource) : base() { IConfigSource startupSource = configSource; string iniFile = startupSource.Configs["Startup"].GetString("inifile", "NA"); if (iniFile != "NA") { //a ini is set to be used for startup settings string iniFilePath = Path.Combine(Util.configDir(), iniFile); if (File.Exists(iniFilePath)) { startupSource = new IniConfigSource(iniFilePath); //enable follow line, if we want the original config source(normally commandline args) merged with ini file settings. //in this case we have it so if both sources have the same named setting, command line value will overwrite the ini file value. //(as if someone has bothered to enter a command line arg, we should take notice of it) //startupSource.Merge(configSource); } } ReadConfigSettings(startupSource); } protected void ReadConfigSettings(IConfigSource configSource) { m_useConfigFile = configSource.Configs["Startup"].GetBoolean("configfile", false); m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false); m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics"); m_configFileName = configSource.Configs["Startup"].GetString("config", "simconfig.xml"); m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false); } /// /// Performs initialisation of the scene, such as loading configuration from disk. /// public override void StartUp() { if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent); MainLog.Instance = m_log; base.StartUp(); if (!m_sandbox) { m_httpServer.AddStreamHandler(new SimStatusHandler()); } if (m_sandbox) { m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache); } else { m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache); } string path = Path.Combine(Util.configDir(), "Regions"); if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } string[] configFiles = Directory.GetFiles(path, "*.xml"); if (configFiles.Length == 0) { string path2 = Path.Combine(Util.configDir(), "Regions"); string path3 = Path.Combine(path2, "default.xml"); RegionInfo regionInfo = new RegionInfo("DEFAULT REGION CONFIG", path3); configFiles = Directory.GetFiles(path, "*.xml"); } for (int i = 0; i < configFiles.Length; i++) { //Console.WriteLine("Loading region config file"); RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]); UDPServer udpServer; Scene scene = SetupScene(regionInfo, out udpServer); m_localScenes.Add(scene); m_udpServers.Add(udpServer); m_regionData.Add(regionInfo); } // Start UDP servers for (int i = 0; i < m_udpServers.Count; i++) { this.m_udpServers[i].ServerListener(); } } protected override StorageManager CreateStorageManager(RegionInfo regionInfo) { return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName); } protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) { return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer); } protected override void Initialize() { m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(), "network_servers_information.xml")); m_httpServerPort = m_networkServersInfo.HttpListenerPort; m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); } protected override LogBase CreateLog() { if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, m_silent); } # region Setup methods protected override PhysicsScene GetPhysicsScene() { return GetPhysicsScene(m_physicsEngine); } private class SimStatusHandler : IStreamHandler { public byte[] Handle(string path, Stream request) { return Encoding.UTF8.GetBytes("OK"); } public string ContentType { get { return "text/plain"; } } public string HttpMethod { get { return "GET"; } } public string Path { get { return "/simstatus/"; } } } protected void ConnectToRemoteGridServer() { } #endregion /*private void SetupFromConfigFile(IGenericConfig configData) { // Log filename string attri = ""; attri = configData.GetAttribute("LogFilename"); if (String.IsNullOrEmpty(attri)) { } else { m_logFilename = attri; } // SandBoxMode attri = ""; attri = configData.GetAttribute("SandBox"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.m_sandbox = false; configData.SetAttribute("SandBox", "false"); } else { this.m_sandbox = Convert.ToBoolean(attri); } // LoginServer attri = ""; attri = configData.GetAttribute("LoginServer"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.m_loginserver = false; configData.SetAttribute("LoginServer", "false"); } else { this.m_loginserver = Convert.ToBoolean(attri); } // Sandbox User accounts attri = ""; attri = configData.GetAttribute("UserAccount"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.user_accounts = false; configData.SetAttribute("UserAccounts", "false"); } else if (attri == "true") { this.user_accounts = Convert.ToBoolean(attri); } // Grid mode hack to use local asset server attri = ""; attri = configData.GetAttribute("LocalAssets"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.m_gridLocalAsset = false; configData.SetAttribute("LocalAssets", "false"); } else if (attri == "true") { this.m_gridLocalAsset = Convert.ToBoolean(attri); } attri = ""; attri = configData.GetAttribute("PhysicsEngine"); switch (attri) { default: throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) ); case "": case "basicphysics": this.m_physicsEngine = "basicphysics"; configData.SetAttribute("PhysicsEngine", "basicphysics"); ScenePresence.PhysicsEngineFlying = false; break; case "RealPhysX": this.m_physicsEngine = "RealPhysX"; ScenePresence.PhysicsEngineFlying = true; break; case "OpenDynamicsEngine": this.m_physicsEngine = "OpenDynamicsEngine"; ScenePresence.PhysicsEngineFlying = true; break; case "BulletXEngine": this.m_physicsEngine = "BulletXEngine"; ScenePresence.PhysicsEngineFlying = true; break; } configData.Commit(); }*/ /// /// Performs any last-minute sanity checking and shuts down the region server /// public virtual void Shutdown() { m_log.Verbose("Closing all threads"); m_log.Verbose("Killing listener thread"); m_log.Verbose("Killing clients"); // IMPLEMENT THIS m_log.Verbose("Closing console and terminating"); for (int i = 0; i < m_localScenes.Count; i++) { ((Scene)m_localScenes[i]).Close(); } m_log.Close(); Environment.Exit(0); } #region Console Commands /// /// Runs commands issued by the server console from the operator /// /// The first argument of the parameter (the command) /// Additional arguments passed to the command public void RunCmd(string command, string[] cmdparams) { switch (command) { case "help": m_log.Error("alert - send alert to a designated user or all users."); m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive."); m_log.Error(" alert general [Message] - send an alert to all users."); m_log.Error("backup - trigger a simulator backup"); m_log.Error("script - manually trigger scripts? or script commands?"); m_log.Error("show uptime - show simulator startup and uptime."); m_log.Error("show users - show info about connected users."); m_log.Error("shutdown - disconnect all clients and shutdown."); m_log.Error("terrain help - show help for terrain commands."); m_log.Error("quit - equivalent to shutdown."); break; case "show": if (cmdparams.Length > 0) { Show(cmdparams[0]); } break; case "terrain": string result = ""; for (int i = 0; i < m_localScenes.Count; i++) { if (!((Scene)m_localScenes[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localScenes[i].RegionInfo.RegionName)) { m_log.Error(result); } } break; case "script": for (int i = 0; i < m_localScenes.Count; i++) { ((Scene)m_localScenes[i]).SendCommandToScripts(cmdparams); } break; case "backup": for (int i = 0; i < m_localScenes.Count; i++) { ((Scene)m_localScenes[i]).Backup(); } break; case "alert": for (int i = 0; i < m_localScenes.Count; i++) { ((Scene)m_localScenes[i]).HandleAlertCommand(cmdparams); } break; case "quit": case "shutdown": Shutdown(); break; default: m_log.Error("Unknown command"); break; } } /// /// Outputs to the console information about the region /// /// What information to display (valid arguments are "uptime", "users") public void Show(string ShowWhat) { switch (ShowWhat) { case "uptime": m_log.Error("OpenSim has been running since " + m_startuptime.ToString()); m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString()); break; case "users": ScenePresence TempAv; m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); for (int i = 0; i < m_localScenes.Count; i++) { foreach (libsecondlife.LLUUID UUID in ((Scene)m_localScenes[i]).Entities.Keys) { if (((Scene)m_localScenes[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") { TempAv = (ScenePresence)((Scene)m_localScenes[i]).Entities[UUID]; m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName); } } } break; } } #endregion } }