/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using libsecondlife; using Nini.Config; using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Framework.Configuration; using OpenSim.Physics.Manager; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.OGS1; using OpenSim.Framework.Communications.Caches; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment; using System.Text; using System.Collections.Generic; using OpenSim.Framework.Utilities; namespace OpenSim { public delegate void ConsoleCommand(string comParams); public class OpenSimMain : RegionApplicationBase, conscmd_callback { public string m_physicsEngine; public bool m_sandbox; public bool user_accounts; public bool m_gridLocalAsset; protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll"; protected List m_udpServers = new List(); protected List m_regionData = new List(); protected List m_localScenes = new List(); private bool m_silent; private string m_logFilename = ("region-console.log"); private bool standaloneAuthenticate = false; private string welcomeMessage = null; public ConsoleCommand CreateAccount = null; public OpenSimMain(IConfigSource configSource) : base() { IConfigSource startupSource = configSource; string iniFile = startupSource.Configs["Startup"].GetString("inifile", "OpenSim.ini"); //check for .INI file (either default or name passed in command line) string iniFilePath = Path.Combine(Util.configDir(), iniFile); if (File.Exists(iniFilePath)) { startupSource = new IniConfigSource(iniFilePath); //enable following line, if we want the original config source(normally commandline args) merged with ini file settings. //in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value. //(as if someone has bothered to enter a command line arg, we should take notice of it) startupSource.Merge(configSource); } ReadConfigSettings(startupSource); } protected void ReadConfigSettings(IConfigSource configSource) { m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false); m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics"); m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false); m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll"); standaloneAuthenticate = configSource.Configs["Startup"].GetBoolean("standalone_authenticate", false); welcomeMessage = configSource.Configs["Startup"].GetString("standalone_welcome", "Welcome to OpenSim"); } /// /// Performs initialisation of the scene, such as loading configuration from disk. /// public override void StartUp() { if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent); MainLog.Instance = m_log; base.StartUp(); if (m_sandbox) { CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, standaloneAuthenticate, welcomeMessage); m_commsManager = localComms; if(standaloneAuthenticate) { this.CreateAccount = localComms.doCreate; } } else { m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache); m_httpServer.AddStreamHandler(new SimStatusHandler()); } string regionConfigPath = Path.Combine(Util.configDir(), "Regions"); if (!Directory.Exists(regionConfigPath)) { Directory.CreateDirectory(regionConfigPath); } string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); if (configFiles.Length == 0) { CreateDefaultRegionInfoXml(Path.Combine(regionConfigPath, "default.xml")); configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); } // Load all script engines found OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(); for (int i = 0; i < configFiles.Length; i++) { //Console.WriteLine("Loading region config file"); RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]); UDPServer udpServer; Scene scene = SetupScene(regionInfo, out udpServer); OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); scene.AddScriptEngine(ScriptEngine); // TODO: TEMP load default script ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST"); m_localScenes.Add(scene); m_udpServers.Add(udpServer); m_regionData.Add(regionInfo); } // Start UDP servers for (int i = 0; i < m_udpServers.Count; i++) { this.m_udpServers[i].ServerListener(); } } private static void CreateDefaultRegionInfoXml(string fileName) { new RegionInfo("DEFAULT REGION CONFIG", fileName); } protected override StorageManager CreateStorageManager(RegionInfo regionInfo) { return new StorageManager(m_storageDLL, regionInfo.DataStore, regionInfo.RegionName); } protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) { return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer); } protected override void Initialize() { m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(), "network_servers_information.xml")); m_httpServerPort = m_networkServersInfo.HttpListenerPort; m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); } protected override LogBase CreateLog() { if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, m_silent); } # region Setup methods protected override PhysicsScene GetPhysicsScene() { return GetPhysicsScene(m_physicsEngine); } private class SimStatusHandler : IStreamHandler { public byte[] Handle(string path, Stream request) { return Encoding.UTF8.GetBytes("OK"); } public string ContentType { get { return "text/plain"; } } public string HttpMethod { get { return "GET"; } } public string Path { get { return "/simstatus/"; } } } protected void ConnectToRemoteGridServer() { } #endregion /// /// Performs any last-minute sanity checking and shuts down the region server /// public virtual void Shutdown() { m_log.Verbose("Closing all threads"); m_log.Verbose("Killing listener thread"); m_log.Verbose("Killing clients"); // IMPLEMENT THIS m_log.Verbose("Closing console and terminating"); for (int i = 0; i < m_localScenes.Count; i++) { m_localScenes[i].Close(); } m_log.Close(); Environment.Exit(0); } #region Console Commands /// /// Runs commands issued by the server console from the operator /// /// The first argument of the parameter (the command) /// Additional arguments passed to the command public void RunCmd(string command, string[] cmdparams) { switch (command) { case "help": m_log.Error("alert - send alert to a designated user or all users."); m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive."); m_log.Error(" alert general [Message] - send an alert to all users."); m_log.Error("backup - trigger a simulator backup"); m_log.Error("script - manually trigger scripts? or script commands?"); m_log.Error("show uptime - show simulator startup and uptime."); m_log.Error("show users - show info about connected users."); m_log.Error("shutdown - disconnect all clients and shutdown."); m_log.Error("terrain help - show help for terrain commands."); m_log.Error("quit - equivalent to shutdown."); break; case "show": if (cmdparams.Length > 0) { Show(cmdparams[0]); } break; case "terrain": string result = ""; foreach (Scene scene in m_localScenes) { if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) { m_log.Error(result); } } break; case "script": foreach (Scene scene in m_localScenes) { scene.SendCommandToScripts(cmdparams); } break; case "backup": foreach (Scene scene in m_localScenes) { scene.Backup(); } break; case "alert": foreach (Scene scene in m_localScenes) { scene.HandleAlertCommand(cmdparams); } break; case "create": if (CreateAccount != null) { CreateAccount(cmdparams[0]); } break; case "quit": case "shutdown": Shutdown(); break; default: m_log.Error("Unknown command"); break; } } /// /// Outputs to the console information about the region /// /// What information to display (valid arguments are "uptime", "users") public void Show(string ShowWhat) { switch (ShowWhat) { case "uptime": m_log.Error("OpenSim has been running since " + m_startuptime.ToString()); m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString()); break; case "users": m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); for (int i = 0; i < m_localScenes.Count; i++) { Scene scene = m_localScenes[i]; foreach (Entity entity in scene.Entities.Values) { if (entity is ScenePresence) { ScenePresence scenePrescence = entity as ScenePresence; m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", scenePrescence.Firstname, scenePrescence.Lastname, scenePrescence.UUID, scenePrescence.ControllingClient.AgentId, "Unknown", "Unknown", scene.RegionInfo.RegionName)); } } } break; } } #endregion } }