/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Timers; using libsecondlife; using Mono.Addins; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.OGS1; using OpenSim.Region.Environment; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; using Timer=System.Timers.Timer; namespace OpenSim { public delegate void ConsoleCommand(string[] comParams); public class OpenSimMain : RegionApplicationBase, conscmd_callback { private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; public string m_physicsEngine; public string m_meshEngineName; public string m_scriptEngine; public bool m_sandbox; public bool user_accounts; public bool m_gridLocalAsset; public bool m_SendChildAgentTaskData; protected LocalLoginService m_loginService; protected string m_storageDll; protected string m_startupCommandsFile; protected string m_shutdownCommandsFile; protected List m_udpServers = new List(); protected List m_regionData = new List(); private bool m_verbose; private bool m_physicalPrim; private readonly string m_logFilename = "region-console.log"; private bool m_permissions = false; private bool m_standaloneAuthenticate = false; private string m_standaloneWelcomeMessage = null; private string m_standaloneInventoryPlugin; private string m_standaloneAssetPlugin; private string m_standaloneUserPlugin; private string m_assetStorage = "sqlite"; private string m_timedScript = "disabled"; private Timer m_scriptTimer; public ConsoleCommand CreateAccount = null; private bool m_dumpAssetsToFile; private List m_plugins = new List(); private IniConfigSource m_config; public IniConfigSource ConfigSource { get { return m_config; } set { m_config = value; } } public BaseHttpServer HttpServer { get { return m_httpServer; } } private ModuleLoader m_moduleLoader; public ModuleLoader ModuleLoader { get { return m_moduleLoader; } set { m_moduleLoader = value; } } public OpenSimMain(IConfigSource configSource) : base() { IConfig startupConfig = configSource.Configs["Startup"]; AddinManager.Initialize("."); AddinManager.Registry.Update(null); string iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini"); m_config = new IniConfigSource(); //check for .INI file (either default or name passed in command line) if (File.Exists(iniFilePath)) { m_config.Merge(new IniConfigSource(iniFilePath)); m_config.Merge(configSource); } else { iniFilePath = Path.Combine(Util.configDir(), iniFilePath); if (File.Exists(iniFilePath)) { m_config.Merge(new IniConfigSource(iniFilePath)); m_config.Merge(configSource); } else { // no default config files, so set default values, and save it m_config.Merge(DefaultConfig()); m_config.Merge(configSource); m_config.Save(iniFilePath); } } ReadConfigSettings(); } public static IConfigSource DefaultConfig() { IConfigSource DefaultConfig = new IniConfigSource(); if (DefaultConfig.Configs["Startup"] == null) DefaultConfig.AddConfig("Startup"); IConfig config = DefaultConfig.Configs["Startup"]; if (config != null) { config.Set("gridmode", false); config.Set("physics", "basicphysics"); config.Set("verbose", true); config.Set("physical_prim", true); config.Set("child_get_tasks", false); config.Set("serverside_object_permissions", false); config.Set("storage_plugin", "OpenSim.Framework.Data.SQLite.dll"); config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3"); config.Set("storage_prim_inventories_experimental", false); config.Set("startup_console_commands_file", ""); config.Set("shutdown_console_commands_file", ""); config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); config.Set("asset_database", "sqlite"); } if (DefaultConfig.Configs["StandAlone"] == null) DefaultConfig.AddConfig("StandAlone"); config = DefaultConfig.Configs["StandAlone"]; if (config != null) { config.Set("accounts_authenticate", false); config.Set("welcome_message", "Welcome to OpenSim"); config.Set("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll"); config.Set("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll"); config.Set("asset_plugin", "OpenSim.Framework.Data.SQLite.dll"); config.Set("dump_assets_to_file", false); } if (DefaultConfig.Configs["Network"] == null) DefaultConfig.AddConfig("Network"); config = DefaultConfig.Configs["Network"]; if (config != null) { config.Set("default_location_x", 1000); config.Set("default_location_y", 1000); config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort); config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort); config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); config.Set("grid_send_key", "null"); config.Set("grid_recv_key", "null"); config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); config.Set("user_send_key", "null"); config.Set("user_recv_key", "null"); config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString()); config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString()); } if (DefaultConfig.Configs["RemoteAdmin"] == null) DefaultConfig.AddConfig("RemoteAdmin"); config = DefaultConfig.Configs["RemoteAdmin"]; if (config != null) { config.Set("enabled", "false"); } return DefaultConfig; } protected void ReadConfigSettings() { m_networkServersInfo = new NetworkServersInfo(); IConfig startupConfig = m_config.Configs["Startup"]; if (startupConfig != null) { m_sandbox = !startupConfig.GetBoolean("gridmode", false); m_physicsEngine = startupConfig.GetString("physics", "basicphysics"); m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher"); m_verbose = startupConfig.GetBoolean("verbose", true); m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); m_SendChildAgentTaskData = startupConfig.GetBoolean("child_get_tasks", false); m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false); m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Framework.Data.SQLite.dll"); if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll") { m_storageDll = "OpenSim.Framework.Data.SQLite.dll"; Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is depreciated. Set storage_plugin to OpenSim.Framework.Data.SQLite.dll."); Thread.Sleep(3000); } m_storageConnectionString = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3"); m_storagePersistPrimInventories = startupConfig.GetBoolean("storage_prim_inventories_experimental", false); m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", ""); m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", ""); m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); m_assetStorage = startupConfig.GetString("asset_database", "sqlite"); m_timedScript = startupConfig.GetString("timer_Script", "disabled"); } IConfig standaloneConfig = m_config.Configs["StandAlone"]; if (standaloneConfig != null) { m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false); m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim"); m_standaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll"); m_standaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll"); m_standaloneAssetPlugin = standaloneConfig.GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll"); m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false); } if (!m_sandbox) m_SendChildAgentTaskData = false; m_networkServersInfo.loadFromConfiguration(m_config); } /// /// Performs initialisation of the scene, such as loading configuration from disk. /// public override void StartUp() { // // Called from app startup (OpenSim.Application) // // Create log directory if it doesn't exist if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } // Create a log instance m_log = CreateLog(); MainLog.Instance = m_log; // Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp // TerrainManager, StorageManager, HTTP Server // This base will call abstract Initialize base.StartUp(); // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false) if (m_sandbox) { LocalInventoryService inventoryService = new LocalInventoryService(); inventoryService.AddPlugin(m_standaloneInventoryPlugin); LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService); userService.AddPlugin(m_standaloneUserPlugin); LocalBackEndServices backendService = new LocalBackEndServices(); CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService, m_dumpAssetsToFile); m_commsManager = localComms; m_loginService = new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo, m_standaloneAuthenticate); m_loginService.OnLoginToRegion += backendService.AddNewSession; // XMLRPC action m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod); // provides the web form login m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin); // Provides the LLSD login m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod); if (m_standaloneAuthenticate) { CreateAccount = localComms.doCreate; } } else { // We are in grid mode m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache); m_httpServer.AddStreamHandler(new SimStatusHandler()); } // Create a ModuleLoader instance m_moduleLoader = new ModuleLoader(m_log, m_config); ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); MainLog.Instance.Verbose("PLUGINS", "Loading {0} OpenSim application plugins", nodes.Count); foreach (TypeExtensionNode node in nodes) { IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); plugin.Initialise(this); m_plugins.Add(plugin); } // Start UDP servers //for (int i = 0; i < m_udpServers.Count; i++) //{ // m_udpServers[i].ServerListener(); // } //Run Startup Commands if (m_startupCommandsFile != "") { RunCommandScript(m_startupCommandsFile); } else { MainLog.Instance.Verbose("STARTUP", "No startup command script specified. Moving on..."); } // Start timer script (run a script every xx seconds) if (m_timedScript != "disabled") { m_scriptTimer = new Timer(); m_scriptTimer.Enabled = true; m_scriptTimer.Interval = (int)(1200 * 1000); m_scriptTimer.Elapsed += new ElapsedEventHandler(RunAutoTimerScript); } // We are done with startup MainLog.Instance.Status("STARTUP", "Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)"); // When we return now we will be in a wait for input command loop. } protected override void Initialize() { // // Called from base.StartUp() // m_httpServerPort = m_networkServersInfo.HttpListenerPort; IAssetServer assetServer; if (m_assetStorage == "db4o") { assetServer = new LocalAssetServer(); } else if (m_assetStorage == "grid") { assetServer = new GridAssetClient(m_networkServersInfo.AssetURL); } else if (m_assetStorage == "mssql") { SQLAssetServer sqlAssetServer = new SQLAssetServer("OpenSim.Framework.Data.MSSQL.dll"); sqlAssetServer.LoadDefaultAssets(); assetServer = sqlAssetServer; //assetServer = new GridAssetClient(""); } else { SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin); sqlAssetServer.LoadDefaultAssets(); assetServer = sqlAssetServer; } m_assetCache = new AssetCache(assetServer, m_log); // m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); m_sceneManager.OnRestartSim += handleRestartRegion; } public UDPServer CreateRegion(RegionInfo regionInfo) { UDPServer udpServer; Scene scene = SetupScene(regionInfo, out udpServer, m_permissions); MainLog.Instance.Verbose("MODULES", "Loading Region's modules"); m_moduleLoader.PickupModules(scene, "."); //m_moduleLoader.PickupModules(scene, "ScriptEngines"); //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); MainLog.Instance.Verbose("MODULES", "Loading scripting engine modules"); m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); m_moduleLoader.InitialiseSharedModules(scene); scene.SetModuleInterfaces(); //Server side object editing permissions checking scene.PermissionsMngr.BypassPermissions = !m_permissions; // We need to do this after we've initialized the scripting engines. scene.StartScripts(); m_sceneManager.Add(scene); m_udpServers.Add(udpServer); m_regionData.Add(regionInfo); udpServer.ServerListener(); return udpServer; } private static void CreateDefaultRegionInfoXml(string fileName) { new RegionInfo("DEFAULT REGION CONFIG", fileName,false); } protected override StorageManager CreateStorageManager(string connectionstring) { return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories); } protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) { PermissionManager permissionManager = new PermissionManager(); SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); if (m_SendChildAgentTaskData) { MainLog.Instance.Error("WARNING", "Send Child Agent Task Updates is enabled. This is for testing only. It doesn't work on grid mode!"); Thread.Sleep(12000); } return new Scene(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_SendChildAgentTaskData); } public void handleRestartRegion(RegionInfo whichRegion) { MainLog.Instance.Error("MAIN", "Got restart signal from SceneManager"); // Shutting down the UDP server bool foundUDPServer = false; int UDPServerElement = 0; for (int i = 0; i < m_udpServers.Count; i++) { if (m_udpServers[i].RegionHandle == whichRegion.RegionHandle) { UDPServerElement = i; foundUDPServer = true; break; } } if (foundUDPServer) { // m_udpServers[UDPServerElement].Server.End m_udpServers[UDPServerElement].Server.Close(); m_udpServers.RemoveAt(UDPServerElement); } //Removing the region from the sim's database of regions.. int RegionHandleElement = -1; for (int i = 0; i < m_regionData.Count; i++) { if (whichRegion.RegionHandle == m_regionData[i].RegionHandle) { RegionHandleElement = i; } } if (RegionHandleElement >= 0) { m_regionData.RemoveAt(RegionHandleElement); } CreateRegion(whichRegion); //UDPServer restartingRegion = CreateRegion(whichRegion); //restartingRegion.ServerListener(); //m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle); } protected override LogBase CreateLog() { if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, m_verbose); } # region Setup methods protected override PhysicsScene GetPhysicsScene() { return GetPhysicsScene(m_physicsEngine, m_meshEngineName); } private class SimStatusHandler : IStreamedRequestHandler { public byte[] Handle(string path, Stream request) { return Encoding.UTF8.GetBytes("OK"); } public string ContentType { get { return "text/plain"; } } public string HttpMethod { get { return "GET"; } } public string Path { get { return "/simstatus/"; } } } #endregion /// /// Performs any last-minute sanity checking and shuts down the region server /// public virtual void Shutdown() { if (m_startupCommandsFile != "") { RunCommandScript(m_shutdownCommandsFile); } m_log.Verbose("SHUTDOWN", "Closing all threads"); m_log.Verbose("SHUTDOWN", "Killing listener thread"); m_log.Verbose("SHUTDOWN", "Killing clients"); // TODO: implement this m_log.Verbose("SHUTDOWN", "Closing console and terminating"); m_sceneManager.Close(); m_log.Close(); Environment.Exit(0); } private void RunAutoTimerScript(object sender, EventArgs e) { if (m_timedScript != "disabled") { RunCommandScript(m_timedScript); } } #region Console Commands /// /// /// /// private void RunCommandScript(string fileName) { MainLog.Instance.Verbose("COMMANDFILE", "Running " + fileName); if (File.Exists(fileName)) { StreamReader readFile = File.OpenText(fileName); string currentCommand = ""; while ((currentCommand = readFile.ReadLine()) != null) { if (currentCommand != "") { MainLog.Instance.Verbose("COMMANDFILE", "Running '" + currentCommand + "'"); MainLog.Instance.MainLogRunCommand(currentCommand); } } } else { MainLog.Instance.Error("COMMANDFILE", "Command script missing. Can not run commands"); } } /// /// Runs commands issued by the server console from the operator /// /// The first argument of the parameter (the command) /// Additional arguments passed to the command public void RunCmd(string command, string[] cmdparams) { string result = ""; switch (command) { case "set-time": m_sceneManager.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0])); break; case "force-update": Console.WriteLine("Updating all clients"); m_sceneManager.ForceCurrentSceneClientUpdate(); break; case "edit-scale": if (cmdparams.Length == 4) { m_sceneManager.HandleEditCommandOnCurrentScene(cmdparams); } break; case "debug": if (cmdparams.Length > 0) { Debug(cmdparams); } break; case "help": m_log.Error("alert - send alert to a designated user or all users."); m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive."); m_log.Error(" alert general [Message] - send an alert to all users."); m_log.Error("backup - trigger a simulator backup"); m_log.Error("change-region [name] - sets the region that many of these commands affect."); m_log.Error("command-script [filename] - Execute command in a file."); m_log.Error("debug - debugging commands"); m_log.Error(" packet 0..255 - print incoming/outgoing packets (0=off)"); m_log.Error("edit-scale [prim name] [x] [y] [z] - resize given prim"); m_log.Error("export-map [filename] - save image of world map"); m_log.Error("force-update - force an update of prims in the scene"); m_log.Error("load-xml [filename] - load prims from XML"); m_log.Error("load-xml2 [filename] - load prims from XML using version 2 format"); m_log.Error("permissions [true/false] - turn on/off permissions on the scene"); m_log.Error("quit - equivalent to shutdown."); m_log.Error("restart - disconnects all clients and restarts the sims in the instance."); m_log.Error("remove-region [name] - remove a region"); m_log.Error("save-xml [filename] - save prims to XML"); m_log.Error("save-xml2 [filename] - save prims to XML using version 2 format"); m_log.Error("script - manually trigger scripts? or script commands?"); m_log.Error("set-time [x] - set the current scene time phase"); m_log.Error("show uptime - show simulator startup and uptime."); m_log.Error("show users - show info about connected users."); m_log.Error("show modules - shows info aboutloaded modules."); m_log.Error("shutdown - disconnect all clients and shutdown."); m_log.Error("terrain help - show help for terrain commands."); break; case "show": if (cmdparams.Length > 0) { Show(cmdparams[0]); } break; case "save-xml": if (cmdparams.Length > 0) { m_sceneManager.SaveCurrentSceneToXml(cmdparams[0]); } else { m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME); } break; case "load-xml": LLVector3 loadOffset = new LLVector3(0, 0, 0); if (cmdparams.Length > 0) { bool generateNewIDS = false; if (cmdparams.Length > 1) { if (cmdparams[1] == "-newUID") { generateNewIDS = true; } if (cmdparams.Length > 2) { loadOffset.X = (float) Convert.ToDecimal(cmdparams[2]); if (cmdparams.Length > 3) { loadOffset.Y = (float) Convert.ToDecimal(cmdparams[3]); } if (cmdparams.Length > 4) { loadOffset.Z = (float) Convert.ToDecimal(cmdparams[4]); } m_log.Error("loadOffsets = <" + loadOffset.X + "," + loadOffset.Y + "," + loadOffset.Z + ">"); } } m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset); } else { m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset); } break; case "save-xml2": if (cmdparams.Length > 0) { m_sceneManager.SaveCurrentSceneToXml2(cmdparams[0]); } else { m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME); } break; case "load-xml2": if (cmdparams.Length > 0) { m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[0]); } else { m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME); } break; case "terrain": if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result)) { m_log.Error(result); } break; case "script": m_sceneManager.SendCommandToCurrentSceneScripts(cmdparams); break; case "command-script": if (cmdparams.Length > 0) { RunCommandScript(cmdparams[0]); } break; case "permissions": // Treats each user as a super-admin when disabled bool permissions = Convert.ToBoolean(cmdparams[0]); m_sceneManager.SetBypassPermissionsOnCurrentScene(!permissions); break; case "backup": m_sceneManager.BackupCurrentScene(); break; case "alert": m_sceneManager.HandleAlertCommandOnCurrentScene(cmdparams); break; case "create": if (CreateAccount != null) { CreateAccount(cmdparams); } break; case "create-region": CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false)); break; case "remove-region": string regName = CombineParams(cmdparams, 0); Scene killScene; if (m_sceneManager.TryGetScene(regName, out killScene)) { if (m_sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID) { m_sceneManager.TrySetCurrentScene(".."); } m_regionData.Remove(killScene.RegionInfo); m_sceneManager.CloseScene(killScene); } break; case "quit": case "shutdown": Shutdown(); break; case "restart": m_sceneManager.RestartCurrentScene(); break; case "change-region": if (cmdparams.Length > 0) { string regionName = CombineParams(cmdparams, 0); if (!m_sceneManager.TrySetCurrentScene(regionName)) { MainLog.Instance.Error("Couldn't set current region to: " + regionName); } } if (m_sceneManager.CurrentScene == null) { MainLog.Instance.Verbose("CONSOLE", "Currently at Root level. To change region please use 'change-region '"); } else { MainLog.Instance.Verbose("CONSOLE", "Current Region: " + m_sceneManager.CurrentScene.RegionInfo.RegionName + ". To change region please use 'change-region '"); } break; case "export-map": if (cmdparams.Length > 0) { m_sceneManager.CurrentOrFirstScene.ExportWorldMap(cmdparams[0]); } else { m_sceneManager.CurrentOrFirstScene.ExportWorldMap("exportmap.jpg"); } break; default: m_log.Error("Unknown command"); break; } } public void Debug(string[] args) { switch (args[0]) { case "packet": if (args.Length > 1) { int newDebug; if (int.TryParse(args[1], out newDebug)) { m_sceneManager.SetDebugPacketOnCurrentScene(m_log, newDebug); } else { m_log.Error("packet debug should be 0..2"); } Console.WriteLine("New packet debug: " + newDebug.ToString()); } break; default: m_log.Error("Unknown debug"); break; } } /// /// Outputs to the console information about the region /// /// What information to display (valid arguments are "uptime", "users") public void Show(string ShowWhat) { switch (ShowWhat) { case "uptime": m_log.Error("OpenSim has been running since " + m_startuptime.ToString()); m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString()); break; case "users": m_log.Error( String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}", "Firstname", "Lastname", "Agent ID", "Circuit", "IP", "Region")); foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars()) { RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle); string regionName; System.Net.EndPoint ep = null; if (regionInfo == null) { regionName = "Unresolvable"; } else { regionName = regionInfo.RegionName; } for (int i = 0; i < m_udpServers.Count; i++) { if (m_udpServers[i].RegionHandle == presence.RegionHandle) { m_udpServers[i].clientCircuits_reverse.TryGetValue(presence.ControllingClient.CircuitCode, out ep); } } m_log.Error( String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}", presence.Firstname, presence.Lastname, presence.UUID, presence.ControllingClient.CircuitCode, ep, regionName)); } break; case "modules": m_log.Error("The currently loaded shared modules are:"); foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) { m_log.Error("Shared Module: " + module.Name); } break; case "regions": m_sceneManager.ForEachScene( delegate(Scene scene) { m_log.Error("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " + scene.RegionInfo.RegionLocX + " , Region YLoc: " + scene.RegionInfo.RegionLocY); }); break; } } private string CombineParams(string[] commandParams, int pos) { string result = ""; for (int i = pos; i < commandParams.Length; i++) { result += commandParams[i] + " "; } result = result.TrimEnd(' '); return result; } #endregion } }