/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using libsecondlife; using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.GenericConfig; using OpenSim.Physics.Manager; using OpenSim.Region.Caches; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.OGS1; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment; using System.Text; namespace OpenSim { public class OpenSimMain : RegionApplicationBase, conscmd_callback { public string m_physicsEngine; public bool m_sandbox; public bool m_loginserver; public bool user_accounts; public bool m_gridLocalAsset; protected bool m_useConfigFile; public string m_configFileName; protected CommunicationsManager commsManager; private bool m_silent; private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngineName, bool useConfigFile, bool silent, string configFileName) :base( ) { m_useConfigFile = useConfigFile; m_sandbox = sandBoxMode; m_loginserver = startLoginServer; m_physicsEngine = physicsEngineName; m_configFileName = configFileName; m_silent = silent; } /// /// Performs initialisation of the world, such as loading configuration from disk. /// public override void StartUp() { base.StartUp(); if (!m_sandbox) { m_httpServer.AddStreamHandler(new SimStatusHandler()); } AssetCache assetCache = m_assetCache; assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); m_inventoryCache = new InventoryCache(); if (m_sandbox) { this.commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer); } else { this.commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer ); } string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); string[] configFiles = Directory.GetFiles(path, "*.xml"); if (configFiles.Length == 0) { string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); string path3 = Path.Combine(path2, "default.xml"); Console.WriteLine("Creating default region config file"); //TODO create default region IGenericConfig defaultConfig = new XmlConfig(path3); defaultConfig.LoadData(); defaultConfig.Commit(); defaultConfig.Close(); defaultConfig = null; configFiles = Directory.GetFiles(path, "*.xml"); } for (int i = 0; i < configFiles.Length; i++) { Console.WriteLine("Loading region config file"); IGenericConfig regionConfig = new XmlConfig(configFiles[i]); RegionInfo regionInfo = new RegionInfo(); regionConfig.LoadData(); regionInfo.InitConfig(this.m_sandbox, regionConfig); regionConfig.Close(); AuthenticateSessionsBase authenBase; if (m_sandbox) { AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal(); this.AuthenticateSessionsHandler.Add(authen); authenBase = authen; } else { AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote(); this.AuthenticateSessionsHandler.Add(authen); authenBase = authen; } UDPServer udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, assetCache, this.m_inventoryCache, this.m_log, authenBase); m_udpServers.Add(udpServer); m_regionData.Add(regionInfo); StorageManager tmpStoreManager = GetStoreManager(regionInfo); Scene scene = new Scene(regionInfo, authenBase, commsManager, assetCache, tmpStoreManager, m_httpServer); m_localWorld.Add(scene); udpServer.LocalWorld = scene; scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. scene.LoadWorldMap(); PhysicsScene physicsScene = GetPhysicsScene(m_physicsEngine); scene.PhysScene = physicsScene; scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D()); scene.LoadPrimsFromStorage(); //Master Avatar Setup UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword); if (masterAvatar != null) { m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager); } else { m_log.Notice("Parcels - No master avatar found, using null."); scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager); } scene.performParcelPrimCountUpdate(); scene.StartTimer(); } // Start UDP servers for (int i = 0; i < m_udpServers.Count; i++) { this.m_udpServers[i].ServerListener(); } } protected override StorageManager GetStoreManager(RegionInfo regionInfo) { return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName); } protected override void Initialize() { m_log.Verbose("Loading Configuration [{0}]", m_configFileName); IGenericConfig localConfig = new XmlConfig(m_configFileName); localConfig.LoadData(); if (m_useConfigFile) { SetupFromConfigFile(localConfig); } m_networkServersInfo.InitConfig(m_sandbox, localConfig); m_httpServerPort = m_networkServersInfo.HttpListenerPort; localConfig.Close(); } protected override LogBase CreateLog() { return new LogBase(m_logFilename, "Region", this, m_silent); } # region Setup methods protected override PhysicsScene GetPhysicsScene( ) { return GetPhysicsScene( m_physicsEngine ); } private class SimStatusHandler : IStreamHandler { public byte[] Handle(string path, Stream request) { return Encoding.UTF8.GetBytes("OK"); } public string ContentType { get { return "text/plain"; } } public string HttpMethod { get { return "GET"; } } public string Path { get { return "/simstatus/"; } } } protected void ConnectToRemoteGridServer() { } #endregion private void SetupFromConfigFile(IGenericConfig configData) { // Log filename string attri = ""; attri = configData.GetAttribute("LogFilename"); if (String.IsNullOrEmpty(attri)) { } else { m_logFilename = attri; } // SandBoxMode attri = ""; attri = configData.GetAttribute("SandBox"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.m_sandbox = false; configData.SetAttribute("SandBox", "false"); } else { this.m_sandbox = Convert.ToBoolean(attri); } // LoginServer attri = ""; attri = configData.GetAttribute("LoginServer"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.m_loginserver = false; configData.SetAttribute("LoginServer", "false"); } else { this.m_loginserver = Convert.ToBoolean(attri); } // Sandbox User accounts attri = ""; attri = configData.GetAttribute("UserAccount"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.user_accounts = false; configData.SetAttribute("UserAccounts", "false"); } else if (attri == "true") { this.user_accounts = Convert.ToBoolean(attri); } // Grid mode hack to use local asset server attri = ""; attri = configData.GetAttribute("LocalAssets"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.m_gridLocalAsset = false; configData.SetAttribute("LocalAssets", "false"); } else if (attri == "true") { this.m_gridLocalAsset = Convert.ToBoolean(attri); } attri = ""; attri = configData.GetAttribute("PhysicsEngine"); switch (attri) { default: throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) ); case "": case "basicphysics": this.m_physicsEngine = "basicphysics"; configData.SetAttribute("PhysicsEngine", "basicphysics"); ScenePresence.PhysicsEngineFlying = false; break; case "RealPhysX": this.m_physicsEngine = "RealPhysX"; ScenePresence.PhysicsEngineFlying = true; break; case "OpenDynamicsEngine": this.m_physicsEngine = "OpenDynamicsEngine"; ScenePresence.PhysicsEngineFlying = true; break; case "BulletXEngine": this.m_physicsEngine = "BulletXEngine"; ScenePresence.PhysicsEngineFlying = true; break; } configData.Commit(); } /// /// Performs any last-minute sanity checking and shuts down the region server /// public virtual void Shutdown() { m_log.Verbose("Main.cs:Shutdown() - Closing all threads"); m_log.Verbose("Main.cs:Shutdown() - Killing listener thread"); m_log.Verbose("Main.cs:Shutdown() - Killing clients"); // IMPLEMENT THIS m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating"); for (int i = 0; i < m_localWorld.Count; i++) { ((Scene)m_localWorld[i]).Close(); } m_log.Close(); Environment.Exit(0); } #region Console Commands /// /// Runs commands issued by the server console from the operator /// /// The first argument of the parameter (the command) /// Additional arguments passed to the command public void RunCmd(string command, string[] cmdparams) { switch (command) { case "help": m_log.Error("show users - show info about connected users"); m_log.Error("quit - disconnect all clients and shutdown"); break; case "show": if (cmdparams.Length > 0) { Show(cmdparams[0]); } break; case "terrain": string result = ""; for (int i = 0; i < m_localWorld.Count; i++) { if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName)) { m_log.Error(result); } } break; case "script": for (int i = 0; i < m_localWorld.Count; i++) { ((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams); } break; case "quit": case "shutdown": Shutdown(); break; default: m_log.Error("Unknown command"); break; } } /// /// Outputs to the console information about the region /// /// What information to display (valid arguments are "uptime", "users") public void Show(string ShowWhat) { switch (ShowWhat) { case "uptime": m_log.Error("OpenSim has been running since " + m_startuptime.ToString()); m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString()); break; case "users": ScenePresence TempAv; m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); for (int i = 0; i < m_localWorld.Count; i++) { foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys) { if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") { TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID]; m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName); } } } break; } } #endregion } }