using System; using libsecondlife; using libsecondlife.Packets; using System.Collections.Generic; using System.Text; using System.Reflection; using System.IO; using System.Threading; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; using OpenSim.RegionServer.world.scripting; using OpenSim.Terrain; namespace OpenSim.world { public abstract class WorldBase : IWorld { public Dictionary Entities; protected Dictionary m_clientThreads; protected ulong m_regionHandle; protected string m_regionName; protected RegionInfo m_regInfo; public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine protected object m_syncRoot = new object(); private uint m_nextLocalId = 8880000; #region Update Methods /// /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) /// public abstract void Update(); #endregion #region Terrain Methods /// /// Loads the World heightmap /// public abstract void LoadWorldMap(); /// /// Send the region heightmap to the client /// /// Client to send to public virtual void SendLayerData(IClientAPI RemoteClient) { RemoteClient.SendLayerData(Terrain.getHeights1D()); } /// /// Sends a specified patch to a client /// /// Patch coordinate (x) 0..16 /// Patch coordinate (y) 0..16 /// The client to send to public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient); #endregion #region Add/Remove Agent/Avatar /// /// /// /// /// /// public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child); /// /// /// /// public abstract void RemoveAvatar(LLUUID agentID); #endregion /// /// /// /// public virtual RegionInfo RegionInfo { get { return null; } } public object SyncRoot { get { return m_syncRoot; } } public uint NextLocalId { get { return m_nextLocalId++; } } #region Shutdown /// /// Tidy before shutdown /// public abstract void Close(); #endregion } }