/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Reflection; using System.Text; using System.Threading; using System.Timers; using libsecondlife; using log4net; using Mono.Addins; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Statistics; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.OGS1; using OpenSim.Region.Environment; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; using Timer=System.Timers.Timer; namespace OpenSim { public delegate void ConsoleCommand(string[] comParams); public class OpenSimMain : RegionApplicationBase, conscmd_callback { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private string proxyUrl; private int proxyOffset = 0; private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; public string m_physicsEngine; public string m_meshEngineName; public string m_scriptEngine; public bool m_sandbox; public bool user_accounts; public bool m_gridLocalAsset; public bool m_see_into_region_from_neighbor; protected LocalLoginService m_loginService; protected string m_storageDll; protected string m_startupCommandsFile; protected string m_shutdownCommandsFile; protected List m_udpServers = new List(); protected List m_regionData = new List(); private bool m_physicalPrim; private bool m_permissions = false; private bool m_standaloneAuthenticate = false; private string m_standaloneWelcomeMessage = null; private string m_standaloneInventoryPlugin; private string m_standaloneAssetPlugin; private string m_standaloneUserPlugin; private string m_standaloneInventorySource; private string m_standaloneAssetSource; private string m_standaloneUserSource; private string m_assetStorage = "local"; private string m_timedScript = "disabled"; private Timer m_scriptTimer; public ConsoleCommand CreateAccount = null; private bool m_dumpAssetsToFile; private List m_plugins = new List(); private IniConfigSource m_config; public IniConfigSource ConfigSource { get { return m_config; } set { m_config = value; } } public BaseHttpServer HttpServer { get { return m_httpServer; } } public List UdpServers { get { return m_udpServers; } } public List RegionData { get { return m_regionData; } } private ModuleLoader m_moduleLoader; public ModuleLoader ModuleLoader { get { return m_moduleLoader; } set { m_moduleLoader = value; } } public OpenSimMain(IConfigSource configSource) : base() { IConfig startupConfig = configSource.Configs["Startup"]; // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) occasionally seems to corrupt its addin cache // Hence, as a temporary solution we'll remove it before each startup if (Directory.Exists("addin-db-000")) Directory.Delete("addin-db-000", true); if (Directory.Exists("addin-db-001")) Directory.Delete("addin-db-001", true); m_log.Info("[OPENSIM MAIN]: PLEASE IGNORE THE SCANNING ERRORS BELOW. These are the result of a temporary problem with our plugins manager."); AddinManager.Initialize("."); AddinManager.Registry.Update(null); Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini"); m_config = new IniConfigSource(); //check for .INI file (either default or name passed in command line) if (File.Exists(Application.iniFilePath)) { m_config.Merge(new IniConfigSource(Application.iniFilePath)); m_config.Merge(configSource); } else { Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath); if (File.Exists(Application.iniFilePath)) { m_config.Merge(new IniConfigSource(Application.iniFilePath)); m_config.Merge(configSource); } else { // no default config files, so set default values, and save it m_config.Merge(DefaultConfig()); m_config.Merge(configSource); m_config.Save(Application.iniFilePath); } } ReadConfigSettings(); } public static IConfigSource DefaultConfig() { IConfigSource DefaultConfig = new IniConfigSource(); if (DefaultConfig.Configs["Startup"] == null) DefaultConfig.AddConfig("Startup"); IConfig config = DefaultConfig.Configs["Startup"]; if (config != null) { config.Set("gridmode", false); config.Set("physics", "basicphysics"); config.Set("physical_prim", true); config.Set("see_into_this_sim_from_neighbor", true); config.Set("serverside_object_permissions", false); config.Set("storage_plugin", "OpenSim.Data.SQLite.dll"); config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3"); config.Set("storage_prim_inventories", true); config.Set("startup_console_commands_file", String.Empty); config.Set("shutdown_console_commands_file", String.Empty); config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); config.Set("asset_database", "sqlite"); } if (DefaultConfig.Configs["StandAlone"] == null) DefaultConfig.AddConfig("StandAlone"); config = DefaultConfig.Configs["StandAlone"]; if (config != null) { config.Set("accounts_authenticate", false); config.Set("welcome_message", "Welcome to OpenSimulator"); config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll"); config.Set("inventory_source", ""); config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); config.Set("user_source", ""); config.Set("asset_plugin", "OpenSim.Data.SQLite.dll"); config.Set("asset_source", ""); config.Set("dump_assets_to_file", false); } if (DefaultConfig.Configs["Network"] == null) DefaultConfig.AddConfig("Network"); config = DefaultConfig.Configs["Network"]; if (config != null) { config.Set("default_location_x", 1000); config.Set("default_location_y", 1000); config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort); config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort); config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); config.Set("grid_send_key", "null"); config.Set("grid_recv_key", "null"); config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); config.Set("user_send_key", "null"); config.Set("user_recv_key", "null"); config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString()); config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString()); } if (DefaultConfig.Configs["RemoteAdmin"] == null) DefaultConfig.AddConfig("RemoteAdmin"); config = DefaultConfig.Configs["RemoteAdmin"]; if (config != null) { config.Set("enabled", "false"); } if (DefaultConfig.Configs["Voice"] == null) DefaultConfig.AddConfig("Voice"); config = DefaultConfig.Configs["Voice"]; if (config != null) { config.Set("enabled", "false"); } return DefaultConfig; } protected void ReadConfigSettings() { m_networkServersInfo = new NetworkServersInfo(); IConfig startupConfig = m_config.Configs["Startup"]; if (startupConfig != null) { m_sandbox = !startupConfig.GetBoolean("gridmode", false); m_physicsEngine = startupConfig.GetString("physics", "basicphysics"); m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher"); m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false); m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll"); if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll") { m_storageDll = "OpenSim.Data.SQLite.dll"; Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll."); Thread.Sleep(3000); } m_storageConnectionString = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3"); m_storagePersistPrimInventories = startupConfig.GetBoolean("storage_prim_inventories", true); m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", String.Empty); m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", String.Empty); m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); m_assetStorage = startupConfig.GetString("asset_database", "local"); m_timedScript = startupConfig.GetString("timer_Script", "disabled"); } IConfig standaloneConfig = m_config.Configs["StandAlone"]; if (standaloneConfig != null) { m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false); m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim"); m_standaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll"); m_standaloneInventorySource = standaloneConfig.GetString("inventory_source",""); m_standaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); m_standaloneUserSource = standaloneConfig.GetString("user_source",""); m_standaloneAssetPlugin = standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll"); m_standaloneAssetSource = standaloneConfig.GetString("asset_source",""); m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false); } //if (!m_sandbox) //m_SendChildAgentTaskData = false; m_networkServersInfo.loadFromConfiguration(m_config); } /// /// Performs initialisation of the scene, such as loading configuration from disk. /// public override void StartUp() { // // Called from app startup (OpenSim.Application) // m_log.Info("===================================================================="); m_log.Info("========================= STARTING OPENSIM ========================="); m_log.Info("===================================================================="); m_log.InfoFormat("[OPENSIM MAIN]: Running in {0} mode", (m_sandbox ? "sandbox" : "grid")); m_console = CreateConsole(); MainConsole.Instance = m_console; StatsManager.StartCollectingSimExtraStats(); // Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp // TerrainManager, StorageManager, HTTP Server // This base will call abstract Initialize base.StartUp(); // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false) if (m_sandbox) { LocalInventoryService inventoryService = new LocalInventoryService(); inventoryService.AddPlugin(m_standaloneInventoryPlugin, m_standaloneInventorySource); LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService); userService.AddPlugin(m_standaloneUserPlugin); LocalBackEndServices backendService = new LocalBackEndServices(); CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService, m_dumpAssetsToFile); m_commsManager = localComms; m_loginService = new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo, m_standaloneAuthenticate); m_loginService.OnLoginToRegion += backendService.AddNewSession; // set up XMLRPC handler for client's initial login request message m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod); // provides the web form login m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin); // Provides the LLSD login m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod); CreateAccount = localComms.doCreate; } else { // We are in grid mode m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache); m_httpServer.AddStreamHandler(new SimStatusHandler()); } proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", ""); proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0")); // Create a ModuleLoader instance m_moduleLoader = new ModuleLoader(m_config); ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); foreach (TypeExtensionNode node in nodes) { m_log.InfoFormat("[PLUGINS]: Loading OpenSim application plugin {0}", node.Path); IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); plugin.Initialise(this); m_plugins.Add(plugin); } // Start UDP servers //for (int i = 0; i < m_udpServers.Count; i++) //{ // m_udpServers[i].ServerListener(); // } //Run Startup Commands if (m_startupCommandsFile != String.Empty) { RunCommandScript(m_startupCommandsFile); } else { m_log.Info("[STARTUP]: No startup command script specified. Moving on..."); } // Start timer script (run a script every xx seconds) if (m_timedScript != "disabled") { m_scriptTimer = new Timer(); m_scriptTimer.Enabled = true; m_scriptTimer.Interval = (int)(1200 * 1000); m_scriptTimer.Elapsed += new ElapsedEventHandler(RunAutoTimerScript); } // We are done with startup PrintFileToConsole("startuplogo.txt"); m_log.Info("[OPENSIM MAIN]: Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)"); } protected override void Initialize() { // // Called from base.StartUp() // m_httpServerPort = m_networkServersInfo.HttpListenerPort; IAssetServer assetServer; if (m_assetStorage == "db4o") { assetServer = new LocalAssetServer(); } else if (m_assetStorage == "grid") { assetServer = new GridAssetClient(m_networkServersInfo.AssetURL); } else { SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin, m_standaloneAssetSource); sqlAssetServer.LoadDefaultAssets(); assetServer = sqlAssetServer; } m_assetCache = new AssetCache(assetServer); m_sceneManager.OnRestartSim += handleRestartRegion; } public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY) { return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY); } /// /// Execute the region creation process. This includes setting up scene infrastructure. /// /// /// /// public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag) { return CreateRegion(regionInfo, portadd_flag, false); } /// /// Execute the region creation process. This includes setting up scene infrastructure. /// /// /// /// public UDPServer CreateRegion(RegionInfo regionInfo) { return CreateRegion(regionInfo, false, true); } /// /// Execute the region creation process. This includes setting up scene infrastructure. /// /// /// /// /// public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init) { int port = regionInfo.InternalEndPoint.Port; // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims) regionInfo.originRegionID = regionInfo.RegionID; // set initial ServerURI regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName + ":" + regionInfo.InternalEndPoint.Port.ToString(); regionInfo.HttpPort = m_httpServerPort; if ((proxyUrl.Length > 0) && (portadd_flag)) { // set proxy url to RegionInfo regionInfo.proxyUrl = proxyUrl; Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); } UDPServer udpServer; Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions); m_log.Info("[MODULES]: Loading Region's modules"); List modules = m_moduleLoader.PickupModules(scene, "."); // This needs to be ahead of the script engine load, so the // script module can pick up events exposed by a module m_moduleLoader.InitialiseSharedModules(scene); //m_moduleLoader.PickupModules(scene, "ScriptEngines"); //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); if (string.IsNullOrEmpty(m_scriptEngine)) { m_log.Info("[MODULES]: No script engien module specified"); } else { m_log.Info("[MODULES]: Loading scripting engine modules"); foreach (string module in m_scriptEngine.Split(',')) { string mod = module.Trim(" \t".ToCharArray()); // Clean up name m_log.Info("[MODULES]: Loading scripting engine: " + mod); try { m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene); } catch (Exception ex) { m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString()); } } } scene.SetModuleInterfaces(); //moved these here as the terrain texture has to be created after the modules are initialized // and has to happen before the region is registered with the grid. scene.CreateTerrainTexture(true); scene.RegisterRegionWithGrid(); //Server side object editing permissions checking scene.PermissionsMngr.BypassPermissions = !m_permissions; // We need to do this after we've initialized the scripting engines. scene.StartScripts(); scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); scene.LandChannel.performParcelPrimCountUpdate(); m_sceneManager.Add(scene); m_udpServers.Add(udpServer); m_regionData.Add(regionInfo); udpServer.ServerListener(); if (do_post_init) { foreach (IRegionModule module in modules) { module.PostInitialise(); } } return udpServer; } protected override StorageManager CreateStorageManager(string connectionstring) { return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories); } protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) { PermissionManager permissionManager = new PermissionManager(); SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); return new Scene(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor); } public void handleRestartRegion(RegionInfo whichRegion) { m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager"); // Shutting down the UDP server bool foundUDPServer = false; int UDPServerElement = 0; for (int i = 0; i < m_udpServers.Count; i++) { if (m_udpServers[i].RegionHandle == whichRegion.RegionHandle) { UDPServerElement = i; foundUDPServer = true; break; } } if (foundUDPServer) { // m_udpServers[UDPServerElement].Server.End m_udpServers[UDPServerElement].Server.Close(); m_udpServers.RemoveAt(UDPServerElement); } //Removing the region from the sim's database of regions.. int RegionHandleElement = -1; for (int i = 0; i < m_regionData.Count; i++) { if (whichRegion.RegionHandle == m_regionData[i].RegionHandle) { RegionHandleElement = i; } } if (RegionHandleElement >= 0) { m_regionData.RemoveAt(RegionHandleElement); } CreateRegion(whichRegion, true); //UDPServer restartingRegion = CreateRegion(whichRegion); //restartingRegion.ServerListener(); //m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle); } protected override ConsoleBase CreateConsole() { return new ConsoleBase("Region", this); } # region Setup methods protected override PhysicsScene GetPhysicsScene() { return GetPhysicsScene(m_physicsEngine, m_meshEngineName); } private class SimStatusHandler : IStreamedRequestHandler { public byte[] Handle(string path, Stream request) { return Encoding.UTF8.GetBytes("OK"); } public string ContentType { get { return "text/plain"; } } public string HttpMethod { get { return "GET"; } } public string Path { get { return "/simstatus/"; } } } #endregion /// /// Performs any last-minute sanity checking and shuts down the region server /// public virtual void Shutdown() { if (proxyUrl.Length > 0) { Util.XmlRpcCommand(proxyUrl, "Stop"); } if (m_startupCommandsFile != String.Empty) { RunCommandScript(m_shutdownCommandsFile); } m_log.Info("[SHUTDOWN]: Closing all threads"); m_log.Info("[SHUTDOWN]: Killing listener thread"); m_log.Info("[SHUTDOWN]: Killing clients"); // TODO: implement this m_log.Info("[SHUTDOWN]: Closing console and terminating"); m_sceneManager.Close(); m_console.Close(); Environment.Exit(0); } private void RunAutoTimerScript(object sender, EventArgs e) { if (m_timedScript != "disabled") { RunCommandScript(m_timedScript); } } #region Console Commands /// /// /// /// private void RunCommandScript(string fileName) { m_log.Info("[COMMANDFILE]: Running " + fileName); if (File.Exists(fileName)) { StreamReader readFile = File.OpenText(fileName); string currentCommand = String.Empty; while ((currentCommand = readFile.ReadLine()) != null) { if (currentCommand != String.Empty) { m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'"); m_console.RunCommand(currentCommand); } } } else { m_log.Error("[COMMANDFILE]: Command script missing. Can not run commands"); } } private void PrintFileToConsole(string fileName) { if (File.Exists(fileName)) { StreamReader readFile = File.OpenText(fileName); string currentLine = String.Empty; while ((currentLine = readFile.ReadLine()) != null) { m_log.Info("[!]" + currentLine); } } } /// /// Runs commands issued by the server console from the operator /// /// The first argument of the parameter (the command) /// Additional arguments passed to the command public override void RunCmd(string command, string[] cmdparams) { base.RunCmd(command, cmdparams); switch (command) { case "clear-assets": m_assetCache.Clear(); break; case "set-time": m_sceneManager.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0])); break; case "force-update": m_console.Notice("Updating all clients"); m_sceneManager.ForceCurrentSceneClientUpdate(); break; case "edit-scale": if (cmdparams.Length == 4) { m_sceneManager.HandleEditCommandOnCurrentScene(cmdparams); } break; case "debug": if (cmdparams.Length > 0) { Debug(cmdparams); } break; case "scene-debug": if (cmdparams.Length == 3) { if (m_sceneManager.CurrentScene == null) { m_console.Error("CONSOLE", "Please use 'change-region ' first"); } else { m_sceneManager.CurrentScene.SetSceneCoreDebug(!Convert.ToBoolean(cmdparams[0]), !Convert.ToBoolean(cmdparams[1]), !Convert.ToBoolean(cmdparams[2])); } } else { m_console.Error("scene-debug (where inside <> is true/false)"); } break; case "help": m_console.Notice("alert - send alert to a designated user or all users."); m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive."); m_console.Notice(" alert general [Message] - send an alert to all users."); m_console.Notice("backup - trigger a simulator backup"); m_console.Notice("change-region [name] - sets the region that many of these commands affect."); m_console.Notice("clear-assets - clear asset cache"); m_console.Notice("command-script [filename] - Execute command in a file."); m_console.Notice("config get section field - get a config value"); m_console.Notice("config save - save OpenSim.ini"); m_console.Notice("config set section field value - set a config value"); m_console.Notice("create-region - creates a new region"); m_console.Notice("create user - adds a new user."); m_console.Notice("debug - debugging commands"); m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)"); m_console.Notice("scene-debug [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False"); m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim"); m_console.Notice("export-map [filename] - save image of world map"); m_console.Notice("force-update - force an update of prims in the scene"); m_console.Notice("load-xml2 [filename] - load prims from XML using version 2 format"); m_console.Notice("permissions [true/false] - turn on/off permissions on the scene"); m_console.Notice("quit - equivalent to shutdown."); m_console.Notice("remove-region [name] - remove a region"); m_console.Notice("restart - disconnects all clients and restarts the sims in the instance."); m_console.Notice("save-xml2 [filename] - save prims to XML using version 2 format"); m_console.Notice("script - manually trigger scripts? or script commands?"); m_console.Notice("set-time [x] - set the current scene time phase"); m_console.Notice("show assets - show state of asset cache."); m_console.Notice("show modules - shows info about loaded modules."); m_console.Notice("show regions - shows info about active regions."); m_console.Notice("show users - show info about connected users."); m_console.Notice("show stats - statistical information for this server not displayed in the client"); m_console.Notice("shutdown - disconnect all clients and shutdown."); m_console.Notice("terrain help - show help for terrain commands."); m_console.Notice("threads - list threads"); break; case "threads": // m_console.Notice("THREAD", Process.GetCurrentProcess().Threads.Count + " threads running:"); // int _tc = 0; // foreach (ProcessThread pt in Process.GetCurrentProcess().Threads) // { // _tc++; // m_console.Notice("THREAD", _tc + ": ID: " + pt.Id + ", Started: " + pt.StartTime.ToString() + ", CPU time: " + pt.TotalProcessorTime + ", Pri: " + pt.BasePriority.ToString() + ", State: " + pt.ThreadState.ToString()); // } List threads = ThreadTracker.GetThreads(); if (threads == null) { m_console.Notice("THREAD", "Thread tracking is only enabled in DEBUG mode."); } else { int _tc = 0; m_console.Notice("THREAD", threads.Count + " threads are being tracked:"); foreach (Thread t in threads) { _tc++; m_console.Notice("THREAD", _tc + ": ID: " + t.ManagedThreadId.ToString() + ", Name: " + t.Name + ", Alive: " + t.IsAlive.ToString() + ", Pri: " + t.Priority.ToString() + ", State: " + t.ThreadState.ToString()); } } break; case "save-xml": if (cmdparams.Length > 0) { m_sceneManager.SaveCurrentSceneToXml(cmdparams[0]); } else { m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME); } break; case "load-xml": LLVector3 loadOffset = new LLVector3(0, 0, 0); if (cmdparams.Length > 0) { bool generateNewIDS = false; if (cmdparams.Length > 1) { if (cmdparams[1] == "-newUID") { generateNewIDS = true; } if (cmdparams.Length > 2) { loadOffset.X = (float) Convert.ToDecimal(cmdparams[2]); if (cmdparams.Length > 3) { loadOffset.Y = (float) Convert.ToDecimal(cmdparams[3]); } if (cmdparams.Length > 4) { loadOffset.Z = (float) Convert.ToDecimal(cmdparams[4]); } m_console.Error("loadOffsets = <" + loadOffset.X + "," + loadOffset.Y + "," + loadOffset.Z + ">"); } } m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset); } else { m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset); } break; case "save-xml2": if (cmdparams.Length > 0) { m_sceneManager.SaveCurrentSceneToXml2(cmdparams[0]); } else { m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME); } break; case "load-xml2": if (cmdparams.Length > 0) { m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[0]); } else { m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME); } break; case "plugin": m_sceneManager.SendCommandToPluginModules(cmdparams); break; case "command-script": if (cmdparams.Length > 0) { RunCommandScript(cmdparams[0]); } break; case "permissions": // Treats each user as a super-admin when disabled bool permissions = Convert.ToBoolean(cmdparams[0]); m_sceneManager.SetBypassPermissionsOnCurrentScene(!permissions); break; case "backup": m_sceneManager.BackupCurrentScene(); break; case "alert": m_sceneManager.HandleAlertCommandOnCurrentScene(cmdparams); break; case "create": CreateAccount(cmdparams); break; case "create-region": CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true); break; case "remove-region": string regName = CombineParams(cmdparams, 0); Console.WriteLine("Trying to kill: " + regName); Scene killScene; /* if (m_sceneManager.TryGetScene(regName, out killScene)) { Console.WriteLine("Returned object ID: ", killScene.RegionInfo.RegionID.ToString()); Console.WriteLine("Returned object Name: ", killScene.RegionInfo.RegionName); if (killScene == null) { Console.WriteLine("Returned object is null!"); } if (m_sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID) { m_sceneManager.TrySetCurrentScene(".."); } m_regionData.Remove(killScene.RegionInfo); m_sceneManager.CloseScene(killScene); }*/ /// note from John R Sohn aka XenReborn (irc.freenode.net) /// the trygetscene function does not work /// when debugging it i noticed it did indeed find the region by name /// but the OUT parameter "scene" return an empty object /// hence the reason it threw an exception /// when the server code in this block tried to kill it /// i know its not supposed to work that way... but it seems.. /// that it is.. given a flaw in the langauge or concurrency error.. /// i have no idea, but for some reason, performing the search here /// locally does work, as does dynamically killing the region /// however on server restart, the region returns, i dunno if this was /// intentional or not.... i suggest creating a seperate function /// which will permanently remove all data relating to the region /// as an administrative option... maybe something like "Purge Region" /// /// i made editations with debug console output in above commented code.. /// and the trygetscene(string,out scene) function to show whats happening. for (int x = 0; x < m_sceneManager.Scenes.Count; x++) { if (m_sceneManager.Scenes[x].RegionInfo.RegionName.CompareTo(regName) == 0) { killScene = m_sceneManager.Scenes[x]; m_regionData.Remove(killScene.RegionInfo); m_sceneManager.CloseScene(killScene); } } break; case "exit": case "quit": case "shutdown": Shutdown(); break; case "restart": m_sceneManager.RestartCurrentScene(); break; case "change-region": if (cmdparams.Length > 0) { string regionName = CombineParams(cmdparams, 0); if (!m_sceneManager.TrySetCurrentScene(regionName)) { m_console.Error("Couldn't set current region to: " + regionName); } } if (m_sceneManager.CurrentScene == null) { m_console.Error("CONSOLE", "Currently at Root level. To change region please use 'change-region '"); } else { m_console.Error("CONSOLE", "Current Region: " + m_sceneManager.CurrentScene.RegionInfo.RegionName + ". To change region please use 'change-region '"); } break; case "export-map": if (cmdparams.Length > 0) { m_sceneManager.CurrentOrFirstScene.ExportWorldMap(cmdparams[0]); } else { m_sceneManager.CurrentOrFirstScene.ExportWorldMap("exportmap.jpg"); } break; case "config": string n = command.ToUpper(); if (cmdparams.Length > 0) { switch (cmdparams[0].ToLower()) { case "set": if (cmdparams.Length < 4) { m_console.Error(n, "SYNTAX: " + n + " SET SECTION KEY VALUE"); m_console.Error(n, "EXAMPLE: " + n + " SET ScriptEngine.DotNetEngine NumberOfScriptThreads 5"); } else { IConfig c = DefaultConfig().Configs[cmdparams[1]]; if (c == null) c = DefaultConfig().AddConfig(cmdparams[1]); string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3); c.Set(cmdparams[2], _value); m_config.Merge(c.ConfigSource); m_console.Error(n, n + " " + n + " " + cmdparams[1] + " " + cmdparams[2] + " " + _value); } break; case "get": if (cmdparams.Length < 3) { m_console.Error(n, "SYNTAX: " + n + " GET SECTION KEY"); m_console.Error(n, "EXAMPLE: " + n + " GET ScriptEngine.DotNetEngine NumberOfScriptThreads"); } else { IConfig c = DefaultConfig().Configs[cmdparams[1]]; if (c == null) { m_console.Notice(n, "Section \"" + cmdparams[1] + "\" does not exist."); break; } else { m_console.Notice(n + " GET " + cmdparams[1] + " " + cmdparams[2] + ": " + c.GetString(cmdparams[2])); } } break; case "save": m_console.Notice("Saving configuration file: " + Application.iniFilePath); m_config.Save(Application.iniFilePath); break; } } break; case "modules": if (cmdparams.Length > 0) { switch (cmdparams[0].ToLower()) { case "list": foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules) { m_console.Notice("Shared region module: " + irm.Name); } break; case "unload": if (cmdparams.Length > 1) { foreach (IRegionModule rm in new ArrayList(m_moduleLoader.GetLoadedSharedModules)) { if (rm.Name.ToLower() == cmdparams[1].ToLower()) { m_console.Notice("Unloading module: " + rm.Name); m_moduleLoader.UnloadModule(rm); } } } break; case "load": if (cmdparams.Length > 1) { foreach (Scene s in new ArrayList(m_sceneManager.Scenes)) { m_console.Notice("Loading module: " + cmdparams[1]); m_moduleLoader.LoadRegionModules(cmdparams[1], s); } } break; } } break; default: string[] tmpPluginArgs = new string[cmdparams.Length + 1]; cmdparams.CopyTo(tmpPluginArgs, 1); tmpPluginArgs[0] = command; m_sceneManager.SendCommandToPluginModules(tmpPluginArgs); break; } } public void Debug(string[] args) { switch (args[0]) { case "packet": if (args.Length > 1) { int newDebug; if (int.TryParse(args[1], out newDebug)) { m_sceneManager.SetDebugPacketOnCurrentScene(newDebug); } else { m_console.Error("packet debug should be 0..2"); } m_console.Notice("New packet debug: " + newDebug.ToString()); } break; default: m_console.Error("Unknown debug"); break; } } // see BaseOpenSimServer public override void Show(string ShowWhat) { base.Show(ShowWhat); switch (ShowWhat) { case "assets": m_assetCache.ShowState(); break; case "users": IList agents = m_sceneManager.GetCurrentSceneAvatars(); m_console.Notice(String.Format("\nAgents connected: {0}\n", agents.Count)); m_console.Notice( String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}", "Firstname", "Lastname", "Agent ID", "Circuit", "IP", "Region", "Status")); foreach (ScenePresence presence in agents) { RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle); string regionName; EndPoint ep = null; if (regionInfo == null) { regionName = "Unresolvable"; } else { regionName = regionInfo.RegionName; } for (int i = 0; i < m_udpServers.Count; i++) { if (m_udpServers[i].RegionHandle == presence.RegionHandle) { m_udpServers[i].clientCircuits_reverse.TryGetValue(presence.ControllingClient.CircuitCode, out ep); } } m_console.Notice( String.Format( "{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}", presence.Firstname, presence.Lastname, presence.UUID, presence.ControllingClient.CircuitCode, ep, regionName, ((((ClientView)presence.ControllingClient).PacketProcessingEnabled) ?"Active client":"Standby client"))); } m_console.Notice(""); break; case "modules": m_console.Notice("The currently loaded shared modules are:"); foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) { m_console.Notice("Shared Module: " + module.Name); } break; case "regions": m_sceneManager.ForEachScene( delegate(Scene scene) { m_console.Notice("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " + scene.RegionInfo.RegionLocX + " , Region YLoc: " + scene.RegionInfo.RegionLocY); }); break; case "stats": if (StatsManager.SimExtraStats != null) { m_console.Notice( "STATS", Environment.NewLine + StatsManager.SimExtraStats.Report()); } else { m_console.Notice("Extra sim statistics collection has not been enabled"); } break; } } private string CombineParams(string[] commandParams, int pos) { string result = String.Empty; for (int i = pos; i < commandParams.Length; i++) { result += commandParams[i] + " "; } result = result.TrimEnd(' '); return result; } #endregion /// /// Get the start time and up time of Region server /// /// The first out parameter describing when the Region server started /// The second out parameter describing how long the Region server has run public void GetRunTime(out string starttime, out string uptime) { starttime = m_startuptime.ToString(); uptime = (DateTime.Now - m_startuptime).ToString(); } /// /// Get the number of the avatars in the Region server /// /// The first out parameter describing the number of all the avatars in the Region server public void GetAvatarNumber(out int usernum) { usernum = m_sceneManager.GetCurrentSceneAvatars().Count; } /// /// Get the number of the avatars in the Region server /// /// The first out parameter describing the number of all the avatars in the Region server public void GetRegionNumber(out int regionnum) { int accounter = 0; //List regionNameList = new List(); m_sceneManager.ForEachScene(delegate(Scene scene) { accounter++; }); regionnum = accounter; } } }