/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.IO; using OpenSim.Framework; using Nini; using Nini.Config; namespace OpenSim { public class ConfigurationLoader { protected ConfigSettings m_configSettings; protected OpenSimConfigSource m_config; protected NetworkServersInfo m_networkServersInfo; public ConfigurationLoader() { } public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo) { m_configSettings = configSettings = new ConfigSettings(); m_networkServersInfo = networkInfo = new NetworkServersInfo(); bool iniFileExists = false; IConfig startupConfig = configSource.Configs["Startup"]; string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini"); Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName); string masterFileName = startupConfig.GetString("inimaster", ""); string masterfilePath = Path.Combine(Util.configDir(), masterFileName); m_config = new OpenSimConfigSource(); m_config.Source = new IniConfigSource(); m_config.Source.Merge(DefaultConfig()); //check for .INI file (either default or name passed in command line) if (File.Exists(masterfilePath)) { m_config.Source.Merge(new IniConfigSource(masterfilePath)); } if (File.Exists(Application.iniFilePath)) { iniFileExists = true; // From reading Nini's code, it seems that later merged keys replace earlier ones. m_config.Source.Merge(new IniConfigSource(Application.iniFilePath)); } else { // check for a xml config file Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml"); if (File.Exists(Application.iniFilePath)) { iniFileExists = true; m_config.Source = new XmlConfigSource(); m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath)); } } m_config.Source.Merge(configSource); if (!iniFileExists) m_config.Save("OpenSim.ini"); ReadConfigSettings(); return m_config; } /// /// Setup a default config values in case they aren't present in the ini file /// /// public static IConfigSource DefaultConfig() { IConfigSource defaultConfig = new IniConfigSource(); { IConfig config = defaultConfig.Configs["Startup"]; if (null == config) config = defaultConfig.AddConfig("Startup"); config.Set("region_info_source", "filesystem"); config.Set("gridmode", false); config.Set("physics", "basicphysics"); config.Set("meshing", "ZeroMesher"); config.Set("physical_prim", true); config.Set("see_into_this_sim_from_neighbor", true); config.Set("serverside_object_permissions", false); config.Set("storage_plugin", "OpenSim.Data.SQLite.dll"); config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3"); config.Set("storage_prim_inventories", true); config.Set("startup_console_commands_file", String.Empty); config.Set("shutdown_console_commands_file", String.Empty); config.Set("DefaultScriptEngine", "XEngine"); config.Set("asset_database", "local"); config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); // life doesn't really work without this config.Set("EventQueue", true); } { IConfig config = defaultConfig.Configs["StandAlone"]; if (null == config) config = defaultConfig.AddConfig("StandAlone"); config.Set("accounts_authenticate", false); config.Set("welcome_message", "Welcome to OpenSimulator"); config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll"); config.Set("inventory_source", ""); config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); config.Set("user_source", ""); config.Set("asset_plugin", "OpenSim.Data.SQLite.dll"); config.Set("asset_source", ""); config.Set("dump_assets_to_file", false); } { IConfig config = defaultConfig.Configs["Network"]; if (null == config) config = defaultConfig.AddConfig("Network"); config.Set("default_location_x", 1000); config.Set("default_location_y", 1000); config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort); config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort); config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); config.Set("grid_send_key", "null"); config.Set("grid_recv_key", "null"); config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); config.Set("user_send_key", "null"); config.Set("user_recv_key", "null"); config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString()); config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString()); config.Set("secure_inventory_server", "true"); } return defaultConfig; } protected virtual void ReadConfigSettings() { IConfig startupConfig = m_config.Source.Configs["Startup"]; if (startupConfig != null) { m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode", false); m_configSettings.PhysicsEngine = startupConfig.GetString("physics"); m_configSettings.MeshEngineName = startupConfig.GetString("meshing"); m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true); m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); m_configSettings.StorageDll = startupConfig.GetString("storage_plugin"); if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll") { m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll"; Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll."); Thread.Sleep(3000); } m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string"); m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString); m_configSettings.AssetStorage = startupConfig.GetString("asset_database"); m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin"); } IConfig standaloneConfig = m_config.Source.Configs["StandAlone"]; if (standaloneConfig != null) { m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate"); m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message"); m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin"); m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source"); m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin"); m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source"); m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin"); m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source"); m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file"); } m_networkServersInfo.loadFromConfiguration(m_config.Source); } } }