/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*/
using System;
using System.IO;
using libsecondlife;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.GenericConfig;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim
{
public class OpenSimMain : RegionApplicationBase, conscmd_callback
{
protected CommunicationsManager commsManager;
// private CheckSumServer checkServer;
private bool m_silent;
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
{
this.configFileSetup = useConfigFile;
m_sandbox = sandBoxMode;
m_loginserver = startLoginServer;
m_physicsEngine = physicsEngine;
m_config = configFile;
m_silent = silent;
}
///
/// Performs initialisation of the world, such as loading configuration from disk.
///
public override void StartUp()
{
this.serversData = new NetworkServersInfo();
this.localConfig = new XmlConfig(m_config);
this.localConfig.LoadData();
if (this.configFileSetup)
{
this.SetupFromConfigFile(this.localConfig);
}
m_log = new LogBase(m_logFilename, "Region", this, m_silent);
MainLog.Instance = m_log;
m_log.Verbose( "Main.cs:Startup() - Loading configuration");
this.serversData.InitConfig(this.m_sandbox, this.localConfig);
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
ScenePresence.LoadTextureFile("avatar-texture.dat");
ClientView.TerrainManager = new TerrainManager(new SecondLife());
if (m_sandbox)
{
this.SetupLocalGridServers();
// this.checkServer = new CheckSumServer(12036);
// this.checkServer.ServerListener();
this.commsManager = new CommunicationsLocal(this.serversData);
}
else
{
this.SetupRemoteGridServers();
this.commsManager = new CommunicationsOGS1(this.serversData);
}
startuptime = DateTime.Now;
this.physManager = new PhysicsManager();
this.physManager.LoadPlugins();
this.SetupHttpListener();
this.SetupWorld();
m_log.Verbose( "Main.cs:Startup() - Initialising HTTP server");
if (m_sandbox)
{
httpServer.AddXmlRPCHandler("login_to_simulator", ((CommunicationsLocal)this.commsManager).UserServices.XmlRpcLoginMethod);
}
//Start http server
m_log.Verbose( "Main.cs:Startup() - Starting HTTP server");
httpServer.Start();
// Start UDP servers
for (int i = 0; i < m_udpServer.Count; i++)
{
this.m_udpServer[i].ServerListener();
}
}
# region Setup methods
protected override void SetupLocalGridServers()
{
try
{
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
InventoryCache = new InventoryCache();
}
catch (Exception e)
{
m_log.Error( e.Message + "\nSorry, could not setup local cache");
Environment.Exit(1);
}
}
protected override void SetupRemoteGridServers()
{
try
{
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Remote.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
InventoryCache = new InventoryCache();
}
catch (Exception e)
{
m_log.Error( e.Message + "\nSorry, could not setup remote cache");
Environment.Exit(1);
}
}
protected override void SetupWorld()
{
IGenericConfig regionConfig;
Scene LocalWorld;
UDPServer udpServer;
RegionInfo regionDat = new RegionInfo();
AuthenticateSessionsBase authenBase;
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
string[] configFiles = Directory.GetFiles(path, "*.xml");
if (configFiles.Length == 0)
{
string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
string path3 = Path.Combine(path2, "default.xml");
Console.WriteLine("Creating default region config file");
//TODO create default region
IGenericConfig defaultConfig = new XmlConfig(path3);
defaultConfig.LoadData();
defaultConfig.Commit();
defaultConfig.Close();
defaultConfig = null;
configFiles = Directory.GetFiles(path, "*.xml");
}
for (int i = 0; i < configFiles.Length; i++)
{
regionDat = new RegionInfo();
if (m_sandbox)
{
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
this.AuthenticateSessionsHandler.Add(authen);
authenBase = authen;
}
else
{
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
this.AuthenticateSessionsHandler.Add(authen);
authenBase = authen;
}
Console.WriteLine("Loading region config file");
regionConfig = new XmlConfig(configFiles[i]);
regionConfig.LoadData();
regionDat.InitConfig(this.m_sandbox, regionConfig);
regionConfig.Close();
udpServer = new UDPServer(regionDat.InternalEndPoint.Port, this.AssetCache, this.InventoryCache, this.m_log, authenBase);
m_udpServer.Add(udpServer);
this.regionData.Add(regionDat);
LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager, this.AssetCache, httpServer);
this.m_localWorld.Add(LocalWorld);
//LocalWorld.InventoryCache = InventoryCache;
//LocalWorld.AssetCache = AssetCache;
udpServer.LocalWorld = LocalWorld;
LocalWorld.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
LocalWorld.LoadWorldMap();
m_log.Verbose( "Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
LocalWorld.LoadPrimsFromStorage();
//Master Avatar Setup
UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(LocalWorld.RegionInfo.MasterAvatarFirstName, LocalWorld.RegionInfo.MasterAvatarLastName, LocalWorld.RegionInfo.MasterAvatarSandboxPassword);
if (masterAvatar != null)
{
LocalWorld.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
}
LocalWorld.StartTimer();
}
}
protected override void SetupHttpListener()
{
httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
if (!this.m_sandbox)
{
// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
httpServer.AddRestHandler("GET", "/simstatus/",
delegate(string request, string path, string param)
{
return "OK";
});
}
}
protected override void ConnectToRemoteGridServer()
{
}
#endregion
private void SetupFromConfigFile(IGenericConfig configData)
{
// Log filename
string attri = "";
attri = configData.GetAttribute("LogFilename");
if (String.IsNullOrEmpty(attri))
{
}
else
{
m_logFilename = attri;
}
// SandBoxMode
attri = "";
attri = configData.GetAttribute("SandBox");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_sandbox = false;
configData.SetAttribute("SandBox", "false");
}
else
{
this.m_sandbox = Convert.ToBoolean(attri);
}
// LoginServer
attri = "";
attri = configData.GetAttribute("LoginServer");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_loginserver = false;
configData.SetAttribute("LoginServer", "false");
}
else
{
this.m_loginserver = Convert.ToBoolean(attri);
}
// Sandbox User accounts
attri = "";
attri = configData.GetAttribute("UserAccount");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.user_accounts = false;
configData.SetAttribute("UserAccounts", "false");
}
else if (attri == "true")
{
this.user_accounts = Convert.ToBoolean(attri);
}
// Grid mode hack to use local asset server
attri = "";
attri = configData.GetAttribute("LocalAssets");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.gridLocalAsset = false;
configData.SetAttribute("LocalAssets", "false");
}
else if (attri == "true")
{
this.gridLocalAsset = Convert.ToBoolean(attri);
}
attri = "";
attri = configData.GetAttribute("PhysicsEngine");
switch (attri)
{
default:
m_log.Warn( "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
Environment.Exit(1);
break;
case "":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
ScenePresence.PhysicsEngineFlying = false;
break;
case "basicphysics":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
ScenePresence.PhysicsEngineFlying = false;
break;
case "RealPhysX":
this.m_physicsEngine = "RealPhysX";
ScenePresence.PhysicsEngineFlying = true;
break;
case "OpenDynamicsEngine":
this.m_physicsEngine = "OpenDynamicsEngine";
ScenePresence.PhysicsEngineFlying = true;
break;
}
configData.Commit();
}
///
/// Performs any last-minute sanity checking and shuts down the region server
///
public virtual void Shutdown()
{
m_log.Verbose( "Main.cs:Shutdown() - Closing all threads");
m_log.Verbose( "Main.cs:Shutdown() - Killing listener thread");
m_log.Verbose( "Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS
m_log.Verbose( "Main.cs:Shutdown() - Closing console and terminating");
for (int i = 0; i < m_localWorld.Count; i++)
{
((Scene)m_localWorld[i]).Close();
}
m_log.Close();
Environment.Exit(0);
}
#region Console Commands
///
/// Runs commands issued by the server console from the operator
///
/// The first argument of the parameter (the command)
/// Additional arguments passed to the command
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "help":
m_log.Error( "show users - show info about connected users");
m_log.Error( "shutdown - disconnect all clients and shutdown");
break;
case "show":
if (cmdparams.Length > 0)
{
Show(cmdparams[0]);
}
break;
case "terrain":
string result = "";
for (int i = 0; i < m_localWorld.Count; i++)
{
if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result,m_localWorld[i].RegionInfo.RegionName))
{
m_log.Error(result);
}
}
break;
case "shutdown":
Shutdown();
break;
default:
m_log.Error( "Unknown command");
break;
}
}
///
/// Outputs to the console information about the region
///
/// What information to display (valid arguments are "uptime", "users")
public void Show(string ShowWhat)
{
switch (ShowWhat)
{
case "uptime":
m_log.Error( "OpenSim has been running since " + startuptime.ToString());
m_log.Error( "That is " + (DateTime.Now - startuptime).ToString());
break;
case "users":
ScenePresence TempAv;
m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP","World"));
for (int i = 0; i < m_localWorld.Count; i++)
{
foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys)
{
if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
{
TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID];
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName);
}
}
}
break;
}
}
#endregion
}
}