/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.GenericConfig;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment;
using System.Text;
namespace OpenSim
{
public class OpenSimMain : RegionApplicationBase, conscmd_callback
{
public string m_physicsEngine;
public bool m_sandbox;
public bool m_loginserver;
public bool user_accounts;
public bool m_gridLocalAsset;
protected bool m_useConfigFile;
public string m_configFileName;
protected CommunicationsManager commsManager;
private bool m_silent;
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngineName, bool useConfigFile, bool silent, string configFileName)
:base( )
{
m_useConfigFile = useConfigFile;
m_sandbox = sandBoxMode;
m_loginserver = startLoginServer;
m_physicsEngine = physicsEngineName;
m_configFileName = configFileName;
m_silent = silent;
}
///
/// Performs initialisation of the world, such as loading configuration from disk.
///
public override void StartUp()
{
base.StartUp();
if (!m_sandbox)
{
m_httpServer.AddStreamHandler(new SimStatusHandler());
}
AssetCache assetCache = m_assetCache;
assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
m_inventoryCache = new InventoryCache();
if (m_sandbox)
{
this.commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer);
}
else
{
this.commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer );
}
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
string[] configFiles = Directory.GetFiles(path, "*.xml");
if (configFiles.Length == 0)
{
string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
string path3 = Path.Combine(path2, "default.xml");
Console.WriteLine("Creating default region config file");
//TODO create default region
IGenericConfig defaultConfig = new XmlConfig(path3);
defaultConfig.LoadData();
defaultConfig.Commit();
defaultConfig.Close();
defaultConfig = null;
configFiles = Directory.GetFiles(path, "*.xml");
}
for (int i = 0; i < configFiles.Length; i++)
{
Console.WriteLine("Loading region config file");
IGenericConfig regionConfig = new XmlConfig(configFiles[i]);
RegionInfo regionInfo = new RegionInfo();
regionConfig.LoadData();
regionInfo.InitConfig(this.m_sandbox, regionConfig);
regionConfig.Close();
AuthenticateSessionsBase authenBase;
if (m_sandbox)
{
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
this.AuthenticateSessionsHandler.Add(authen);
authenBase = authen;
}
else
{
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
this.AuthenticateSessionsHandler.Add(authen);
authenBase = authen;
}
UDPServer udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, assetCache, this.m_inventoryCache, this.m_log, authenBase);
m_udpServers.Add(udpServer);
m_regionData.Add(regionInfo);
StorageManager tmpStoreManager = GetStoreManager(regionInfo);
Scene scene = new Scene(regionInfo, authenBase, commsManager, assetCache, tmpStoreManager, m_httpServer);
m_localWorld.Add(scene);
udpServer.LocalWorld = scene;
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
scene.LoadWorldMap();
PhysicsScene physicsScene = GetPhysicsScene(m_physicsEngine);
scene.PhysScene = physicsScene;
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
scene.LoadPrimsFromStorage();
//Master Avatar Setup
UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
if (masterAvatar != null)
{
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
}
else
{
m_log.Notice("Parcels - No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
}
scene.performParcelPrimCountUpdate();
scene.StartTimer();
}
// Start UDP servers
for (int i = 0; i < m_udpServers.Count; i++)
{
this.m_udpServers[i].ServerListener();
}
}
protected override StorageManager GetStoreManager(RegionInfo regionInfo)
{
return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName);
}
protected override void Initialize()
{
m_log.Verbose("Loading Configuration [{0}]", m_configFileName);
IGenericConfig localConfig = new XmlConfig(m_configFileName);
localConfig.LoadData();
if (m_useConfigFile)
{
SetupFromConfigFile(localConfig);
}
m_networkServersInfo.InitConfig(m_sandbox, localConfig);
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
localConfig.Close();
}
protected override LogBase CreateLog()
{
return new LogBase(m_logFilename, "Region", this, m_silent);
}
# region Setup methods
protected override PhysicsScene GetPhysicsScene( )
{
return GetPhysicsScene( m_physicsEngine );
}
private class SimStatusHandler : IStreamHandler
{
public byte[] Handle(string path, Stream request)
{
return Encoding.UTF8.GetBytes("OK");
}
public string ContentType
{
get { return "text/plain"; }
}
public string HttpMethod
{
get { return "GET"; }
}
public string Path
{
get { return "/simstatus/"; }
}
}
protected void ConnectToRemoteGridServer()
{
}
#endregion
private void SetupFromConfigFile(IGenericConfig configData)
{
// Log filename
string attri = "";
attri = configData.GetAttribute("LogFilename");
if (String.IsNullOrEmpty(attri))
{
}
else
{
m_logFilename = attri;
}
// SandBoxMode
attri = "";
attri = configData.GetAttribute("SandBox");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_sandbox = false;
configData.SetAttribute("SandBox", "false");
}
else
{
this.m_sandbox = Convert.ToBoolean(attri);
}
// LoginServer
attri = "";
attri = configData.GetAttribute("LoginServer");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_loginserver = false;
configData.SetAttribute("LoginServer", "false");
}
else
{
this.m_loginserver = Convert.ToBoolean(attri);
}
// Sandbox User accounts
attri = "";
attri = configData.GetAttribute("UserAccount");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.user_accounts = false;
configData.SetAttribute("UserAccounts", "false");
}
else if (attri == "true")
{
this.user_accounts = Convert.ToBoolean(attri);
}
// Grid mode hack to use local asset server
attri = "";
attri = configData.GetAttribute("LocalAssets");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_gridLocalAsset = false;
configData.SetAttribute("LocalAssets", "false");
}
else if (attri == "true")
{
this.m_gridLocalAsset = Convert.ToBoolean(attri);
}
attri = "";
attri = configData.GetAttribute("PhysicsEngine");
switch (attri)
{
default:
throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) );
case "":
case "basicphysics":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
ScenePresence.PhysicsEngineFlying = false;
break;
case "RealPhysX":
this.m_physicsEngine = "RealPhysX";
ScenePresence.PhysicsEngineFlying = true;
break;
case "OpenDynamicsEngine":
this.m_physicsEngine = "OpenDynamicsEngine";
ScenePresence.PhysicsEngineFlying = true;
break;
case "BulletXEngine":
this.m_physicsEngine = "BulletXEngine";
ScenePresence.PhysicsEngineFlying = true;
break;
}
configData.Commit();
}
///
/// Performs any last-minute sanity checking and shuts down the region server
///
public virtual void Shutdown()
{
m_log.Verbose("Main.cs:Shutdown() - Closing all threads");
m_log.Verbose("Main.cs:Shutdown() - Killing listener thread");
m_log.Verbose("Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS
m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating");
for (int i = 0; i < m_localWorld.Count; i++)
{
((Scene)m_localWorld[i]).Close();
}
m_log.Close();
Environment.Exit(0);
}
#region Console Commands
///
/// Runs commands issued by the server console from the operator
///
/// The first argument of the parameter (the command)
/// Additional arguments passed to the command
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "help":
m_log.Error("show users - show info about connected users");
m_log.Error("quit - disconnect all clients and shutdown");
break;
case "show":
if (cmdparams.Length > 0)
{
Show(cmdparams[0]);
}
break;
case "terrain":
string result = "";
for (int i = 0; i < m_localWorld.Count; i++)
{
if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName))
{
m_log.Error(result);
}
}
break;
case "script":
for (int i = 0; i < m_localWorld.Count; i++)
{
((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams);
}
break;
case "quit":
case "shutdown":
Shutdown();
break;
default:
m_log.Error("Unknown command");
break;
}
}
///
/// Outputs to the console information about the region
///
/// What information to display (valid arguments are "uptime", "users")
public void Show(string ShowWhat)
{
switch (ShowWhat)
{
case "uptime":
m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
break;
case "users":
ScenePresence TempAv;
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
for (int i = 0; i < m_localWorld.Count; i++)
{
foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys)
{
if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
{
TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID];
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName);
}
}
}
break;
}
}
#endregion
}
}